The IIIrd World War (Micronet - Sega CD - 1993)

seen from France
seen from India
seen from Japan
seen from Yemen
seen from United States
seen from United Kingdom

seen from United States
seen from United States
seen from Germany
seen from Netherlands
seen from United States
seen from China
seen from South Africa
seen from Singapore

seen from United States
seen from Malaysia
seen from Burkina Faso

seen from South Africa
seen from Yemen

seen from United States
The IIIrd World War (Micronet - Sega CD - 1993)

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My Fair Lady: Virtual Mahjong IIÂ (Micronet - Sega Saturn - 1998)
Shades (Micronet)
Third Millennium Systems UK 1990
'Junction'
[GG] [USA] [MAGAZINE] [1992]
"The game is about as challenging as any puzzle fiend could ask for. However it's not very exciting and it's a lot less addictive than a chocolate rich tea biscuit. Its a mildly clever mix of two classic puzzles that somehow doesn't quite come off. Oh and the instruction booklet is as much help as a stuffed budgie - but such is life." ~Game Zone (UK) (May 1992, #07)
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Source: Electronic Gaming Monthly, January 1992 (#30) || RetroMags; Sean697

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EOS: Edge of Skyhigh
This article is part of our Japanese Obscurities feature. We put out a whole book about them, which is available as both a full color hardcover and a Kindle ebook from Amazon! If you’d like to see more of these features, please check out the book and if you enjoyed it, leave a five star review so we can do a follow up with even more interesting, offbeat, or historically important Japanese games!
Taking after arcade classics like Space Harrier and After Burner, EOS: Edge of Skyhigh is a 3D rail shooter where you pilot a transforming mecha, using both a rapid fire gun and lock-on missiles to destroy hordes of enemies. The jet plane form is a little weaker but its smaller size makes it easier to dodge attacks, while the robot form is slightly more powerful but also makes it a bigger target. The robot form also features a powerful burst attack, a volley of powerful shots which is useful for taking down larger foes. You can use the shoulder triggers to speed up or slow down, but the difference in speed is often imperceptible.
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how to send an 'E mail' [1984] | source
Your Sinclair Magazine, January, 1990