Hey, Tex, uhhh whose uhhhhh blood is that?
(Trying to make myself stop giving up immediately at colouring/shading by forcing myself to do it badly.)

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Hey, Tex, uhhh whose uhhhhh blood is that?
(Trying to make myself stop giving up immediately at colouring/shading by forcing myself to do it badly.)

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I'm redoing the pixel art for the Overclocked! gang because the original chibi style was feeling too cutesy. Didn't feel quite right for a treasure hunt-turned-revenge quest strategy rpg. This style is more inspired by the old Suikoden games and I love being able to see the variation in everyone's body shape now!
I spent a goodly portion of my day making outfit references for the Overclocked! crew - I already had 3 of the 6 outfits done in at least some art, but it was SO helpful to nail down the last 3 properly. Obviously some details aren't accurate - no one has eyes here and Prime is missing his security camera box of a head, as just two of many examples - but hey. It was fun.
Top row: Tex, Peaches, Merit
Bottom row: Nova, Prime, Gali
Nova has a full walking sprite now! Look at her go! And, yes, her jacket's collar fluff bounces as she walks. :]c
Next up: Tex or Peaches? Nerd-cowboy bot or lesbian farmer bot?
Been slowly plinking away at these guys - might add a few more details here and there. Then once they're all fully rendered, I'll make little walk cycle animations again.

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I haven't shown robot sprite updates in a while. Still struggling working with Tex but everyone else I think is in a fun position, though unrendered.
Order: Tex, Peaches, Prime, Nova, Merit, Gali.
Teaching myself pixel art for my game idea, so here's part of Nova's walking sprite! Her design might change a lot as I mess around - especially her helmet as I take her further and further from being my Destiny OC - but so far I'm having a lot of fun just messing around with the pixels. Finding hue-shifting to be especially fun!
Black & yellow backgrounds just to show contrast.
tell us about overclocked, what is it? you said 'a visual novel with tactical combat'?
EHEHE, thank you so much for asking!!!
Overclocked! is my idea for a strategy roleplaying game (combining a visual novel with tactical/strategy combat throughout) - sort of like Fire Emblem, Final Fantasy Tactics, or Into the Breach, if you've ever played any of those games. If you haven't, you can imagine each combat as a chessboard, if a chessboard sometimes interrupted movement with difficult terrain. Usually the goal is to move your characters across the chessboard, eliminating all enemies or a leader enemy to win the match and advance the story. Outside of combat, you can wander around your 'camp' to talk to your NPC companions, build rapport, and learn more about the story at large!
This story would follow 7 AI who find themselves on a spaceship, the Independent Variable, headed toward an extinct alien planet:
Tex (he/him), the Trapper -- and the player character!
Peaches (she/her), the Bomber
Merit (he/him), the Utility
Nova (she/her), the Dynamo
Prime (he/xe), the Pyro
Gali (they/them), the Floe
Democritus (he/him), the onboard AI - unlike the other characters, he doesn't have a mobile platform body and is housed literally inside the ship itself, controlling and piloting it.
The player, as Tex, is awoken by Democritus during a missile alert and instructed to wake the other bots. Turns out the extinct alien planet they're going to isn't so extinct after all... well, the aliens themselves are long dead, but they've left behind defensive robots to guard their ancient ruins. With the other bots awake and the missile robots defeated, Democritus explains that they were built to retrieve an ancient artifact from this dead world, one that could potentially bring about world peace: an alien AI whose purpose was to govern politics, the economy, and prevent war. To get it though, they will first have to fight through the planet's remaining defenses to collect parts of the artifact that have been scattered across the globe.
As they travel across the dead world, however, they start to realize that things aren't quite adding up. Some horrible truths are revealed about the aliens, the world, and the crew of the Independent Variable itself. Choices have to be made, which can lead to one of three different endings I have planned: the happy ending, the scattered ending, and... the worst ending.
More under the cut because I got really excited answering and this might be a bit long. Oops.
Each of the six 'Power' bots has unique capabilities split into two categories: Mechanical (Trapper, Bomber, Utility) and Thermodynamic (Dynamo, Pyro, Floe). Mechanical Powers focus on your 'typical' kinetic forces: hitting stuff really hard or tripping things up. Thermodynamic Powers are more like magic!