A quick breather

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A quick breather

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Despite her meek nature and social unease, Mheop is good at her duties. Glint didn't choose her champion only based on Mheop's determination.
I actually haven't decided where exactly Wisp comes from, but if she were to come from the Inquest base in Sandswept Isles, she has a chance to meet with Mheop. Not only could they both bond over their connection to the Inquest, they could discuss the concept of flying/floating.
To Wisp, floating is as natural as breathing is to Mheop, but since Mheop lived the majority of her life underground, she is terrified of the concept of flying. Her deal with Glint gained her wings, but she refuses to use them, scared that she won't be able to land, and will be stuck in the sky forever. Or that the sky would suck her in, and she'd never see land again. Wisp fails to see the logic in this, as the probability of that is a round zero, but fears are rarely logical.
It's hard not to get recognised when your duties make you travel all across Elona and be a visible living symbol of hope. Mheop gets easily flustered at the positive attention, but she can't deny loving it
shout out to @bluebudgie 's post for the idea, I think this is my first time drawing a lot of these fellas and it's for this. Tag yourself, my characters version

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A fun little morning sketch of Cailce and Mheop!
In light of me realising Taimi doesn't know enough of my characters for me to joke about it, here are ways they could possibly know Taimi:
Para - the canon Commander, so this one's obvious
Khrinkt - accidentally scared the living daylights out of her by falling right next to her off of a tree where he was sleeping in the Maguuma jungle during HoT
Cithol - Taimi once came with the Commander to a site where the Consortium were causing trouble, and he and Para butted heads on the Consortium's right to be there. Years later Taimi wonders why the guy she just bought fish from looks so familiar and gives her such annoying vibes.
Volus - Taimi spotted someone following her and confronted them about it, and it turned out that it was Volus who was interested in Scruffy after seeing it fight, and wanted to try making a sand effigy based on it, but knew that sand effigies are an Olmakhan exclusive thing, and couldn't think of a suitable lie to straight up ask her about Scruffy. The sand effigy didn't quite turn out like Scruffy - different mediums and all - but they were both satisfied with it regardless.
Mheop - During PoF Para left the comm on when talking with Mheop so Taimi could be part of the conversation, and it turned into just Taimi asking a million questions and Mheop getting overwhelmed and running away. Next time she saw the Commander, she begged them to apologise to Taimi on her behalf. Taimi thought it was funny, and got to have a proper talk with Mheop. They're now pen pals.
Gadir - Taimi asked him what an asura was doing in the Legions, and he by habit almost decked her before remembering that he was supposed to be polite and diplomatic on this mission. Gave a gruff explanation, and immediately changed the topic to asking if she wanted to play dice. They gamble on the few occasions they meet, and Taimi really wants to introduce him to Canach.
Modd - Commander's part of Whispers, and Taimi happened to be with them when they met with an informant from Whispers for some or other commandery mission, said informant being Modd, who made an impression by walking into the restaurant they were meeting at very confidently, tipping his hat at the waiter, pulling out a rose to give with a twirl, tripping on the carpet and falling flat on his face. Para just helped him up with a "you have to twirl the other way, I've told you this twice already"
Cailce - Part of the Priory and helps the Commander out with his unique knowledge on the Dragons, and so has met Taimi through the Commander. Became friends through nerding out, and Taimi has tried teaching him about social interactions.
Vodrich - uhhh alternate universe where Para is a sylvari, and Taimi met Vodrich by diving into Para's memories through the Pool and saw Vodrich there, giving lessons to still dreaming saplings
Mheop and the asura of the Crystal Desert
Mheop is an asura from the crystal desert, part of a group of asura that long ago left the Inquest in the Sandswept Isles. They settled in the caves of Desert Highlands. They originally tried to send a few asura to make contact with the Elonian humans, and they managed to get a wary friendship established, until the Inquest moved into the hidden lab and starting abducting Elonians, which has colored the Elonians' view on the asura as a whole (and later on the scarab plague's re-coming didn't help with that).
They don't have the manpower to storm the Inquest lab, and even if they did, they worry that the Inquest would alarm someone - say, the larger Inquest base in the Sandswept Isles - of their existence, and they'd be wiped out for good. Mheop has been told from a young age to not get seen by humans or strange asura, which is one of the reasons why she's afraid of new people.
The cave they settled in used to be small and cramped, but over time they have dug a fine home out of it. The cave now has a hidden door to an elevator to underground, where the village, Rata Antrum, itself is. Mheop finds the sky to be fascinating, and unbelievably gorgeous, but also scary, as anyone could be flying above you at any time and it'd be hard to notice. As proof of her being Glint's champion, she has crystallic wings that seem to exist both in Tyria and in the Mists, and Mheop is terrified of the thought of trying to fly. What if she doesn't know how to land? What if she just keeps flying higher and higher until she can't even see the ground anymore? What if, what if... Glint reassures her that she wouldn't let Mheop be sucked in by the sky, but Mheop has yet to attempt flying.
The people of Rata Antrum have adapted to a life underground. They have mushroom farms to keep them fed, and are still in the process of domesticating cave bats, which surprisingly enough taste quite good. There is also talk about giant cave bats that one might be able to ride on, but that is just a plan, for now.
As ex-Inquest, the Rata Antrum asura want to dismantle that past, and build something better from what they have gathered from it. There is a committee of ethics that is in charge of going through projects each krewe is working on to make sure they abide by the laws of ethics that have been put to place to avoid the village from turning into just another type of Inquest. The committee is very strict, and members of it are also in charge of keeping an eye on each other. They work in pairs to avoid bribery and favoritism.
The city uses green as its dominating colour as an opposite to the Inquest red. Red has become a symbol of bad luck, and is avoided almost religiously.