Charge off of friendly bots and combine primary and secondary fire to get points for secondary accuracy and high energy kills (you need more than 60 energy to count as high energy). Use secondary fire, aim it at the bot, and then zap it as it lands to do more damage at once. Environmental kills only count toward secondary fire accuracy and you can kill bots faster with this method. (and i do it outside of hm too. it's the best way to use her weapon)
Killing bots with the explosives gets you credit for kills but not for high energy/secondary fire points. Don't grav the bots into the hole, kill them in the grav with your weapon. You don't need your grav at all for most of the runs but they show up in areas where you can charge off your bubbles and you can kill them faster with a grav and one right click.
Every second counts. Get to the end before the 3x multiplier ends. That means you have to plan out a path and make frame perfect plays. This will take a lot of repetition and practice. It took me multiple premature restarts on each course to figure out how I'd run them.
Bubble jump onto platforms where you can. In the agent stage you can use the platform you knock the rocket bot from to bubble jump from instead of taking the ramp.
You don't need every emblem/to kill every robot to get 5 stars but you can actually 100% each stage with the 3x multiplier still active. Best thing to do is try to run through each room and collect/kill everything you can but don't hesitate or turn around. Just keep going.
Get your ally damage mitigated points up. Bubble the robot as soon as it spawns in Agent. Time your bubbles to both be ready for this bit because it's the only chance to get ally damage mitigation points.
Don't let exploding robots explode, kill as many as you can. Letting them explode won't get you points. Shoot the floor in front of tank bots to boop them off the ledge. Having at least 50ish charge is enough to one shot rocket bots with direct secondary fire.
Other things to consider: Your statistic points max out at 200 so after you get enough kills with your weapon and bubbling friendly bot enough, booping/exploding/graving bots is fine. I still don't do it because the kills don't count until they've fallen, and that's 5 seconds I might not have. Your grav itself will kill rocket bots, they're really squishy. But at the end of Agent there's training bots that you can either explode, drop with your grav, or both.
Hero Mastery is basically speedrun mode. I think Agent is tougher than Veteran to get a good score on because you have to be *perfect*. Veteran gives you more permission to make mistakes but if you land every shot the first time you can get to the exit with 30+ seconds on your clock. I haven't been able to get to the exit in Agent with more than 15-20, which I spend to get the rest of the emblems in the last room.
Okay this is all I can think of for now but I hope it helps. Show me your scores!! (I'll have replay codes later but I might not be able to record/save them on this pc. And they won't be good by Tuesday. lol But I'll still share them.)
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Overwatch is so intense as a game. People only see it as a 6v6 game where you shoot people and get salty in the process. Thatâs just the tip of the iceberg. Â
When I started playing the game, I didnât fully understand how certain things can work. I didnât understand the layout of the points or anything. It was a experience that I wasnât prepared for. Thank goodness they have that âquick play only until level 25âł mode.
If you would like to understand the game a lot more, I suggest getting into Overwatch League. I donât have a team, honestly, but I watch it for more ideas on how to build a team comp and strategies on how to take down certain characters. Because of this simple step, Iâm finding that I have improved with using McCree as a damage character.
Another step that actually helps the gameplay is researching on YouTube. PLEASE, FOR THE LOVE OF GOD, DO NOT SUBSCRIBE TO THEÂ âYOUR OVERWATCHâ CHANNEL.Â
Though people worship it, people play as though itâs the Holy Bible of the game. It is not. Itâs just an arrogant person projecting opinions that he deems as fact. He tries to sound smart, but in the end, he contradicts himself, and I couldnât care less about his speeches on why certain things are.
If you want some helpful and objective tips - i.e., no opinions whatsoever - I suggest checking out TGN and his channel. Not only do you get the backstory of the heroes in the fast facts, there are very helpful tips. For example, I found out that today, B.O.B can actually teleport using Symmetraâs teleporter. It is a game-changer that could give you an objective point.
