I want to talk about my 'Minecraft' mod, so you all have to hear about it. I'm not entirely sure how interested people will be in this project, but I struggle with social media, so if I'm going to post anything on Tumblr, it's going to be my longwinded ramblings about fun projects I'm doing.
To preface, since I last posted, I have started studying game design at university (clap for me please, thank you), and making a MC mod is one of the major assessments for this semester. I have never made a mod before, and I'm not an experienced programmer or pixel artist, but I have been really enjoying working on this project so far.
To kick us off, I'll talk a bit about the new base metal I've added: tungsten. It's roughly equivalent to iron, but it has the added benefit of having half the toughness of diamond, which is a stat that is unique to diamond and netherite. If you don't know, there is a damage threshold in MC, and if you take high bursts of damage that exceed that threshold in one hit, a portion of the damage penetrated your armour. Toughness raises that threshold, so it is essentially resistance against piercing damage.
This tungsten can be mined in the Overworld, but nuggets are also dropped by Illagers, vindicators now have tungsten axes instead of iron, and there is a unique uncraftable Illager tungsten hemet variant that is only obtainable as loot from Illagers.
Tungsten can be further upgraded to another new metal: wolfram. By combining tungsten ingots with amethyst shards (subject to change) like netherite scraps with gold, you obtain wolfram ingots, which can be used to craft armour or upgrade tungsten tools at a smithing table.
Wolfram is also tough, and its stats are between iron and diamond in terms of progression.