As childish and ditzy of a person Cup can be, he was actually reasonable as to why he felt hurt by Treasure Chest. Yeah he could have been a bit more sympathetic but he had a right to feel upset. No matter what Treasure Chest's intentions were, he still wasn't there when Cup needed him the most. So Cup isn't completely unaware in every aspect.
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It also feels really good to be a Treasure Chest fan. This episode more or less highlighted a lot of the flaws he had: people pleasing(trying to help both Cup and Bottle), immense guilt(he felt bad for letting them both down and apologized profusely),poor communication skills(not telling Cup and Bottle why he was going back and forth) and unintentional insensitivity(thinking that borrowing Plasma Ball's sword would be a good idea). Treasure Chest doesn't work well under pressure and it really shows this episode.
His guilt in particular is so severe he genuinely thinks MALACHITE hates him. I'm surprised he didn't list Ukulele among one of the others he let down considering his bickering with Journal is what pushed her to leave.
With this being shown on full display, it does look like there is set up for Treasure Chest working through his shit to at least make things right with Journal by the end of the season. Maybe even clear things up with Ukulele and Malachite? I do like how Bottle has learned from her mistakes enough to help Treasure Chest out. Maybe Treasure Chest can get to a point where he can do the same for her? Who knows?
It also confirms that Treasure Chest really did value Journal a lot as a team member. Journal's contributions did help his team out in cases where they would have otherwise failed so it's not hard to see why. ....Okay... Maybe it is just the Journalchest shipper in me..
I say Classpecting isn't my thing, and yet I made this whole chart because I was bored.
Template can be found here!
I'm confident in the Aspects but not so much the Classes for some. I will still explain the ones I'm able to, as well as elaborate on ones already explained before.
DISCLAIMER: I will be following my own personal definition of the system, which is built upon the scraps of canon and what I feel makes sense. I apologize in advance for the psychic damage these will potentially cause. The system is very VERY vague and everyone interprets it in their own way.
-Gold Ingot's classpect is mostly just a joke in that he tends to strain his own bonds.... In my defense, a lot of Homestuck roles are puns(Vriska and Dirk come to mind). There is some basis for him being a bloodbound, as he values his bonds dearly and is known to unite people for his own motives.
-Silver's role as seer mostly hinges on her hobbies(which rely a lot on knowledge) and using tarot cards(a known Seer tool) to unveil Slipper's personal history. It was a tossup between Void and Light but I feel Void plays more into her niche hobbies and tendency to slink into the shadows of her outspoken cousins.
-Bronze with the Dave classpect???? You heard that right. He serves as the one who gets people back on track, whether that be challenges or telling people(Gold Ingot) how it is.
-Platinum having the spotlight stealing role speaks for itself.... I couldn't help myself lmao.
-I know Mr. Hand evokes more of a Voidbound but HEAR ME OUT. His job as goverment worker relies on changing the placement of lives(assuming his plan didn't get retconned) AND it's implied that he warped the lives of his co-workers into loyal beasts. He treats lives as something to toy around is what I'm saying. I guess the world destroying thing could be an argument but he just gives Witchy vibes to me, you know??
-Being Team Captains and essential to the events of Take 2, it only ever made sense to assign Globe and Caramel Cube the mandated aspects. Caramel Cube being a Space player mostly just comes down to the Frog Quest being a team effort, seeing as she herself cultivates a safe space for her teammates. Globe(who happens to share a role with Aradia) on the other hand stresses over time and inevitability, whether it's cleaning up to make time for his contestants or worrying over betrayal.
-Rage is not only chaos and negativity, but represents the harsh truth. Plasma Ball tries to guide others by not sugarcoating how it is. It also plays into the theory that Mages have a strained relationship with their Aspect, seeing as how she struggles with the chaos her anger can cause sometimes.
