As childish and ditzy of a person Cup can be, he was actually reasonable as to why he felt hurt by Treasure Chest. Yeah he could have been a bit more sympathetic but he had a right to feel upset. No matter what Treasure Chest's intentions were, he still wasn't there when Cup needed him the most. So Cup isn't completely unaware in every aspect.
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I say Classpecting isn't my thing, and yet I made this whole chart because I was bored.
Template can be found here!
I'm confident in the Aspects but not so much the Classes for some. I will still explain the ones I'm able to, as well as elaborate on ones already explained before.
DISCLAIMER: I will be following my own personal definition of the system, which is built upon the scraps of canon and what I feel makes sense. I apologize in advance for the psychic damage these will potentially cause. The system is very VERY vague and everyone interprets it in their own way.
-Gold Ingot's classpect is mostly just a joke in that he tends to strain his own bonds.... In my defense, a lot of Homestuck roles are puns(Vriska and Dirk come to mind). There is some basis for him being a bloodbound, as he values his bonds dearly and is known to unite people for his own motives.
-Silver's role as seer mostly hinges on her hobbies(which rely a lot on knowledge) and using tarot cards(a known Seer tool) to unveil Slipper's personal history. It was a tossup between Void and Light but I feel Void plays more into her niche hobbies and tendency to slink into the shadows of her outspoken cousins.
-Bronze with the Dave classpect???? You heard that right. He serves as the one who gets people back on track, whether that be challenges or telling people(Gold Ingot) how it is.
-Platinum having the spotlight stealing role speaks for itself.... I couldn't help myself lmao.
-I know Mr. Hand evokes more of a Voidbound but HEAR ME OUT. His job as goverment worker relies on changing the placement of lives(assuming his plan didn't get retconned) AND it's implied that he warped the lives of his co-workers into loyal beasts. He treats lives as something to toy around is what I'm saying. I guess the world destroying thing could be an argument but he just gives Witchy vibes to me, you know??
-Being Team Captains and essential to the events of Take 2, it only ever made sense to assign Globe and Caramel Cube the mandated aspects. Caramel Cube being a Space player mostly just comes down to the Frog Quest being a team effort, seeing as she herself cultivates a safe space for her teammates. Globe(who happens to share a role with Aradia) on the other hand stresses over time and inevitability, whether it's cleaning up to make time for his contestants or worrying over betrayal.
-Rage is not only chaos and negativity, but represents the harsh truth. Plasma Ball tries to guide others by not sugarcoating how it is. It also plays into the theory that Mages have a strained relationship with their Aspect, seeing as how she struggles with the chaos her anger can cause sometimes.
-Being the idealist of the group, Knight Eng- I mean Knight Helmet is the certified Hope Player of Team H. While his knight sthick left a lot to be desired, with enough work he channeled his hope into something beneficial, thus unlocking his true potential by the time he's eliminated. Knight can work too but his character arc can be seen as the journey of a Page. The Knight character not having the Knight class, what irony!
-Okay, Flashlight and Glass Shard being stealing classes relates to the ways they interact with their team, whether it be helping out for their own gain or to benefit others. They also happen to have aspects inverse of each other.... Which was more picked for how well it fit them. Glass Shard in season 1 used underhanded tactics to get his way(changing hands only to prevent elimination and also getting a girlfriend) while staying within the shadows in season 2. Flashlight on the other hand makes light of people's actions and motivates them towards the spotlight. That and... She's a flashlight and I couldn't help myself LMAOOOOOOO.
-Pan being a Bard of Mind mostly relates to how he causes destruction beyond any comprehension. You know how it is.
-Light represents Knowledge, which Post-It Note has plenty of. He also guides others with this knowledge, making him eligible to be a guiding class. He's the Mage to Journal's Seer. I guess you can argue Seer fits because of that dream he had one time but non-seers are shown to have visions too soooooooo....
-Bottle mends the minds of others and always opts for the most logical conclusion. A big part of her conflict in the merge is her struggle to change or mend the minds of others.
-Cup's idealism often causes destruction at the hands of others and himself. Being the merge's designated comic relief, his moments bring hope and happiness to the audience and sometimes others around him.
-Treasure Chest's story revolves around the bonds he makes and the responsibility that comes with it. He works hard to serve others, which can lead to him making rather tough decisions. Knights also help with the frog quest, owing to his importance in Take 2. That and well... I really wanted to give him Karkat's role. If you know, you know.
-I'm just going to copy-paste what I said in Journal's SBURBIO page:
Journal's struggle is defined by the futility of an outcome that will more than likely result in a lot of deaths. He's so focused on stopping this outcome that doom is all he ever ends up seeing in the end. He also tried to guide others to trying to stop him, none of which worked out as either they don't believe him or they got driven away by his mania. In that sense, he's the seer whose omen people refuse to listen to.
