[Honeycomb Academy Open up Course] Just how do the initial generation of gamers in China start to see the advancement of "blockchain video games"?
On April 23, Wanxiang Blockchain Honeycomb Academy invited Yu Kai, the top of the PlatON community, as a guest in the live broadcast area of the web open up class of Wanxiang Blockchain Honeycomb Academy, and delivered everyone "The Advancement of "Blockchain Games" from Traditional Games". Yu Kai is the first generation of gamers in China, and now he switched to blockchain. As a senior game player, what does he think about blockchain video games? Please start to see the full textual content of Yu Kai's discussing in the live broadcast area below. Hello everyone! Let me introduce myself very first. I have been working for the computer newspaper since 1999. At that time, I visited the game square to do the game column, generally responsible for the game preview and strategy. I should be regarded as the 1st group who began to make video games in China. WHEN I entered the game industry, the Internet slowly emerged in 1999 and 2000. Games played a great function in the popularization of the Internet in China. From traditional video games to blockchain video games, there are numerous things that I, a traditional game person, wish to consult with you. Today's theme is "Considering the advancement of chain video games from traditional video games". Today's training course will be divided into five components: some misunderstandings about chain video games, what a chain video game should appear to be, regulations of the advancement of the chain game, an era that is about to emerge, and a series of problems that need to be solved. Some misunderstandings about chain games First, share quite a few data. According to the inference of the amount of online games at the top three open public chains, you can find currently about 350 chain games on the market, and the amount of chain video games provides declined compared with the same period last year. The head product is approximately 4,500 per day. If this number is positioned in the traditional game field, you can find about 500-600 million gamers in China, and the number is nearly negligible. The transaction level of the top product is just about 7800 US dollars a day. The deal volume is the information of the deal volume between gamers and games. As for the amount of cash that game developers and operators can receive, it really is uncertain. I think you can find four obvious troubles in current blockchain games: 1. An individual threshold is extremely high. For customers, the threshold is quite high. We are also making video games ourselves, and friends give me suggestions when they play, and they get trapped when they play and they hardly learn how to pay later. Threshold is the most basic issue facing chain video games at present. An individual experience is not considered 1st, which greatly hinders the advancement of chain video games. 2. Lack of gameplay. Most video games, such as CryptoKitties, have no basic gameplay. Just how do gamers overcome difficulties along the way of enjoying the game? What kind of honor can you obtain? Satisfaction? nothing. 3. Finance is higher than games. At present, most games are usually mainly based on speculation and speculation, that leads to the fact that customers who actually want to have fun with games are nearly unable to have fun with chain video games and cannot accept them. Some good gamers may also be discussing the advancement route of chain video games with us. As a game promotion, it isn't promoted to video game players, but rather for investors. This is a manifestation of the current financial higher than the game. 4. The advancement team is not professional. Compared with traditional game manufacturers, chain game developers are mainly individuals and small teams, which may be understood as "two nos": the state of no one and no money. Consequently, the quality of the game is tough to perform well. After the release of new video games this year, they will have steadily improved, especially the production level of overseas items (Korea items) is very good. It implies that the foremost is the introduction of talents; the second reason is the help of capital, all of which are helping chain games to build up well. From the current circumstance, the chain video game is in a very early stage, similar to the traditional video game industry in the beginning. So what is really a chain game? 1. Games aren't financial products. Considering the industry's understanding and judgment as a monetary item, this is rare in the traditional game industry. It is possible to play video games with or without spending money. One is named Krypton Gold and the other is named Liver. But playing games to make cash feels a bit astray. In the event that you play video games for income, you get rid of the original intention of the game. Games must not be financial products. 