If you wanted to get the lore down pat, I did so by analyzing every hero I found interesting. So, I started with Sigma, since I love psychology. Sigma had mental disorder qualities, and so I took the origin story and broke it down with my previous knowledge of the character. You can find that he might have used his ultimate ability during that video.
You can also learn voice lines through other videos. This will give you a feel for the heroes and their personalities. From the vibe of Sombra, you can tell sheâs sarcastic and sassy. Ashe is a âtake no shitâ kind of woman, and DVA, though immature at times, is a determined person to make the world a better place. If you want to take this a little farther, you should check out the roleplay community. Try penning the character.
Just because of the intense study I did with Sombra and Sigma, I roleplayed them for a while. I was told that my Sigma was spot on. That shocked me, but I think itâs a good start. If you donât want to pen the character(s) that way, you might find that itâs nice to write fanfiction. Tumblr, Wattpad, and other sites will help you with that. You can get feedback from fans as to how well you couldâve portrayed them.
The most important thing is to have fun. Explore this universe. Enjoy it. Grab a comfort character. Talk with other fans. Goof around. Donât be afraid to let people know your headcanons.Â
Wishing you the best of luck on your Overwatch endeavors.
The world could always use more heroes.
Team effort Is More Important Than Individual Skill In Overwatch
Time and also time once again I find myself in an argument about one of the most vital elements of Overwatch with my pals and also coworkers.
Usually, the conversation entails someone opening with a reason they shed in solo line; they show their vod, and also I mention just what went incorrect. After that argument happens because individuals do not comprehend the do's and do not's at a greater level.
In Overwatch, no matter of the degree of play, team play as well as interacting will constantly be more crucial compared to individual skill.
I've played at the best level for quite a time and then transitioned into more of a training duty, so it's shatteringly apparent for me to see why individuals don't comprehend the game at a greater level. Positioning, ultimate economic situation, and the predictability aspect are simply some things that many don't think about.
Working with presses, recognizing who you're going to involve on, as well as exactly how you're going to play out the combat all take one vital point to function perfectly: rely on your colleagues.
You can go ahead and pick Soldier-76 and go one versus 6 in the fight, but it doesn't work at high ranks. You have to choose the right place on the high ground where to shoot from. It extremely rarely works because as a soldier 76 you will get instant focused, so it's better to stay with a team-mate or ask anyone to assist you.
Play around your group as well as use your strengths instead of providing something up. You do not wish to give the adversary team-best cost completely free and also allow them to press into you, do you?
Of course, you cannot, so don't go Rambo. None of the specialist teams do that often, as well as they're pros for a factor.
As I wrote before to there is no better way to improve your rating is team play.You have to try to communicate as much as you can, even if they won't speak, but for sure they will hear you and usually listen to. That is true, you can win one versus 3 or more, but you have to know every dead took time and makes your team fight without you what can end up badly.
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4 Overwatch Techniques To Improve Your Competitive Game.
Some info about Overwatch
 Overwatch is among the largest first person shooters in recent memory, and it is mainly thanks to the style of the game. At its center, the simple to play, difficult to master theory that's showcased in the hugely popular Competitive way is embraced by Overwatch that's why I prepared for you that Overwatch competitive guide. In this game mode, players must play ten arrangement fits that variable in everything from your individual operation, to whether you actually won or lost the match. The aggressive style comes in seasons, so each time a fresh one begins your status will soon be reset.
This game mode has had a variety of balancing problems, for instance, outright reconstruction of the Sudden Death automobile mechanic, which is being removed for the next season. As everyone is generally attempting to play at their absolute best to enhance their standing but this game style is tough. As someone whose place a lot of hours into Overwatch âs Competitive Way, there are a few things I hope I knew before going into the match itself. Here are FIVE tips to Overwatch competitive which will assist you to better your game and help you to scale the ladder that is competitive.
