loghorizonfunfacts replied to your post āLog Horizon Headcanonsā
Combat-related Overskills are different because you can't really teach the EXACT way to acquire it or write a "formula" for how to discover it. There's a lot of brute repetition and training involved, so if someone just wants an Overskill without putting in the work, they're not going to get it.
Okay, I agree that thereās no way to get an Overskill without putting in any work, I mean, thatās just logical. But not being able to teach it? That doesnāt make any sense. Sure, you probably canāt teach someone the exact way that you learned it, but in the subbed version, Nazuna specifically said that Overskills were āstupidā. A way at looking at using the spell or ability or skill that was so obvious, and so blatantly āwell of course it works like thatā that the character would feel stupid for not realizing it before. I think, after that, that it would actually be fairly simple to say, āhere, look at this skill this way, try it like this,ā and have another person facepalm and be all āOh my god thatās so obvious what the hell!?ā
On the other hand, it doesnāt make sense to have Combat related Overskills need a lot of brute repetition to gain them, when, from the one combat oriented Overskill weāve seen gained, it looked more like something suddenly āclickedā in her head and she just did it. Sure, the training she underwent before probably helped, especially all that repetition about knowing exactly what she was capable of, but thereās no possible way that I can see for her to have repeated any of that the multiple times ānecessaryā to create an Overskill.
I can see repetition/practice working when it comes to subclass Overskills, especially when Mikakage discovers a way for non-chef subclasses to make a simple salad, but aside from combat training in general, I just donāt see it as useful for combat related Overskills.












