[Grab a Bite! - play on itch]
A vampire orders dinner.
A micro visual novel made for the Only One of Any Asset Game Jam!
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[Grab a Bite! - play on itch]
A vampire orders dinner.
A micro visual novel made for the Only One of Any Asset Game Jam!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Reynard has just been released!!
Reynard, a game made for o2a2jam has just been released!!
A private detective interviews a very peculiar man for a job.
Comply or Die
A game made for the O2A2 Game Jam 2023
Not my usual art but I joined a game jam as the artist for my team's entry for the Only One of Any Asset Game Jam this year!
Please check out our game here!
Flotsam Song — End of Day 9 (FINAL DAY)
Sorry this post came so late! We've been wrapping things up on top of handling work for other milk+ visual related things. This marks the final day of development, meaning that Flotsam Song will be out tomorrow!
All that remains is:
Editing (same reason for wait as last time)
I was in the middle of doing the splash/setup screen when I realized I needed to make this
Credits
Image descriptions
Mobile UI
And as you can see by the pictures up there, we're going to have a Windows installer distributed like we always do!
We hope to release it tomorrow afternoon in MST. We will of course make posts when it does, so please anticipate it!
How about summoning a succubus for an interview?
After years of procrastination and second thoughts, I decided to join some jams – Both to see if I’d ever be able to meet some deadlines imposed by others, and to, like, actually produce something.
This is my participation in the O2A2 Visual Novel Jam, aka Only One of Any Assets Visual Novel Jam. I’m triple satisfied: I was able to produce something, I did it within the given time limits and I also started using Ren’py!
It’s Interview with a succubus, and these are the coordinates:
❤️ Available on Itch.io (Click me! Click me!) ❤️ In English (The Italian version will come later, because one of the limitations of the jam is a text of up to 1000 words and, at the moment, I don’t want to polish the Italian version-) ❤️ 3 endings ❤️ About 5 minutes of reading ❤️ Major warnings are few obvious sexual references and mild language. Nothing happens, but it’s still recommended for 15+
It’s short and silly, but I hope you like it!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Your peaceful time at the spa is interrupted by a large, rude dragon.
"It's been a long day and you decided to treat yourself to a spa day. All is going well, until your time in the bathhouse is rudely interrupted by a large dragon who refuses to move out of your bath. Can you convince him to leave, or will his stubbornness prove too strong for you?"
A short game made as a submission for the O2A2 VN Jam 2023 (Only One of Any Asset).
Whilst this game does feature a character intended to appear in a future game, this visual novel is by no means canon to his story and is just for fun!
Reblogs appreciated, thank you! 💖✨
Patreon | Tw//tter | AO3 | Itchio | Commissions | Webcomic
Flotsam Song — End of Day 8
We have entered the final stretch of Flotsam Song! Staging has been completed! It's easier to tell you what remains rather than what doesn't remain!
All that's left to do is:
Editing (Faust has been busy and the story is brief, so we'll be inserting the edited text later.)
The first-time setup screen and other splashscreen elements
Little things like the notification indicator and the confirm screen and the game icon
The credits
Image descriptions
Mobile UI variant
Some other GUI doohickeys here and there
We're looking at a release tomorrow or the day after! Please look forward to meeting Melos and Seli!
Flotsam Song — End of Day 3
Melos's sprite is complete! With the background almost done as well, that's 2/3 art assets that are completed. After that is the main menu/key graphic, then we can move on to GUI.
Tonight I'll take a little time to complete the second draft and send it in for editing, so that'll mark the near-completion of the script as well!
(Those huge blue scribbles on the background WIP are covering up rotting corpses. They're kind of gruesome. Oops!)