The World of Crystal is very interesting, no? Everyone seemed to be so fixated on their own things that they forgot what they're made for. But, do we have the obligation to do so? To follow the reason we are created? Or will we make our own decision? Your choices are like refracted lights on crystals. So many, so beautiful, yet a neverending change.
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These symbols took a while as I have created 16 symbols for the other family symbols. Luckily, I use geometry to make them as it's simple yet could be interesting if used right. There are detailed descriptions of each symbols and what they represent in their respective nation post.
Be sure to check their description as it explains a lot 👀👌
Also, please only use these if you're making art that needs it and it's very neat that these symbols make a good gradation y'know 🌈
Nightral is somewhat conservative whilst trying to adapt to the other parts of the world. They preserve the old ways of handling magic and have a higher spiritual aptitude than Geronto, surprisingly. They use crystals and ice as a part of their daily life as their environments are mostly ice and tundras. They still believe in the astrology of the stars like in the old times when most of the world doesn’t believe it anymore.
This part of Dragtal was once just a myth. Something undiscovered before as technology doesn’t allow them to go through the storms and cold at that time. The place was untouched, pure from any disturbance from both species. Until after the Second Great War that this place was discovered when the people from the Reussite and Nistha land sought refuge after the war. They don’t want to be associated with wars again and believe that solidarity is the solution. They travel south and find the mythical land in the legends. Although their solidarity ideas were diminished after they realized that food and warmth are scarce.
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Waine Reussite, leader of the frozen land
༻ Leader ༺
The leaders of Nightrals are often old people as they have a higher spiritual and magical aptitude than most people, especially youngsters. The current leader of Nightral, Waine, is the only survivor after an accident when the family caught up in a storm when they went on vacation. He has suffered trauma since that accident and has not spoken normally after that.
Known Leaders:
◈ Waine Reussite
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Moon Frost, the symbol of spirituality
༻ Symbol ༺
The Moon Frost is the symbol of the Nightral nation. The symbol represents their spiritual conviction to the moon and the previous Arches. The moon is their guide in this frigid land. The crystal ice represents their landscape but also their strength against the fierce climate of the land. It also represents their elegance and beauty by using the elements around them. The dots represent the free spirits as they seek wisdom from them.
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༻ Culture and Society ༺
Because of their cold environment, they wear animal skin and fur to make themselves warmer as the temperature could go down as much as -60 C. The traditional clothes would be similar to those in Nordic / Vikings, Inuit and Russians, specifically the Shuba (fur coat). However, the scientists and engineers used the Occirly’s coat as they picked interest in them. They only wear them for official work. With many coming from the Reussite and Nistha region, they use their powers to control the ice and make their architectural buildings out of them and then use snow to insulate them to keep the heat inside. Although, they often use the animus crystals of integrity and bravery to warm themselves up. Their main language is Russian with English as their second choice of language.
There’s a tradition where “gifted” new adults will have to go through a ritual where they connect to a free spirit to increase their magic abilities. These free spirits are their ancestors that stayed in the physical world and have high spiritual energy. They will help guide the new adults with their wisdom and knowledge so they can continue their legacy.
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༻ Politics ༺
Nightral forms an official relationship with Geronto as they provide them with food, spices, and other various medicines. They’re mostly neutral in most conflicts as they don’t want to engage with Geronto’s and Occirly’s rivalry affairs. They only establish a relationship for their own people's sake. They form a secret deal with Occirly regarding technology. Although this was discovered by Geronto and put a strain on their relationship, they manage to keep it together. They’re only interested in resources and not interested in the fight of ideologies as extreme materialism isn’t their main interest. They have no official relationship with Boreal but support them in wanting to change for the better.
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༻ Class System ༺
There are 3 main class systems in Nightral. That is Pure, Bourgeoisie, and Serf. These classes are divided on their spiritual level and loyalty to the current monarchy.
◈ Pure
They have a higher spiritual and magical aptitude than the rest of the classes. They consist of the royals, priests, and knights. They’re very skilled in magic controls and have strong connections to their ancestors and free spirits. They mostly wear white as pureness with blue colours to commemorate the monarchy. Fur is also an indicator if you’re honoured or not. White is the most common one while black fur is rare. Therefore, someone that wears black fur is honoured by the nation for their achievement. However, usually, males are the ones receiving it.
They have access to the latest technology brought by the Occirly’s nation as payment for the magic runes. They’re more well educated about technology than the rest of the nation.
◈ Bourgeoisie
This class fills most of the 3 classes. They’re very skilled and well educated but not as much as the Pure class. Since this nation doesn’t want to deal with any external affairs, they don’t know how exactly the outside world works. Only some rough imagination. Even if given the choice, they’re only interested in something that would bring them closer to the heavens as it’s their ideals.
◈ Serf
Serfs are the slaves of Nightral. They're non-believers and have opposed the monarchy once. They believe that God has left them and their decision to run away from the world’s problem was a mistake. Because of their dangerous ideals that could disrupt spiritual connections, they’re thrown off into the cold under ice and sometimes even altered to believe that their purpose is to serve the pure ones.
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>>Environment of Nightral seems to be sealed at the moment<<
༻ Environment ༺
Nightral is a cold region with a deep ocean surrounding it. The only vegetation that exists prominently in the tundra area that’s on an island that they share with Geronto. Because they’re located in the very south of Dragtal, they experience day and night differently than the rest of the world. They could see the stars more clearly and the magnificent phenomenon of the aurora. They believe the aurora is when their ancestors' spirits descend and watch them from far away in the sky. They call this aurora, Aurora Nightralis. There are also other beautiful phenomena that happen in this region, most of them related to the sky and ocean.
Because of their ice region, below the ice, there are many ocean caverns that connect through various parts of the world. One of the caverns is filled with translucent crystals which are highly dangerous. Though, they found a way to harness their power without getting the hallucination effect with their high magic aptitude.
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༻ Technology ༺
Nightrals technology is limited as their environments give them the extra difficulties of resources. They prefer to use magic with their daily activity such as lighting lamps and transportation. Although they dig through the thick ice of the land, they use Occirly’s technology to help them get the translucent crystals. They even commission submarines to go through the deep ocean caverns to collect resources. Only limited people know how to use these as most of the people prefer the traditional way and technology is still foreign to them. Boats are a must as they’re surrounded by oceans.
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>>Free Spirit seems to be sealed at the moment<<
༻ Free Spirit ༺
The free spirits are their ancestors that have high magic and spiritual aptitude and could last long even after their body is long gone. Usually, these spirits have world affairs that they want to finish before moving on or simply to teach the youngsters. There are some free spirits that are dangerous because of their negative feelings towards the world. Usually, these spirits bright uncontrollably and give a tense atmosphere. Some of the elders tried to make their spirit rest in peace by manipulating their memories or in this case their starlights.
These free spirits could take any form, usually animals or inanimate objects. They communicate telepathically and usually give them wisdom and knowledge. They don’t give them magical power as they don’t have a soul anymore.
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Related information: Dragtal [Modern] | Dragtal Map
Creator's Footnote:
"Nightral is mostly inspired by Russians, Inuit and the North and South Pole nation from ATLA. Russians with the system, Inuit as the clothes and culture, and then the architecture from ATLA. Also, do you ever wondered why the Inuit doesn't get mentioned often in war-related history? What if they simply do not want to be a part of it and escapes from it? That's another inspiration for this nation. What if there's simply a group of people that screw war and went on their own?"