1. You cannot main just one hero !!!
 I understand there are plenty of players around who prefer only to utilize one characterâand that is good for Fast Playâbut occasionally that is just insufficient. We cannot advocate that, although there are a couple of characters which are a lot better than others if you'd like to focus on merely a personal character simply. You will need to be comfortable with one champion in every classification should you be going into competitive mode. It does help to be comfortable with more than four, at having a better team writing, but this will dramatically raise your chances.
Speaking of team play, with there being permitted just one hero per team rule applied, the notion of playing with greater than one hero is very significant. In case you join a game, and someone else has decided that character you would have no other option, however, to play as someone different, although you might be the best Hanzo on earth. For all those looking to decide on other characters for Competitive Way, heroes like Reaper, and Lucio, Zenyatta, Zayra, Reinhardt, Junkrat, McCree are great selections, and most are not very hard to learn.
2. Understand when to change Characters.
Overwatch is a game about equilibrium as many characters that are distinct counter their skills as well as each other. It's critical to know which heroes counter who but as well when to change your character out to be able to counter them. It is not always to your benefit to continuously shift heroes over and over again, although this resets your greatest charge but can imbalance your team composition. This particularly true as you typically wish to swap to a counter character on, if you're late into a match.
This really is because of the truth that the longer an enemy player is going unanswered, the more damage you can deal as time passes. In case your group has an enemy and no range Pharah is raining rockets down on you, then having the capability to spot and neutralize the danger early is way better. The final thing of that Overwatch competitive guide that you would like will be to swap mid game the opposing team has acquired a foothold and when that enemy player has their greatest. You constantly wish to attempt to counter on about which group can take control of the map, as the matches are.
That is the part 1 of this guide. The next part you can find here.
This is going to be a fairly lengthy post and so itâll be put under a read more, but as Iâm finally approaching 100 hours on Mercy in Quick Play and an additional 50 in Competitive, I thought Iâd like to make a little guide to give an insight to how I, personally, play Mercy. In my opinion, it has been a fairly successful in games. Iâve hit a point where Iâm definitely good with Mercy, and I just need to finesse some more things - and so Iâll put a quick disclaimer here that I am still learning. This is just a collection of things I do and think about. Any additions to help me learn would be amazing.
1. Damage Buffing vs The Pistol
As we all probably know, Mercyâs damage buff can be useful - but a lot of Mercy players that Iâve seen will prefer to use damage buff over her pistol, which can often result in not enough damage output. Itâs important to know that her pistol can do a surprising amount of damage, and if you have another healer who can keep the others topped off (as long as they arenât critical / below half health), itâs completely fine to pull out your pistol and scare off some of the squishier targets while everyone else focuses on tanks or stronger dps characters. This can also count in your own Zaryaâs graviton! You can shoot at a Reinhardt barrier or sneak behind and give them a scare. Iâve managed to trick Reinhardts into turning around to shield my attacks, and then heâll be killed and ultimately the entire enemy team can be wiped. The pistol is excellent, but do not use it all the time! Itâs a heavily situational weapon, but it can change the course of a game if used well. I have a section below dedicated to the pistol, so I wonât talk more about it. Damage buffing is, of course, very useful - you can boost Hanzoâs dragons or D.VAâs self-destruct, giving it the possibility of either killing or severely injuring someone who might not have been affected too badly before (though the self-destruct generally one-shots, but it damages people who are just inside its range but not close enough to be killed; a damage buff can sometimes cause squishy characters to get outright killed by this if theyâre already a little hurt, and itâs hilarious to watch) - itâs also super good to damage boost a Reinhardtâs fire strike, though team coordination is needed with this. I succeed in buffing a Reinâs fire strike by talking to them in competitive, but in quickplay itâs much harder to pull off and is usualy down to prediction. Not only will Rein get his ult charge from this, but you will too! So in short? Damage buffing is good, but remember that you have a weapon if your team isnât outputting enough damage.Â
2. Positioning
Possibly the largest difference that Iâve noticed between my gameplay and, say, a less-experienced Mercyâs gameplay is often how we position ourselves. I try to break line of sight all the time! It makes it harder for people to see me, and if they have to peek to get me, itâs highly likely I have someone with me - especially when Iâm in a two or three stack. More often than not, the person who dares to peek me will get charged by a Reinhardt or fucked over by my high charge Zarya, or even just shot down by my Soldier. Your teammates will often be your best friends; your counters, such as Winston or Genji, will often be spooked away by a strong-hitting friendly. Hell, Winston and Genji are often scared away by a friendly Winston or Reinhardt. Tanks are the best to stick to, but itâs good to know when you can fly with Pharah (itâs rare; but thereâs another section on this), or when you should try to stick with flankers (a two-healer situation only). If you donât have a tank that has a barrier, try to stick to walls or higher ground - unless the enemy team has a Pharah, in which case, you should try to stay in enclosed spaces, or near a hitscan such as Soldier or Mccree, who can take her down surprisingly easily if their aim is good.
