I've been working on 9 different Hominin reconstructions in Blender, and now I finally finished this Paranthropus boisei bust, reconstructed over a scan of fossil skull OH 5 provided by MorphoSource. The "skin" here is my significant modification of "free_basemesh_head_woman" created by Mono on SketchFab, because that had much better topology than I could make from scratch.
These eight images are exported directly from Blender via a variety of camera setups, and the video fades between three additional versions of all these, including a Solid viewport shading option and a reveal of the underlying muscles, bone, and cartilage.
Color and Displacement textures created in Photopea, 3d Object rendered in Blender, and video created with Clipchamp, 2024-25.
More Hominins to come! Eventually!