Prestream selfie! See you guys in a few minutes! Come join me as I talk about some #NerdyNews and I just might sew along with you guys! #XMen #Deadpool4 #LucasCut #StarWars You can find me on YouTube and Facebook Under the same name! See you there! https://www.instagram.com/p/CDrYGnLHm0a/?igshid=js0t43jcywq4
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch âą No registration required âą HD streaming
#Repost @nerdypopshow ă»ă»ă» Saw this from @talknerdyuk and got a chuckle. THIS IS THE CROSSOVER WE REALLY WANT. đž We're talking #BohemianRhapsody and other Box Office flicks on today's #NerdyNews. Go listen at nerdypopshow.com - Photo via @talknerdyuk - #nerdypopshow #roguecreatives #nerdgirl #nerdalert #nerdday #geeky #geeks #geekery #podcasts #podcaster #podcastshow #aftershow #avengers #avengers4 #queen #freddiemercury https://www.instagram.com/p/Bp7tEy_j0m9/?utm_source=ig_tumblr_share&igshid=pn7x10151l47
Again. I'm getting pretty pumped for this lol looks like a fun movie #PowerRangersMovie #comics #Repost @thenerdybasement with @repostapp ă»ă»ă» New Power Rangers Movie Poster via @powerrangersmovie - - - #thenerdybasement #movienews #nerdynews #itstimeforyournerdynews #enterthebasement #PowerRangersMovie #powerrangers #zords #megazord #teenagerswithattitude #zordon #ritarepulsa
Yesterday, movie and television giant Lionsgate made an announcement that would have hardcore Telltale fans jumping for joy.Â
Lionsgate, the studio behind hits like Mad Men have chosen to make 'a significant investment in leading game developer and publisher Telltale Games.' Telltale, as we all know, are the gaming company responsible for episodic storytelling wonders such as the Walking Dead series and the Wolf Among Us. They are currently undertaking the world of Westeros in the Game of Thrones Game, the first episode of which you can read our opinion on here.Â
On Lionsgates' end of the announcement they said:
'The investment will continue the extension of Lionsgate's film and television brands into the game space and will bring Lionsgate's expertise in creating and marketing premium content to Telltale's unique narrative-driven, storytelling approach to gaming. Â The collaboration will also enable the two companies to explore opportunities to co-develop existing and original IP into episodic games and television.'
And on the Telltale side of things they were very excited to announce a 'Super Show' as part of the collaboration, and CEO Kevin Bruner was all too eager to tell EW exactly what a Super Show is all about:
'A âSuper Showâ episode combines one part of interactive playable content with one part of scripted television style content. Both pieces, when combined together, are what make an actual Super Show âepisode.â As weâve been developing the series, weâre using both mediums in concert to deliver our story... Both parts are first class citizens during the writing and design process. Itâs not an interactive series with a show, or a TV show with a game, but a story integrated in a way that only Telltale can do. For us itâs a very natural evolution of the interactive story telling expertise weâve pioneered.'
'Our first Super Show is an original IP weâve developed in collaboration with a world-class creative partner whoâs just as excited about the format as we are. Together weâve created a world where we can really demonstrate the power of this new format and leverage the toolkit it brings to us as storytellers, much like weâve done in the [game-only] space.'
Any Telltale fans out there? Tell us if you're excited about this colab and what you think it means for the gaming company!
Crotaâs End on Hard Mode Conquered in Under 30 minutes
Crota may have been defeated by many a Guardian since The Dark Below Expansion was released to Destiny fans last December, but the supposedly mighty god was finally taken down by a six squad team on hard mode less than half an hour.
Bungie bumped up the difficulty on Crotaâs End yesterday, promising fans that this mode would require âexpert Guardiansâ to âdig a little deeperâ in order to get that sweet loot (and of course, ultimate bragging rights). However, the appropriately named âOne and Done Clanâ did just that, in just 27 minutes! Bungie praised the team on Twitter who managed to defeat the Raid with only three deaths to account for, also shouting out the first team to complete it live on Twitch, WRECKnation.