If your team has a Widowmaker or someone else who keeps their distance (preferably on the high ground, but low works too), it might be useful to stick beside them until your team needs healing. Widowmaker is extremely mobile and so is Mercy, making them a scary duo when it comes to moving around. Widow can get Mercy to areas that even Pharah might not be able to access, which makes her an all around useful partner. I have a duo-queue partner who often plays Widow in quickplay, and sticking to him has saved my life. Sure, people will accuse you of pocketing a Widow, but if theyâre getting healed by you when they need it, they canât complain.Â
The flanker situation is a harder thing to talk about. See, you need two healers for it, and flankers are highly mobile and need to be quiet. Mercy is a high-priority target, and so she isnât ideal to stick with flankers. Personally, I recommend allowing your Zenyatta (very ideal) or Ana (not as ideal, but she can heal from a distance) go and deal with healing flankers. Sure, Ana is a tank-healer, but if youâre right by your tanks, it will help. I will only go and help flankers if theyâre being harrassed or I have a good Lucio who stays on heal on my team. Lucio can generally keep everyone topped up on health and keep them alive until you return; donât leave him for too long, but you are free to move between your flankers with the comfort of knowing your team has a constant supply of heals. Usually, however, it is best to let flankers either come to you or grab healthpacks. The former is the more ideal situation. I hate being with flankers unless itâs King of the Hill maps (such as Ilios; it often keeps me away from boopable ledges), but sometimes you need to do it. If youâre a solo heal, stick with your tanks and primary dps. Flankers can look out for themselves, and you need to remember this.Â
3. âMy team wonât protect me, so Iâm dead all of the timeâ
This is a positioning flaw on your part, and this is something Iâve had to learn. Your team do need to protect you, but they canât babysit you all the time. If anything, youâre the babysitter. You need to keep a tab on your health as well as theirs, and youâre a vital part of battle. Donât complain about not being protected - but do try to get their attention if youâre being harassed, or look for escapes. Youâre going to be attacked. Itâs how healers are dealt with, being harassed by flankers (especially Tracer). However, if one of your tanks simply watches as you get killed, then you can complain. This has happened a lot, even in competitive, and then they beg for heals. These are people who you should..probably ignore, actually. Heal them when needed, but donât start yelling. They can and will throw. Sometimes people will just watch as youâre killed, in which case you should probably pull out your pistol and try to damage your attacker.Â
4. Mercyâs PistolÂ
It does a surprising amount of damage, shoots quickly, and has a decent ammo supply. The reload animation is long, so meleeing to get someone to back off is recommended when it needs to reload. Now, there are a good few situations in which you can pull it out; to help your team when you have a Zarya ult (mentioned above), to work on Reinâs shield, to add more damage when no-one needs healing, to deal with flankers, and so on. Keep in mind that it is a projectile weapon and so you need to predict where the enemy will go (I usually strafe back and forth while shooting, I often get headshots because Iâve learned how most characters will move). You can pull it out a lot, which surprises a lot of people! However, do not pull it out when people need heals. Do not keep it out - you are a support character, not a dps. You can add dps when needed, especially if your secondary healer (if you have one) tells you that itâs fine (though I would not recommend it when you have a Zenyatta, as he is a dps-support in himself and