2. Become pure in playing games. Game developers (content companies) should make a good game for customers to have fun with, don't think about other things, you bow your mind in the melon industry and tie your shoelaces and say you haven't stolen the watermelon, who believes it? Producing pure games is what developers should do. 3. The game is not just throwing a sieve. Although randomness is an important assistance for the fun of the game, the game should nevertheless reproduce the fun and artistry of the random outcomes through various product packaging. This is my understanding, rather than throwing randomness straight while watching user , This rudeness is a good destruction to the wonder of the game. To sum up, blockchain games shouldn't have "blockchain functions". These functions cannot cover all the blockchain, but only a small component. Nowadays, the majority of the blockchain video games have performed a small component to the maximum, replacing the initial functions of the game. The above is the current misunderstanding of chain video games. What should chain video games look like? You can find three discourses. These three discourses aren't directly linked to the game, but linked to the blockchain, however in reality these three points explain the direction for future years advancement of the game. It generally originates from the opinions mentioned in public areas speeches by many extremely respected leaders around me. Dr. Feng Xiao mentioned: “Any new application based on disruptive technologies has always experienced two routes. Path 1: Regard new technology as an instrument, improve traditional company models, and get marginal benefits. Path 2: Use new technology As something to reconstruct the underlying logic of company." At present, many video games are made in accordance with the idea of ??route one, replacing parts of traditional video games with blockchains, thereby obtaining benefits and rewards. I think this is not the direction that blockchain video games should go. Blockchain has brought many new points and very important model changes. It is necessary to follow Path 2 to provide new gameplay for this change. This requires every video game practitioner to believe carefully in what blockchain may bring to customers. What's coming? Did it provide something really fun? This is actually the future development direction of blockchain video games. Mr. Sunlight Lilin mentioned: "At this time, today's blockchain provides pushed the open up network of mankind to a new peak, completely start, so that everyone can participate, and motivate everyone to contribute. ." Based on the blockchain program, more things could be opened right up to permit everyone to participate, so openness is the focus associated with upcoming blockchain games. Dr. Chuanwei Zou mentioned: "The Decentralized Economy (DeCo) provides two main characteristics: one is the blockchain because the infrastructure; the other is the autonomy of the city, so general public affairs administration is carried out in a decentralized way. " Games may also be a distributed economy, which is governed by the city. In fact, this design is unique to the blockchain. Traditional video games cannot do that. Traditional games should be the counterparty partnership of operators, channels, media, and gamers. There exists a zero-sum video game in a certain sense. But blockchain video games have the opportunity to split through this system and join the community, so that all partners and gamers can join the community, so that game administration can be executed in a decentralized way. This aspect is worth exploring, and it will bring new things to the future advancement of the game. Let's discuss this is of my knowledge of video games. The video games I understand will be the artwork of killing period supported by high-tech. Why is high-tech support? Regardless of the computer, the Internet, the mobile Web, or the blockchain, whenever a new technologies appears, the game has always been at the forefront, which is in line with the law of traditional development. Passing the time is the most normal requirement for playing games, along with other goals added to the game can make it deviate. The primary is fun. The game is really a work of art. Don't destroy the creative sense of the game because of other unnecessary elements. This is a issue that game developers need to consider. 1. Chain video game mission. The existence of chain video games comes with an important mission, which is exactly like other games. Back then, online games popularized the Internet, and mobile video games popularized the mobile Internet. Mobile video games became popular after 3G and 4G. Blockchain games likewise have a mission. Blockchain video games should help more ordinary people find out and accept the blockchain. It is far from possible in today's design, and there is no solution to help normal people accept, adjust, and accept the area. Block chain. 2. Academic definition. The overall game needs to provide a well-described worldview and immerse the ball player on earth. Everyone has viewed the "Number One Player" movie. The game inside it is another world, nearly parallel to the real world. The overall game must set up a world view. 3. Visit the blockchain. Games need to focus on the problem of blockchain. The blockchain ought to be hidden being an infrastructure, and the blockchain cannot be experienced when playing games, so that gamers can accept it more easily. Just what does blockchain bring to video games? I understand it really is trust. Because of two points: (1) Blockchain data cannot be tampered with; (2) The smart agreement running on the chain will be automatically executed. The original Internet is one of the transmission of information, and the blockchain is the transmission of trust. This may make a profound shift in the production and operation of the game. At the same time, in this context, a larger-level division of work is achieved, producing the game ecosystem more fair and simply, and the identities among video game suppliers, operators, and gamers will become very, very equivalent. "Have confidence in" in blockchain video games is really a huge opportunity for SMEs. What's the most precious on earth? Trust is an extremely precious thing. It is also very hard for a large organization like Facebook to gain trust. Why is Libra so hard? Because even Congress doesn't believe in Libra much. Therefore, getting trust is an important direction for potential future breakthroughs in blockchain video games. A principle of game development Let me share with you the guidelines of game advancement, which are generally applicable to domestic games.
