Invader Tenn failed mission on Meekrob

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Invader Tenn failed mission on Meekrob

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Information Post: Known/Named Enemy And Conquered Races Of The Irken Empire
CANONICALLY NAMED
The Meekrob - Archenemy of the Irkens
- Tenn was assigned to conquer New Meekrob (homeworld)
- Ruled by religion - Worships the Light.
The Planet Jackers.
- Threw worlds into their dying sun to feed it.
- Were nearly destroyed at the hands of the Irken Empire and the Anti-Planet Jacker Alliance.
- Their homeworld was conquered by Invader Brutus.
The Screwheads
- Enslaved by the Irkens with their world turned into a intergalactic shipping hub.
- Conquered by Invader Sklerdi in preparation for Impending Doom 1.
The Vortians
- Former allies of Irk
- Their homeworld was conquered by Invader Larb and turned into a military research prison.
- Industrial superpower.
- Unofficial leaders of the U.R.C.
The Morphics
- Shapeshifting observers
- Had their world blockaded by the Irken Empire to keep them from wreaking havoc.
The Sknibagsi
- From Skinbaiszus
- Conquered by Invader Splam.
OTHERS
The Iphorians (Spleenk’s race)
- Were rumoured to have been working on some kind of super-soldier/berserker program.
- Their homeworld was conquered by Invader Alexovich.
- Free Iphorians are part of the Iphorian Survivors’ Flotilla.
The Stinking Stunk People
- Native to Oderus Prime
- Conquered by Invader Dooky.
- Local rebel cell known as the Stinking Insurgents.
The Cavouisians
- Conquered by Flobee.
- Known as the Cavious Free Brigade - Was wiped out during Arc 2.
The Free Barsoomian Priesthood
- Conquered by Invaders Gooch, Grapa, Sklud, Skoo (Primary Invader) and Slant among others.
- Only a few members of Parliament and their resources managed to escape before all of Barsoom Space was overwhelmed.
The Oleanans
- Highly advanced and peaceful aquatic lifeforms.
- Conquered by Invader Kim.
- Rebel factions are known as the Oleanan Depth Fighters.
The Wappsy Exodus Fleet
- Conquered by Invader Koot
The Stasqols Techno-Alliance (Alcon’s race)
- A no-armed race of aliens who rely on technology to be their arms with technology dominating every aspect of their society, even piracy.
- Conquered by Invader Krunk.
The Free Whunk Gunnery Battalions
- Military units that were off-world when Larb launched his coup and refused to swear allegiance to the new government.
The MA-1 Uprising
- Composed of surviving Plasticine rebels.
The Squidgillian Long-Armed Revolt.
- Conquered by Invader Larb.
- An individual of this race is imprisoned on Moo-Ping-10.
The Trigorian Frostborn Alliance (Hank’s race)
- Conquered by Invader Poot.
The Megadomers
- Eternally upbeat optimists.
- Conquered by Invader Skutch.
- The Megadomer Uprising.
The Large Nostril People
- Homeworld: Boodie Nen
- Conquered by Invader Slacks…somehow.
- Very stupid race
The Bassi Nael
- Employed by anti-Empire groups as navigators and pilots.
The Brainheads (Ainiac’s race)
- Highly intelligent race
- Conquered by Invader Spleen
- Their homeworld was turned into a military research prison.
The Zillians
- Godzilla-like race.
- Have tamed the indigenous creatures of their homeworld
- Conquered by Invader Sqood.
The Cyfinians.
- Large green cyclops with coral-like mohawks
- Conquered by Invader Stink.
The Freazers
- Gigantic ice-like aliens
- Conquered by Invader Yoogli.
The Coneheads
- Conquered by Invader Yuli.
The Shadrans
- Also known as Shadow Walkers
- Were conquered by Invader Zee
The Limobutians
- Cat-like aliens who like dancing all day.
- Conquered by Invader Zee.