so there will usually be enough). Itâs actually easy enough to kill 200hp or 150hp heros like Genji, Tracer, or softshell D.VA. They cause little damage to you (and you heal over time), and you cause a lot of damage to them. Most of the time, they make back off. As long as you make Tracer waste her recall and donât shoot at Genjiâs deflect, youâll be fine. Working on your aim as Mercy is actually a useful thing, because youâll die much less and generally be more useful, because youâre dealing with flankers that, once they kill you, will go on to kill your tanks or disrupt the backlines and so damage how your team works.Â
5. Pharmercy
This is undoubtedly one of the strongest and most deadly combinations in the game, but also countered harshly by hitscan such as Soldier or Mccree. Hell, Zenyatta can take these two down rather quickly too. Itâs important to judge when itâs okay to pocket your Pharah. You need a secondary healer (usually Ana or Lucio, donât leave Zenyatta alone), and you need to be aware of the enemy team. Being in the sky leaves Mercy extremely vulnerable to attack, as she only has slowfall to save herself - but Iâve been saved in situations where Iâve completely let go of the spacebar and Iâve dropped behind cover. This is especially useful in Soldierâs ult, where he will usually go for the Pharah first; it gives you time to escape. Ensure that at least one other person is in your line of sight so that you can fly to them if you really need to.
Pharah may only be a 200hp hero, but she is extremely durable. Her constant flitting and bounciness means that she can survive on as little as 10hp if you canât get into the sky. Most Pharah mains will also drop down for heals if theyâre desperate, or theyâll find a healthpack. After all, Pharah can easily fit into the flanker category. Pharmercy may be strong, but itâs not necessary all the time, and your team will often need you more often.Â
The main time to pocket a Pharah is when sheâs ulting. Heal her, do not damage boost her, as people will try to shoot her down immediately and if you have the delay of switching from damage boosting to healing, she could die. Her rockets do enough damage as it is (especially if sheâs well-positioned), so sheâll be fine without a damage boost, and sheâll get more kills if sheâs alive.Â
I do not pocket Pharahs unless I know theyâre worth it. Gauge if your Pharah is skilled. Do not fly with an unskilled Pharah, because you will both die pretty quickly on. The more skilled a Pharah is, the easier it is to Pharmercy!Â
6. The Art of Pressing QÂ
Ressurection is a very useful ability, and can turn 4v6 into 6v6, 3v5 into 6v5, and generally turn the tables around. Most people think that Mercy should wait for the magical five-man res or something else Play of the Game-worthy, but thatâs not it. I mean, first of all, a quintuple res will not usually get you play of the game unless you gain multiple assists with it or thereâs just nothing else the game can think of, but second of all, it could be game-costing. Temporarily ressing your Reinhardt so that he can contest the Payload while your team returns from spawn can save the game, and so can a quick temporary res on your Roadhog who has ult. If someone has ult, they become a priority to ressurect in an intense moment, because it could make it or break it.
Itâs possibly a well-known fact that Mercy is, in a way, one of Zaryaâs counter. She might get an incredible graviton where she kills five members of your team, but if youâve hidden yourself away, then her work becomes undone as you swoop in and res your entire team, causing her so-very hurt team to become the underdogs in the fight. Ressing fully restores health, so your team will be as if theyâve just spawned, whereas the enemy team will likely be in the middle of trying to heal from the team fight. They wonât be ready to fight again, so itâs a very easy team wipe.