I suppose he's also eligible for Mage, but he fits the role of an overlooked Seer much more.
-Ukulele brings new life to those needing stability. Her role as a Life Player makes her defiance at the hands of Slipper all the more impactful(You can take it as Inversion if you subscribe to that).
-Breaking free of the bonds from the Bloodbound Treasure Chest, Chainsaw brings destruction in his wake. He goes his own direction and will stop at nothing to achieve it.
-Slipper messes with other's sense of self, whether that means insisting Chainsaw needs her or making Ukulele into someone she's not.
As for the rest... I'm not really sure how to go about explaining them???? Not particularly confident in some of them.
I was genuinely surprised with how they made Chainsaw sympathetic without him losing his edge. Again, it's a pretty common thing in object shows and other things for a character to become nice and lose whatever nuance or other traits they had. The episode makes it clear that while he did care for his teammates(in his own fucked up way) and was hurt by their betrayal, he still isn't that great of a person. The past few episodes leaned so much in showing us how shitty the Brackets are I didn't think they would do this to what is the closest thing to a secondary antagonist.
I know.... This is weeks after the episode came out. The episode was a lot and I needed a lot of time to process it.
-One plus is the way the episode plays with your expectations. An earthquake shows up and given the thumbnail you would think "Oh shit! Is it finally happening?". Turns out it's just a sudden earthquake. Another example comes in the form of Post-It Note's injury. At first glance you wonder if he got attacked by a monster... But as Journal's hallucinations escalate you begin to realize what actually happened. That's not even getting into the bait and switch with the title and thumbnail coming into the episode's release. You had to be there.
-Countdown notwithstanding, the challenge was very low key. It was a well needed breather from the intensity of last episode. The character moments we do get help us learn more about them.... Whether it's confirming what people suspected with Plasma Ball's anger management or implying a deeper reason to Chainsaw's motives. It really sets up what to expect in this stretch of the game.
-We FINALLY got some lore to chew on. Between the implications of the competition grounds being owned by Mr. Hand and the Blue Nightmares themselves, we get some hints to the bigger picture and what's to come. The UPA styled commercial was also a good look into what the Lab served for.... It's worth noting that the creature in the tube can be seen in the commercial.
-The expressions were top notch this time around! You can really feel what the characters felt... Which is especially important in Journal's scenes...
-So the reason why Cup was rewritten to not forgive Treasure Chest right away is because his elimination was planned for this episode. Makes a lot of sense, as it gave some important depth and development to Cup and Treasure Chest's characters that we probably wouldn't have gotten otherwise. I just hope that isn't the end of Treasure Chest's arc and we get some well needed closure with him and Team 47... Especially Journal....
-Oh and the Gold Ingot stuff... I'll be honest here, I don't have much to say in regards to his plot in general. Other people have probably said it better than I ever could.
-The tone was much more serious but I felt it made sense given the circumstances. Having a consistent tone gives more weight to the scenes. There were some heartwarming moments so it wasn't completely dark.
So overall a pretty great episode! I had no issues with it.Â
Seeing Sploder music uploads get taken down has always baffled me... They even take down ones made by the composers themselves??? THE WEBSITE IS DEAD just let it go. Copyright is a joke.
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You know, reading Homestuck made me realize how much of it really was in the way Toby Fox write both Undertale and Deltarune(especially the latter). If anything, it made me admire the games even more because it shows how Toby applies his work and knowledge from working for the comic into the games he made. The two writing styles are very different but the influence is there.
So⌠Itâs been 11 years since Iâve gotten into object shows. I figure I should get all of this out of the way⌠So I can hopefully never post about these issues againâŚ.
Something Iâve never liked about the OSC is this weird mindset that you can only do something a certain way. My analysis posts were made to provide a different outlook on things. This is why I never really talk about II or BFDI here, because preferences aside, most of them have been said by other people. This is also why some of those posts tend to not be on the positive side, because I feel I wouldnât be adding much to the conversation. I believe that with flaws, something can be learned from them. A lot of the stuff I like are less than perfect. Iâm very familiar with both the community and how fanbases work, so the reaction to certain forms criticism doesnât really surprise me. I am actually lenient towards most object shows, seeing as they are made by children/amateurs.
What I am not fond of is shutting down genuine concerns and painting them as âharassmentâ or âunwanted negativityâ. ESPECIALLY if those concerns are about the behavior of the community or how certain topics are handled.
I know from experience that these concerns in turn more often than not lead to the harassment they so speak ill of. Itâs true that there are forms of criticism that is toxic and helps nobody, but every form of expression has itâs bad apples. Why shouldnât they co-exist with shipping or hell, even simple positive statements? Itâs only fair. Just leave them be if their negative statements are bothering you that much. A lot of my thoughts arenât on this site, but if you look hard enough, you can see that not all of them are negative, and I do give benefit of the doubt.
