I keep falling off and climbing back on the art-wagon, itās very annoying.
But anyway, Iām reading Orconomics, first book in the Dark Profit Saga. Itās a fantasy satire about the economics of a world run by adventure tropes. Itās really fun! The protagonist is also very good! Gorm Ingerson is world weary, haunted and grumpy but has a good heart and is a great leader. I also love dwarfs so thatās already a bonus.š
His squire is this very cute and messy goblin. And him and the elf ranger also have a nice friendship, they bond over being jaded alcoholics.š
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It's kind of insane Tumblr hasn't latched onto the dark profit saga, which is a series of books about the crossroads of capitalism's overlap with racism, genocide, and exploitation, culminating in the most blunt "Capitalism is antithetical to all that's good" villain possible. And there's a gnoll milf in it
Enjoying Orconomics very much so far. Manages to be both funny and legitimately critical of both genre and the systems it depicts, as any good satire should.
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Professional heroes kill and loot deadly monsters everyā¦
Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual.
Making a Killing in Professional Heroics
The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monstersā hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the beasts are slain. Once the contracts and paperwork are settled, the Heroesā Guild issues a quest to kill the monster and bring back its treasure for disbursement to shareholders.
Life in The Shadows
Of course, while professional heroics has been a great boon for Humans, Elves, Dwarves, and all the other peoples of light, it's a terrible arrangement for the Shadowkin. Orcs, Goblins, Kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by guild heroes. Even after getting their papers, NPCs are treated as second class citizens, driven into the margins of society.
An Insane Quest
Gorm Ingerson, a Dwarven ex-hero with a checkered past, has no idea what he's getting himself into when he stands up for an undocumented Goblin. His act of kindness starts a series of events that ends with Gorm recruited by a prophet of the mad goddess Al'Matra to fulfill a prophecy so crazy that even the Al'Matran temple doesn't believe it.
Money, Magic, and Mayhem
But thereās more to Gormās new job than an insane prophecy: powerful corporations and governments, usually indifferent to the affairs of the derelict AlāMatran temple, have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity and win back the fame and fortune he lost so long ago.
*gently places this on my already way too long to read list in hopes that I'll get around to it eventually*
āThe exact ratio of irony to matter in the universe is known as Noveās Constant, and by definition itās more than youād expect.ā Nove's law
Noveās First Principle: The likelihood of an event increases based how much it would disrupt perception or be surprising.
Noveās Second Principle: The likelihood of an unfortunate event is directly proportional to the anticipation for the event that said misfortune would disrupt.
Noveās Third Principle: When a factor or result is indeterminate, expectations of negative outcomes increase the probability of a given scenario.