Itâs always tempting to res when the enemy team starts staggering your spawns and no-one groups up. Donât. Donât do it. It wastes your res - only res if theyâve staggered multiple people at the same time but your team still intends to push. I find it absolutely hilarious when I watch other Mercy players solo-res their Tracer because theyâre scared of a staggered spawn - it wastes their ult entirely. Of course, Iâve done it myself a couple of times (especially considering it can save my life due to the invulnerability I gain, but Iâm teaching myself against it). Thereâs a huge difference between having res at a crucial moment vs ânearlyâ having it.Â
Something Iâve noticed quite a lot is, after a Mercy has been unable to save four or five of her players while she doesnât have res, theyâll have it at 90% but theyâll back off. Now, your team will be respawning in a staggered way (unless it was a quintuple / quadruple, in which case theyâll come back together), and you are super close to ult. You know an extremely fast way to grab that 10%? Shoot people. Shoot a Roadhog. Heâll feel inclined to heal himself. Once you have res, pull it off and bam, you mightâve just secured the point.Â
Ressing at a good time can save an entire game, and I cannot tell you how satsifying it feels to pull off a game-saving res. Itâs not always for the POTG, itâs usually to try and secure a victory.
(Of course, note that you shouldnât hold onto res for too long. You can usually gain it back pretty quickly, and if you only have res once for the entire game even though your teammates are dying, youâre holding onto it too much. In a good game where I pull off helpful resses, I can have res up to five or six times).
(Another note; try your best to have res for Overtime. It will save your game. Trust me.) Â
7. TeamworkÂ
This does not count for quickplay (though you can try your best), but moreso for comp. If you want to climb the ranks as a Mercy, you need to be a huge team player. Mercy is one of the characters who actually doesnât have much to do aside from healing and damage buffing (and sometimes shooting), so callouts are a Mercy mainâs best friend. Make sure you have a mic, and talk to your team about the flanker to your left, or the fact that Tracer just killed herself with a Pulse Bomb. It doesnât matter if they saw it! Someone mightâve missed it, and theyâll appreciate it. Also, warn your team of potential enemy ults. This often includes checking the kill cam real quick if youâve been killed - and this is a huge thing when youâre kill by Genji or Zarya. Check the percentage. Trust me, itâll help your team a lot if they know what to expect. Once Iâve checked the enemyâs ult percentage on the kill cam, Iâll often go into spectator mode to try and help my team even from the grave, and Iâll tell them when Iâm heading back. You might get lucky and have someone come to pick you up to speed it up. Also! Tell them when you have res! It encourages them to try to die closer together, but also to drag out enemy ults. The more violent your team are, the more scared the enemy team will be, and so theyâll use ults in an attempt to get the objective without being contested. Jokeâs on them, youâll have res; just make sure youâre hidden. Teamwork is the KEY to being a good support main, let alone Mercy. You donât have to look at a teammate when youâre healing, so you can check the skies and behind you and your team can focus on the people in front of them. Making callouts is a wonderful skill to have, and your team will appreciate it too.Â
Overall, Mercy has a very basic premise at first glance, but sheâs all about practice and skill. You need to learn to be mobile, you need to know when to use Guardian Angel and Res, and you need to try to keep track of both enemy ults and your own ults. Sheâs easy to pick up and hard to master.Â
At present, Iâm only Silver-ranked, but I have the goal of reaching Diamond this season, and my heart is completely set on it.Â
A little side-note: please, please do not solo-queue as Mercy when youâre in bronze to gold tiers. Sometimes it can go right, donât get me wrong - but mostly itâll go to shit. Solo-queuing as her can be dodgy even in higher ranks from what I know, but in the low ranks it can cause a lot of damage. Iâve had to climb from roughly 700sr because I solo-queued and damaged my sr severely; but Iâm in the 1700s now, because I know to queue with my friends.Â
There probably are some things that Iâve missed, but this is generally how my thought process can go in a single game. Good luck in future games, and thank you for reading this far if you have!Â