-Being the idealist of the group, Knight Eng- I mean Knight Helmet is the certified Hope Player of Team H. While his knight sthick left a lot to be desired, with enough work he channeled his hope into something beneficial, thus unlocking his true potential by the time he's eliminated. Knight can work too but his character arc can be seen as the journey of a Page. The Knight character not having the Knight class, what irony!
-Okay, Flashlight and Glass Shard being stealing classes relates to the ways they interact with their team, whether it be helping out for their own gain or to benefit others. They also happen to have aspects inverse of each other.... Which was more picked for how well it fit them. Glass Shard in season 1 used underhanded tactics to get his way(changing hands only to prevent elimination and also getting a girlfriend) while staying within the shadows in season 2. Flashlight on the other hand makes light of people's actions and motivates them towards the spotlight. That and... She's a flashlight and I couldn't help myself LMAOOOOOOO.
-Pan being a Bard of Mind mostly relates to how he causes destruction beyond any comprehension. You know how it is.
-Light represents Knowledge, which Post-It Note has plenty of. He also guides others with this knowledge, making him eligible to be a guiding class. He's the Mage to Journal's Seer. I guess you can argue Seer fits because of that dream he had one time but non-seers are shown to have visions too soooooooo....
-Bottle mends the minds of others and always opts for the most logical conclusion. A big part of her conflict in the merge is her struggle to change or mend the minds of others.
-Cup's idealism often causes destruction at the hands of others and himself. Being the merge's designated comic relief, his moments bring hope and happiness to the audience and sometimes others around him.
-Treasure Chest's story revolves around the bonds he makes and the responsibility that comes with it. He works hard to serve others, which can lead to him making rather tough decisions. Knights also help with the frog quest, owing to his importance in Take 2. That and well... I really wanted to give him Karkat's role. If you know, you know.
-I'm just going to copy-paste what I said in Journal's SBURBIO page:
Journal's struggle is defined by the futility of an outcome that will more than likely result in a lot of deaths. He's so focused on stopping this outcome that doom is all he ever ends up seeing in the end. He also tried to guide others to trying to stop him, none of which worked out as either they don't believe him or they got driven away by his mania. In that sense, he's the seer whose omen people refuse to listen to.
I suppose he's also eligible for Mage, but he fits the role of an overlooked Seer much more.
-Ukulele brings new life to those needing stability. Her role as a Life Player makes her defiance at the hands of Slipper all the more impactful(You can take it as Inversion if you subscribe to that).
-Breaking free of the bonds from the Bloodbound Treasure Chest, Chainsaw brings destruction in his wake. He goes his own direction and will stop at nothing to achieve it.
-Slipper messes with other's sense of self, whether that means insisting Chainsaw needs her or making Ukulele into someone she's not.
As for the rest... I'm not really sure how to go about explaining them???? Not particularly confident in some of them.
I still think about the OOOIV finale a lot. Especially the ending.... Man.
Here's my essay about the finale from last year. Spoilers abide:
Finished watching Object Object Object IV. You know, when I first starting watching it, I had the impression that it was going to be another one of those “ironic” object shows where they make fun of certain storytelling in object shows. Turns out, it actually has some things to say regarding it: it doesn’t hate it per se, just the way it’s executed. Not to mention the whole narrative about being a creator where you can either make things for yourself, or try to appease someone who doesn’t even give you the light of day. 13-Block knew Smhickel and insisted that his words came from a place of love, but found out that while it is true to an extent, the coin himself has gotten to a point where he just can’t care anymore. He didn’t want 13-Block to go down the same path as him, but went about in a rather destructive manner. And that’s not even getting into the butterfly effect taking his advice has caused. I do wonder why that plot ended off so abruptly though. I suppose that’s the point, given that other object shows have suffered worse fates. And it’s tied up plenty of loose ends by now. I’m used to certain web comics and cartoons responding to criticism so terribly, so it’s nice to see OOOIV has some nuance here.
