Murderbot's onboard modules
Platform Decay minor spoiler
Well, since I posted the Systems Count, I may as well post my "module" count".
I have become so familiar with risk and threat assessment modules that it came as a surprise that the "risk assessment module"'s first proper mention was not until Exit Strategy and the "threat assessment module" in Network Effect.
Not surprisingly, the "governor module" has the highest mention counts with 153 times across the series (from ASR to PD). The next highest one is the "mental health module" at 70 times, including the times when MB is simply checking its emotion without referring to the module by the name.
Despite the fact that the risk assessment gets mentioned one book earlier, Murderbot seems to rely on the threat assessment module more frequently, with the total count for RAM at 39 and TAM at 89 times.
The risk assessment module seems to be used for providing stats about long-term danger, whereas the threat assessment module is about alerting to immediate danger.
My favourite risk assessment moment comes in System Collapse when Murderbot unexpectedly faces Leonide in the separatist's site:
Risk assessment suggested I had a 63 percent chance of pulling this off. At 3.4 meters away, Leonide halted. I halted, too. Her forehead crinkled and she said, “I recognize you.” Her expression turned incredulous. You’re the SecUnit.” Well, fuck risk assessment.
Poor risk assessment. It doesn't always have sufficient data to work out the stats, does it?
These two are not necessarily in agreement and they don't necessarily offer explanations.
In Platform Decay, MB says:
The whole point of these modules is to apply sorting and priority rating to incoming data so I don’t have to (or really because a SecUnit with a governor module shouldn’t have the capability). I pulled samples to parse manually but a lot of the alerts were normal low-risk stuff like traffic hazards, petty theft, noise disturbances, etc.
This is a bit (or more that a bit) scary because a normal "governed" SecUnit cannot actively interpret the modules' output, so they just have to react to the stats without thoughts. Unless a HubSystem or a human supervisor in charge does that for them.
Other modules that mentioned include:
Education modules (11 mentions) - MB grouses how shitty they are
Combat override module (20 mentions) - the terrifying module that is installed via data port in behind the neck. It turns SecUnits like a zombie-bots, obeying commands from that. I suppose they also override HubSystem commands via governor modules. Otherwise there could be so many dead units, violating the distance limits.
Piloting module - MB has one for hoppers but not for shuttles. (Three has one for shuttles.)
Murderbot also mentions a combat stealth module (Rogue Protocol), training module (Rogue Protocol), emergency med/psych module (Exit Strategy), and procedure module aka. panic module (System Collapse).
Do you think Murderbot would install more modules (like a shuttle piloting module) or would it keep the ones it already has and opts to download more media? (My money is on the latter!)




