The Puigians
- Conquered by Invader Narti.
The Bavoomians
- Live, ride and die on the wind currents of their homeworld.
- Conquered by Invader Sploodge.
The Forters
- Renowned jumpers
- Conquered by Invader Flurm.
The Woolies
- Large, fur-covered aliens who are great architects.
- Conquered by the Chrichellites and Irkens.
The Darthvegan Guns of Freedom
- Composed of those who didn’t agree with joining Irk.
The Nubulors
- Former ally of Irk
- Their homeworld was conquered by Invader Donda.
The Firimes
- Can command lava flows at will.
- Conquered by Invader Lardnar.
The Truuts
- No-armed, wears a green robe, and covered in a three-eyed helmet - Individual seen on Foodcourtia.
- Enemy of the Khanceods.
The Kroccits
- Mentioned to consume 90% of the universe’s pornography.
- Conquered by Invader Poch (Originally Ped)
The Crabrutians
- Large, four-legged with triangle-shaped stumps for hands - Seen on Foodcourtia.
- Conquered by Brutus.
The Large Mouthed People
- Homeworld: Jawaius.
- An individual of this race is seen imprisoned in Moo-Ping-10.
- Conquered by Invader Spleen.
The Darlobs
- Shadowy blob people with glowing yellow eyes and mouth
- Conquered by Invader Zee.
The Pilkes.
- Tall, no-armed creatures with mohawk-like spikes.
- Conquered by Invader Chin.
The Slreen.
- Green, slug-like aliens with four claws.
- Their homeworld was turned into a military research prison.
- Were also famous for making the best slushies in the universe.
- Conquered by Invader Groodge (From For The Glory Of Irk)
The Geolytes
- Horned, blue people
- Described as a merry, Earth-like civilisation.
- Conquered by Invader Larb.
The Anasazeans
- Cacti-like aliens.
- Can go days subsisting on a tiny bit of water.
- Devastated the first wave of Irken forces sent to conquer Anasaze.
The Dawndusians
- Insominacs
- Conquered by Invader Koot
The Thirnovans
- Half-energy beings
- Were originally supposed to be conquered by Invader Tenn after she had conquered Meekrob.
The Brabbiters
- Sentient gas beings and amazing shapeshifters.
- Had their world blockaded to prevent them from wreaking havoc.
The Yoojics
- Cloud-like people.
- Ruled by a monarchy.
- Under Irken invasion with the help of Yoojic traitors and Invader Yuli - Heavy resistance remains.
The Wiralons
- Turned themselves into machines and are able to turn into electricity.
- Were meant to be conquered by Tenn after she had conquered Meekrob.
The StarriI
- Humble oracles who seek to protect their goddess at all costs.
- Under Irken invasion.
The Lastarians
- Beings full of light
- Allies of the Meekrob
- Were meant to be conquered by Tenn.
The Luna=Lunarians
- Rocket-shaped aliens who jump between the two different moons.
- Conquered by Invader Krunk.
The Lumious
- Spend their entire lives playing tunes to their homeworld’s gleaming lights
- Allies of the Limobutians
- Assignment of Invader Zee.
The Dejehian Syndicate
- Around 22 billion strong
- Has laid waste to countless artificial immigrant worlds - Enemy of the Anti-Planet Jacker Alliance.
- Destroyed by 14 Invader Teams.
The Hanihulans
- Nomadic bee-like beings with a sweet tooth only rivalled by Tallest Purple.
- One of the oldest enemies of the Empire
- Ally of the Florians - Currently attempting to destroy the blockade around Florias.
The Gelyvern Shinobi Orders.
- 800 members per order.
- Their homeworld is under Irken rule but nearly all of the Gelyverns have escaped captivity to join the Coalition.
The Olkari
- Extraordinary engineers capable of manipulating both solid metal and biological materials.
- Their homeworld was conquered by Invader Larb.