I firmly believe that one of the ways of good criticism is helping the creator with the ideas they want to convey, so I do give suggestions when I can. And I prefer only doing it for certain types of shows, so you wonât see it for a majority of them anyway. That and⌠Not everyone who says something that isnât remotely positive are miserable losers who canât be pleased. Thatâs a very concerning mindset to have, and normalizing this line of thinking will only hold the community back.
Then again⌠âPositive Statements onlyâ is an issue Iâve seen in other art spaces. I think we should at least try to treat this with some nuance??? What if someone wants constructive criticism? If you donât want criticism, itâs best to ignore it. I just donât think we should shun the notion of criticism in general, especially if itâs constructive. There should be a place for it while also acknowledging that most object shows are made by amateurs/kids. If we want to expand object shows as a form of art(especially with the push to genres outside of competition Y-rated shows), we are going to have this discussion sooner or later. I get that people conflate negative statements with criticism, but that doesnât mean we have to ban both altogether.
For the record, Iâm not actually that picky on most object shows. I watch them for entertainment, I just wanted to share my thoughts on the more serious ones, seeing the impact it makes on the community and whatnot. That and I just LOVE to analyze and pick things apart. Thinking about the pieces and what makes something tick is one of my favorite pastimes. Itâs dear to me as shipping is to a shipper. If my art-style is any indication, I am fine with enjoying flawed works⌠To me, they at least have more to say that something thatâs inoffensive but boring. I enjoy smaller shows quite a lot, and have even made some new favorites over the past several months!! The reason why I donât talk about some of them mostly comes down to a combination of real life and my grievances with this site.
The Object Show Community is very interconnected, and the foundation is built on a group of friends who have stuck with it through thick and thin. So there is this real risk of being singled out because some people didnât bother keeping to themselves. Even if you are innocent or made a mistake that can be corrected. Itâs common in communities, but that doesnât excuse the fact that itâs normalized by people with platforms and seniority over most members. I donât hate these content creators, not do I want to see them suffer. I just want them to reflect on their actions and think before they speak. Is that hard to ask? I know how stressful it is being in the shoes of both the creators and the fans, which is why I believe that making actual efforts to cultivating safe spaces where people can learn to grow and not lash out on each other is important.
There is also the debate on what exactly makes a GOOD object show. I have never really been fond of the idea that there can only be set ways to do an object show correctly. Thatâs not even getting into whether or not popular non-competition shows should be considered one of the big ones alongside BFDI and II(even though hfjONE is big enough to garner attention from people who donât even know anything about object shows). This mindset is present in various aspects of the community, but I feel itâs especially egregious here because it limits creativity, if anything.
I donât think the Object Show Community got worse âall of a suddenâ. These issues were always present, but the bigger size(and lack of other spaces) and varied needs, it's gotten harder to manage. Sometimes resulting in actions that do more harm than good, as the events over the past half decade alone have demonstrated. I hope one day the community can finally even out these conflicts and move forward. They have done it before... It's just going to be much harder this time around. Despite my complicated thoughts, I do love object shows. Thatâs not changing any time soon. Itâs because of that love that I want the best for this community, and the works that come out of it. Iâve seen what happens to other communities with these issues, and I donât want the OSC to go down that path.
As some of you know, I try my best to avoid talking about the strife that happens in the community. Given certain circumstances both in and out of the communityâs control, there seems to be more attention brought to some of these issues. I just wanted to give my perspective as someone who both a long time fan and familiar with fandom behavior.
One of the strengths of "A Rotten Egg" is that the handling of tone is much better this time around. In previous episodes, there would be instances where a very serious scene rolls around, but it's undermined by a character making an interjection midway through or the end. I talked about some of the more egregious instances in this post. Paper Puppets is a comedy, but these do take away from the times it tries to be sincere. Especially when you consider the subject matter of certain scenes...
Here, they let the serious scenes play on it's own. No quips, no nothing. One small thing that does bother me, and it's something I noticed last episode, is that Cup isn't really allowed to show any sincere emotion in the serious scenes.
I would be okay with it if it was established that Cup struggles with expressions. But it's shown to be quite the opposite.
And the thing is, he DOES express genuine sadness at times! Usually during scenes where someone scolds him for his antics.
Here's a visual example from this episode to show what I mean.
He doesn't even need to be all sappy, the expression on the first image would be fine. Perfect even! It's just off-putting considering Cup's character.
The next episode is going to have Cup do more than the gags he did in PtPu and ARE, so that's something to look forward to.
That said, the handling of these scenes is a huge step-up otherwise. I hope this continues for later episodes.