There was however some disappointment amongst fans not yet ready to take on the challenge as they eagerly awaited to find out who would best it first, only to find out that the One and Doneâs had âcheesedâ their way through some sections of the Raid. âCheesingâ for those in the dark refers to players taking shortcuts and utilising bugs in order to get that quicker win, which apparently the One and Done clan just couldnât resist taking advantage of. Destiny players will remember the oh so unfortunate bug in the last section of The Vault of Glass, the first Raid released with Destiny, in which they could trick the final boss Atheon off the edge of the level for an insta-kill. Or an insta-win, depending on your viewpoint.
Crota may not have been so easily fooled, but several parts of his Raid were, however clan WRECKnation didnât see fit to cheese their way through and completed the Raid in a respectable 37 minutes, putting them in the top 3 teams to take on the most difficult Raid in the game and win. One of the members of WRECKnation (after throwing some shade at the One and Done clan on Twitter, ouch.) recorded their attempt and uploaded it to YouTube for other fans to enjoy. His other clan, Clan Lucky Strike, commemorated the win also, adding on some tips and tricks for other Guardians who want to take on the challenge. You can find the advice they gave and the video of the cheese-free victory here, and itâs definitely worth a read if you and your friends want a cheat-free advantage on the Raid.
So what are your thoughts on cheesing? Does it make One and Doneâs attempt any less impressive? And are you going to attempt Crotaâs End on hard mode or was it difficult enough for you already?
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch âą No registration required âą HD streaming
Game of Thrones by Telltale Episode 1: Iron From Ice
Following the rampant success of The Walking Dead Season Two, and the smash hit The Wolf Among Us, Telltale couldnât of picked a better franchise to recreate with their own brand of storytelling. Rumours ran high of what Telltale would bring to fans when the announcement was first made back in late 2013, and the biggest surprise to come was the playability of five characters. Five characters, in a Telltale game? Surely that wouldnât work. But as people began to ponder the world of Westeros and the structural integrity of each namesake house, the Starks, the Lannisters, and now the house you must try to keep afloat through its different family members, the Forresters, they began to think that this just might work. And work it did.
Although in the first episode you only get to take the reins of three characters, the formula of jumping between family members works perfectly. Where I worried it may be confusing and difficult to keep up with, the transitions were easy to follow, and the game offered you small insight into the character before you get into the hard choices you must make in their shoes. The first character you play as isnât even a blood relative of the house, but a fiercely loyal Squire called Gared Tuttle. Then youâre handed over to the lady Mira Forrester, handmaiden to Margery Tyrell and therefore as far away from everyone else in her family as possible in Kings Landing. The first trio of characters is rounded off by Ethan Forrester, the third oldest son of the house, who over the course of the episode is faced with increasingly impossible decisions.
Saying much more about your starting three would give too much of the story away, but each of the characters are put into situations where a split second decision will all in House Forrester. I hope the rest of the season plays out this way also, as when making these decisions you truly find yourself contemplating the effect on the rest of the house. When you say something as Mira in Kings Landing, you worry that it might affect your mother back in Ironrath (the home of the Forresterâs in the North). Equally when you play as the Squire Tuttle, you feel you must hold your tongue lest you give your house a bad name.
There really isnât much else I can say story wise, except that it lives up to the world of Game of Thrones and makes you feel like youâre in an episode. Characters that you already know and love/loath interact with the Forresters seamlessly, their reactions to things you say and do arenât amiss, and my only critique of them would be a small one concerning their animation. It took me aback to see Cersei and yet not see her. This isnât Lena Heady sat next to Peter Dinklage in costume and only shown from certain angles so as to hide boom mics and camera crews. They are undoubtedly Cersei and Tyrion Lannister, and itâs jarring to see their faces as characters and not as formidable actors. Of course thereâs no way to rectify this, especially as a Telltale fan whoâs still trying to get over the lack of harsh lines on their faces, but itâs something that took me out of the game for brief moments at a time. I suppose if anything itâs a bit of a backwards compliment; the animation of the well-known characters is so dead on that you have to take a step back and really look at them.
When I finished the game, horrified and feeling like I had made every wrong decision (but apparently, so did everyone else I knew who had played) I was very excited to see my choices up against other players, only to be told that having played on my Xbox One, I had to go online to see them. Begrudgingly, online I went, and at first was told that my results couldnât be shown. A few weeks and a friendâs save data later, I found my results up there, but lamented at the fact that they appeared to be my friendâs choices, and not my own. I wondered if, a) this was the cause of creating a Telltale account when prompted to do so by the game and then immediately playing before verifying it, or/and b) creating a save file on my profile for my friend instead of making them play as a guest.