Check out this row associated with games. In 1995, "The Legend of Sword and Fairy" was launched, and China's Computer industry entered the embryonic stage. With "Legend of Sword and Fairy" because the representative, most single-player games prospect many younger Chinese to obtain in touch with and become acquainted with computers. We were educated and enlightened by video games. 2000 was the initial season of online games in China. The initial video game "King of Kings" was released, produced by Taiwan Lei Jue. This video game is amazing. After a lot more than ten years, I went back to watch the "King of Kings" mode. Numerous games right now can't perform it. "The King of Kings" in 2000, including the later "Legend", "Stone Age group", and "Miracle" produced the era of online games in China and greatly assisted the popularization of the Internet. At that time, going to Web cafes to have fun with online games was Extremely popular group activity. "Zhengtu" is more criticized than praised by the industry and gamers, but "Zhengtu" is essential to the game industry. "Zhengtu" brings a free of charge mode. Now many games come in this mode. Its not necessary money to have fun with games. You only need cash to get props and skills in the game. Before the emergence of the model, video games were all billed, either for single-player video games to get a license, or for online games to get some cards, have fun with for an hour and pay for an hour, pay 1st before playing. Under the paid design, small gamers in the game industry have no chances, however the free design differs, because many video games have a lot of possibilities for display. To put it simply, games with bad artwork but OK gameplay, and video games with good commercial styles at the cost level 've got good opportunities. "Zhengtu" has directed the free-to-play model, which includes increased the ARPU worth of the game industry by a big phase, allowing many little and medium-sized manufacturers to thrive. Even when Tencent and NetEase are usually so powerful, there are still several video game companies that are quite "nourishing. This is a major contribution created by "Zhengtu". "Group of Legends" and "King of Glory" should be very familiar to everyone, ushering in their particular eras. In 2010 2010 and 2011, traditional large-level MMORPG games slowly declined. However, following the release of "Group of Legends", MOBA originated. Instead of spending money on the ability, the mode of spending money on the unique game encounter became popular, leading online games to move forward for another 3 to 5 years. After 3G and 4G arrived, it entered the era of mobile games, and the star at the moment was "Glory of the King". "King of Glory" is really a item with a each day income greater than 100 million yuan. This type of income level and ability is difficult for many Web products to match. With the development of China's information technology, games are leading the way in the widespread application of new technologies every five years, from 1995, 2000, 2005, 2011, 2015 to 2020. The maturity of the blockchain in conjunction with historical possibilities may usher in the explosion of the chain video game industry during 2020. This is a essential rule, and good products can happen at the moment. There is also a historical possibility in 2020. Numerous sectors are turbulent under the epidemic, and the game industry has been able to create great progress despite global fluctuations and economic downturns. Individuals in the game industry I know have been busy lately. AMERICA includes a description of the economic phenomenon-the "lipstick effect". Once the economy is down, folks are not ready to spend big money, such as buying luxury goods, traveling abroad, investing in wealth management items, etc., everyone puts the money in their own hands , There will be some remaining cash. It is also quite unrealistic for folks not to spend money, therefore lipstick will be used as a cheap and unnecessary item release a consumer desire in special situations. The overall game perfectly matches the characteristics of cheap but nonessential lipsticks. Games will be the cheapest entertainment on earth. There is no entertainment product cheaper than playing games. The economy is hit during the epidemic, and the game industry will develop well. Advancement treats all video games equally, not just traditional video games, but also blockchain video games. How exactly to seize the traditional opportunity? Everyone of insight in the market need to seize the chance together. An era that's ready to emerge New blockchain games should appear, and the chain online game industry will enter a new era. There are various troubles in centralized video games. Games are saved on centralized servers. The advancement team is managed and the advancement team has total control. You can find risks and troubles in security and openness. Blockchain technologies is likely to produce a revolution in faith mechanisms, bring new technological reliable structures, establish faith ecology, and provide the game to a new historical stage. It is not an opponent video game between your operator and the ball player, but an ecological style of everyone's co-construction. Upon this basis, we submit a new concept of blockchain games-Decentralized Autonomous Games (DAG). Make full use of the consensus initiative, after reaching a consensus, it can spontaneously produce behavior, not just the behavior of playing games, but the behavior of helping and building the ecology and the city. Decentralized autonomous video games derive from code operation governance mechanisms, not controlled by business entities, and decentralized, so that they tend to be more objective, open up, and secure. There will certainly be a lot of collective wisdom used right here, the city and the game will grow concurrently, and the game will continue to update and improve itself. Once the video game is played based on the core features of the blockchain, the game will be pushed to a state of self-operation, self-administration, and self-development. "Self-operating" implies that the game revenue-expense routine is publicized about the blockchain. The main organization supported by the blockchain smart agreement represents all gamers. The ultimate in the future would be to operate immediately and manage the operation of the game through the inner program of the game. "Self-administration" continuously adjusts and regulates the behavior of gamers in the game by way of a consensus initiative system, rather than relying on a strong external program and everyone's consensus to regulate the behavior. "Self-development" video games form a new self-development video game model through community governance. This