I also like how the themes of approval, self esteem and “living life when you’re essentially immortal” is explored with the host AND some of the contestants. Specifically the more major ones, but they all do have specific ideas on how to go about life. The contestants are very much based on common object show archetypes, but the show does expand on those in ways that isn't “character becomes nicer/meaner in a way that doesn’t say much about them”. Moonlight Centurion isn’t sure about who she wants to be and what she wants to do, instead wearing a “disinterested” facade that falls apart once she’s put in a situation where she has to face them head on. You slowly see other aspects of her through how she interacts with the world and each other. Accel puts on a persona not only to gain approval, but also to show her passion for the human shows her sisters don’t care about. It results in her being alienated from most of the contestants, but her friendship with Dart-E shows that even then there is someone who cares about her beyond her persona. Goddd…. I could gush about this show all day man. II’s finale left me feeling indifferent, but this finale really moved me.
I actually have another analysis of the show when I first watched it up to episode 9 but that's for another post.
I was genuinely surprised with how they made Chainsaw sympathetic without him losing his edge. Again, it's a pretty common thing in object shows and other things for a character to become nice and lose whatever nuance or other traits they had. The episode makes it clear that while he did care for his teammates(in his own fucked up way) and was hurt by their betrayal, he still isn't that great of a person. The past few episodes leaned so much in showing us how shitty the Brackets are I didn't think they would do this to what is the closest thing to a secondary antagonist.
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I know.... This is weeks after the episode came out. The episode was a lot and I needed a lot of time to process it.
-One plus is the way the episode plays with your expectations. An earthquake shows up and given the thumbnail you would think "Oh shit! Is it finally happening?". Turns out it's just a sudden earthquake. Another example comes in the form of Post-It Note's injury. At first glance you wonder if he got attacked by a monster... But as Journal's hallucinations escalate you begin to realize what actually happened. That's not even getting into the bait and switch with the title and thumbnail coming into the episode's release. You had to be there.
-Countdown notwithstanding, the challenge was very low key. It was a well needed breather from the intensity of last episode. The character moments we do get help us learn more about them.... Whether it's confirming what people suspected with Plasma Ball's anger management or implying a deeper reason to Chainsaw's motives. It really sets up what to expect in this stretch of the game.
-We FINALLY got some lore to chew on. Between the implications of the competition grounds being owned by Mr. Hand and the Blue Nightmares themselves, we get some hints to the bigger picture and what's to come. The UPA styled commercial was also a good look into what the Lab served for.... It's worth noting that the creature in the tube can be seen in the commercial.
-The expressions were top notch this time around! You can really feel what the characters felt... Which is especially important in Journal's scenes...
-So the reason why Cup was rewritten to not forgive Treasure Chest right away is because his elimination was planned for this episode. Makes a lot of sense, as it gave some important depth and development to Cup and Treasure Chest's characters that we probably wouldn't have gotten otherwise. I just hope that isn't the end of Treasure Chest's arc and we get some well needed closure with him and Team 47... Especially Journal....
-Oh and the Gold Ingot stuff... I'll be honest here, I don't have much to say in regards to his plot in general. Other people have probably said it better than I ever could.
-The tone was much more serious but I felt it made sense given the circumstances. Having a consistent tone gives more weight to the scenes. There were some heartwarming moments so it wasn't completely dark.
So overall a pretty great episode! I had no issues with it.
It's been over a week and I still don't really know what to say about PPT2 17....
I suppose I'll say while the challenge is a lot of talking, it did reveal a fair bit about the characters. It's also nice to see Treasure Chest slowly accept that things can't go his way.
You know, I was thinking about how so far 4 characters have been shown to have sharp teeth at some point and Chainsaw is not one of them.
You could argue that the sharp teeth is a stylistic choice to show anger, but "A Rotten Egg" kind of muddies this given how Plasma Ball was able to cut the net with her teeth. Maybe it's a case-by-case basis?
The point is that I'm surprised Chainsaw hasn't shown with serrated teeth at all, not even when his teammates betrayed him. He's like... One of the pointiest characters in the cast.
It's not a big deal but little details like those live in my head rent free.