Ultimately I decided it must have been the lack of verification I did before jumping right in. Seemingly the only way to get my results wouldâve been to boot up the game after waiting 15 or so minutes for it to install, create an account, verify that account most likely on my phone or some other portable device, and then play the game. Thatâs a lot of pretence that isnât made very clear before beginning. This may seem like a small complaint to some people, but one of the most interesting parts of Telltales games is the comparisons between yours and other players decisions, the shock when you think to yourself âwow, only 30% of players did that thing? I thought that was the right thing to do!â especially in a game like Game of Thrones, where morals and strategy are thrown into question all the time. I donât dislike the online form of results, and if you play on PC regardless of a Telltale account you get them there and then, I just wish the process had been better to understand and easy to rectify (going through the last part of my own save did nothing to reboot and receive my own results.)
Overall I'm excited for episode two as well as the rest of the season, and thoroughly impressed that Telltale managed to add new characters whilst recreating the high stakes feel of Westeros. If you make the same choices I did, youâll come away from the first episode feeling as foolish as Ned Stark in his final moments, but eager to get your revenge in the five episodes to follow.
Episode 2, The Lost Lords, is confirmed for some time before the end of January.
If youâve played the game, what did you think? Â And which decisions do you regret the most?
SPOILERS FOR EPISODE 1 UNDER THE CUT.
(These are the results the Telltale website showed to me. My friends choices were there from her save data as I said above, so where I made a different decision I factored myself into the other percentage, and went from there. These are the ONLY results I was given, so theyâre the only ones I can discuss, but hopefully with the next episode the website will show me more choices and without any trouble now that my account is verified.)
My Choices:
Did you volunteer to go to the Wall? â You and 59.1% of players did not volunteer.
Going into this game I felt very confident that I knew what this world was, and that putting your foot down would most likely get you results (taking inspiration from the likes of Cersei and Daenerys). Boy was I wrong, as young so-close-to-being-Ser Gared Tuttle was carted off to the wall regardless of my protesting. In retrospect, this choice that felt like my own, but was merely disguised as such, is probably what led my pliancy with Ramsay Snow later on. And that certainly didnât go well.
Did you ask for Margerys help? â You and 92.7% of playrs asked her for help.
I honestly couldnât understand why I wouldnât. With the Boltons of all houses knocking on my familys front door back in the North, and me, little Mira Forrester stuck in Kings Landing, I felt compelled to do whatever I could. I did, however, make two important choices inside of this decision that I wish Telltale would compare the results for also. First of all, I let my handmaided friends whatsherface stay to hear my plea for help, at the request of the soon to be Queen. Margery trusted her, so I did too, or at least I wanted to appear like I did. Sorry whatserface, but this is Kings Landing, and if it comes down to it I will drop you like I dropped Ben from that Bell Tower (sorry Walking Dead fans). Â
Secondly, there appears to be four different ways of approaching this request. When talking to Margery you can either ask if she has the power to stop Ramsay Snow, ask for Joffreyâs help, ask if she could slow the Boltons or, the option I picked, speak through your mother. My simple case of deduction in 30 seconds was this: Joffrey hates the North, and loyalty doesnât make a difference to that fact (Eddard Stark, anyone?) and Ramsay Snow does as he pleases, as do the Boltons. Although showing Margery the letter your mother wrote does get her attention, and makes her promise to try, I do wonder which of the other options would have worked the same. I imagine subtly questioning the soon to be Queens power might have persuaded her to try had I asked her if she could stop the Boltons or Ramsey Snow. The spiteful audience member inside of me would rather play the game at 5 fps than ask for Joffreyâs help, but again with the right persuading it might have convinced her. It wouldâve been nice to see how other players handled this decision, and if it had the same effect.
Did you steal from Margery? â You and 45.3% of players stole something from Margerys desk.