is exactly what I think into the future games, that will become "living" games, rather than "dead" games under centralized control. The string of urgent problems The vision is beautiful and the road is longer. As a participant in the chain video game industry, I'm also focusing on a game, and I seriously feel that there exists a group of troubles that need to be solved urgently. You can find three points at an individual level: 1. User threshold. Blockchain games need to be de-blockchainized and de-financed. What's definancialization? For example, the first access of the blockchain is really a wallet, which is a financial-grade item, which manages the property of a large number of customers and requires total security. Regarding absolute security, an individual experience will be sacrificed pretty much, and it is especially unfriendly to new users. However the blockchain video game itself is really a video game, and an individual of the game puts security factors on the second account, and the initial consideration should be experience. Do players really value safety when playing? Might not care therefore much. Traditional gamers cannot be kept out because of the monetary attributes and security of blockchain items. This is a little bit different and needs to be improved in the future. 2. User guidance. On the main one hand, the threshold for video games is quite high; however, most video games are carrying out small points with blockchain under the name of the game. "Searching for benevolence and getting benevolence", the current behavioral features of gamers and users are usually advocated by the game itself, and gamers cannot be blamed for the design of the game. User assistance needs to fundamentally change what sort of game is made. 3. User relationship. There is quite a few opposition (zero-sum video game) between operators and users. In the future, they will gradually shift to a more open up and community-based design to achieve decentralized qualifications. From the developer's point of view, the current public chain is not friendly sufficiently for developers. Traditional games certainly are a quite mature development program. A lot of entrepreneurs can simply enter the machine, and the threshold for chain video games is relatively high. Right now the underlying functionality does not support very complex video games, and future technologies needs to be improved. The above-mentioned situation will affect the advancement of chain games. It is for the industry to become more mature and assist chain video game producers and developers to achieve a more playable level of chain video games, so that chain video games could be popularized by the general public. The mission of the block chain is really a problem that needs to be solved urgently in chain video games. It's the mission that blockchain video games should shoulder in the future to get players in the game circle outside the chain and currency circles to utilize the blockchain by performing chain games. Today my sharing is here, this is actually the game we are doing right now, Horseman Move, welcome everyone to see. The following is the interactive exchange content Question: You just mentioned that the threshold of chain video games is higher than that of traditional video games, and there are numerous problems that need to be solved urgently. How long do you consider it is until the emergence of popular blockchain video games? Are you optimistic? Yu Kai: I'm quite optimistic. When AR and VR technology come out, everyone will believe that new video game types should come out, which includes cloud games that were very popular last year. These should result in a wave. Nevertheless, it did not actually happen. These video games are just easy technology replacements , nor constitute a fundamental model change. Nevertheless, the emergence of online games, free video games, and MOBA video games before is really a fundamental business design change, so it succeeded. Today, blockchain video games are much better in functionality than before. The new changes including Ethereum 2.0 may provide a lot of game developers in to the industry. Traditional veteran online game companies, such as Ubisoft, are doing blockchain games, and it's time and energy to explode after such a long time of accumulation. We are also trying to take our own game route, and we are able to develop a new video game design on HorsemanGO items. I hope that more talents and much more funds will be invested in blockchain video games. Under this premise, I believe that there will be explosions in chain video games during the past one or two 2 years. I think that the hallmark of a hot item is out of the circle. Avoid being in the chain circle. Visit the video game circle to get gamers and let them have fun with blockchain video games. The hot cash will certainly appear, and it will definitely lead the advancement of the chain video game. . Question: Reveal about the Horseman GO video game. Yu Kai: Both Horseman Move and PlatON are projects supported by the LatticeX Foundation. It can be said that the game Horseman GO wants to discover new ways of merging blockchain projects and games. During the past, blockchain projects were still supported by ecological items. In our design, we straight devote ourselves to video game operation and distribution in a more intimate manner. In this way, resources could be much better collected, the benefit can be used, and the game could be made better. The Horseman GO product puts all game revenues in the central wallet of the smart contract. It can be understood that the amount of money after purchasing things is not all ours. We make use of section of it as price assistance and handling charges, and most of the amount of money is returned to the game. Designated to players. It is equal to "extracted from the ball player and useful for the ball player". Everyone consumes to greatly help the game grow quicker and develop much better. At the same time, I wish to use a section of it being an incentive bonus for novices to guide more players in to the game world. It is still in the testing stage and there are numerous shortcomings. There are a lot of communities and partners helping us to make the game much healthier. Our idea would be to start the core 1st, and open it upward a bit in the future. After all the video games are opened up, the community will need greater responsibility in the advancement of the game and make the game create better. This is our original intention. Horseman Move is founded on learning to be a fun video game. Fun games nevertheless have plenty of pressure to create right now, but this is actually the street that chain traveling should take.
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