Do I even need to say it again? This is Kings Landing, and the way the Game of Thrones is played doesnât usually reward the loyal at heart, lest we forget the outcome of season one. There was a key and the Royal Seal of House Tyrell just sitting on a desk in Margeryâs room. No one was around, I couldnât possibly think of what I might need the key for, but sometime in the future Mira Forrester might need to send a letter to the North, with the second most powerful house in the realms seal imprinted on it. Itâs a connection I donât think a lot of people wouldâve made, opting to leave the key and the seal where they were in favour of staying out of trouble. Again, I would've liked to see the stats of not only if people stole something, but what it was they took.Â
Telltales second comic book inspired storytelling game comes to a cinematic close, as Bigby Wolf confronts the Crooked Man for the last time in a last ditch effort to save the corrupt streets of Fabletown.
Thereâs a lot to be expected from the finale of a game series like The Wolf Among Us, so wrapped in noire tainted mystery and intrigue that going into the game you not only expect answers to your questions, but you crave them in a fiery and explosive way, which is one area where Cry Wolf hits the mark undoubtedly. Despite most of the game mechanics just being point-and-click, Telltale, as they always do, manage to make just hitting a few buttons and clicking in the right places feel epic, and fans can definitely get excited about being able to kick-ass in a couple of really grabbing fight sequences.
Without divulging in spoilers a lot of loose ends are very neatly tied up in this episode. From the investigation at hand to lore concerning the not so glamorous world of Fabletown, everything you need to know is revealed when you need to know it and in some cases just moment too late, which makes for palpable drama leaving you wondering if you made the right choices concerning certain characters. This episode is where the decisions you make really count, as persuading characters has never been a more stressful task. Youâll find yourself on the edge of your seat whilst trying to make sure youâre making the right decisions, and youâll love every second of it.
Cry Wolf does unfortunately feel like the shortest episode in the game series so far, which did slightly overshadow the crescendo feeling of the experience as a whole. Despite this, I imagine playing The Wolf Among Us now that every episode has been released wonât give a player the same effect, but as someone who had waited a whole month for the penultimate episode it was a very straightforward play-through, not going slowly from one scene to the next as previous episodes had so cleverly executed.
Also there are a plethora of characters in Fabletown who you interact with, and one of the major contrasts that could be drawn between this game, and Telltales other comic book inspired triumph The Walking Dead is that the pop-ups that tell you how a character reacts to what you say or do in terms of emotion, just aren't as up to scratch in this game than The Walking Dead. Characters constantly appreciate your actions but you never get a gauge on how theyâre actually feeling, whereas the Walking Dead lets you know when a character was reassured, felt better, or was upset based off of what you chose to say to them. I suppose this can be chalked up to the investigation side of the game, as there are a couple of scenes in episodes one and two where these pop-ups let you know when you've managed to connect the evidence or catch a character out in a lie. This is an understandable mechanic, but in The Wolf Among Us: Season 2, I would like to see both how I have affected a characters emotions, and how I am doing in my investigation.
Overall, The Wolf Among Us Season One holds a lot of promise and is a simply outstanding piece of work. The style is gorgeous, the drama intriguing, and the characters engaging. A must buy for Telltale, comic book, and noire fans everywhere.Â
Did you enjoy the last episode of The Wolf Among Us? What did you think of Season One?
RTX, the annual Austin convention run by popular comedy gaming website Rooster Teeth, officially kicked off today, and has already begun to tease the fans of one of its popular animated shows, RWBY.
Shortly after an informative panel on the anime web series, the trailer for the highly anticipated second volume hit Rooster Teeths YouTube channel in a blaze of glory.
The trailer teases the return of many fan favourite characters, and introduces a plethora of new ones, the voices of whom were not confirmed by the showâs writers Miles Luna and Kerry Shawcross, or the showâs creator Monty Oum at the sold out convention.
It would seem all is not well following the explosive finale of Volume One, and the Kingdom of Vale harbours more evil than Ruby Rose and the gang seem to think they are capable of dealing with. The trailer teases details of an all-out war, leaving certain characters wondering; are our young plucky heroes able to take on those who would see the once peaceful Kingdom of Vale burn to the ground?
Fans may be biased, but they wonât have to wait for long to find their answer, as RWBY: Volume Two has its online premiere in just less than 3 weeksâ time, on July 24th.