- Many managed to escape into the forests of their homeworld and have turned into a death-trap for any Irken forces that try to enter.
The Reiphodians
The Taujeerians
- Were conquered by the Empire after they caught them in the middle of evacuating their homeworld - They were forced to surrender to spare their people from destruction.
Razen/Raguafor
- Fire World from Magical Starsign
- Native races: Dwarves, Potfolk and Putty
- Conquered by Invader Lardnar.
The Grenians (From Magical Starsign)
- Salamanders and Felins.
- All their magicians were captured by the Empire.
- Conquered by Invader Groot for the Tallest to gain access to Gummy Frogs.
Nova (From Magical Starsign)
- Homeworld of the Luminites and the Dancing Fruit People.
- The planet's atmosphere is made nearly entirely out of plasma.
- Conquered by Invader Groot.
The Cazar
- From Ratchet and Clank
- Homeworld: Marcida in the Solana Galaxy - Weakened by Invader Caz.
- Leaders of the resistance in Solana against the Empire.
The Shadow Sector
- Dreadzone is held here.
- Worlds included: Catacrom Four (home to robotic zombies), Kronos (dark and stormy world), Maraxus (desert world that was once home to a prison), Sarathos (very gaseous - Future Imperial Training World), Shaar (Ice World), Stygia (Cold world plagued by meteor showers) and Torval (Infested by robotic zombies)
- Conquered by seven Invader Teams.
The Aquatoians
- From Ratchet and Clank
- Natives of Aquatos
- Conquered by Invader Slu
The Cactus-People of Hydrano.
- From Ratchet and Clank
- Conquered by Invader Slu
The Batalian Planetary Defence Army.
- Blue-skinned aliens from Ratchet and Clank
- Conquered by Invader Nip.
The Floranians
- From Ratchet And Clank
- Races: Nabla Natives and Cyclophic Monkeys.
- Conquered by Invader Labrel.
The Calzonians
- From Ratchet And Clank
- Short and bat-like.
- Conquered by Invader Caz.
The Rilgarians
- Green-skinned tridactyl humanoids from Ratchet And Clank
- Conquered by Invader Poog.
The Ryllusian Pygmies
- From Ratchet And Clank
- Conquered by Invader Reys - Reys’ name comes from For The Glory Of Irk.
The Dayni Robot Farmers’ Militia
- From Ratchet And Clank
- Conquered by Invader Lint
The Thugs/Snivelakians
- Reptilians from Ratchet and Clank
- From the Bogon Galaxy
- Were paid a fortune by the Empire to conquer the Bogon Galaxy for them - Went rogue and started fighting against the Empire when some Irkens attacked Savali in search of interdimensional knowledge.
- Worlds under their control: Snivelak (HQ), Aranos, Barlow and Gorn.
The Damoselians
- Turtle-like people from Ratchet And Clank
- From the Bogon Galaxy
- Were forced to surrender after their robots were hijacked by the Irkens.
The Tribesmen
- From Ratchet and Clank
-Found in Vukovar Canyon on Barlow and on Joba of the Bogon Galaxy .
- Conquered by Invaders Rushal and Mathies.
The Ardolian Space Pirates of the Polaris Galaxy
- From Ratchet And Clank
- Worlds: Ardolias, Merdegraw, Voron Asteroid Belt,
- Engaged in a war with the Pirate Armada.
The Morts of the Polaris Galaxy
- From Ratchet And Clank
- Homeworld: Sargasso
- Conquered by Invader Mortiarty.
The Kerchu of the Polaris Galaxy
- From Ratchet And Clank
- Homeworld: Jasindu - Under Imperial blockade.
The Nanophytes of Polaris
- Inhabit the ruins of Fastoon
- Currently at war with the Empire over Lombax technology.
The Vullard Scavenging Guilds
- From Polaris Galaxy
- Lost Lumos to Agorian forces.
- Free Vullards taking refuge on Torren IV under the protection of the Fixer.
The Tharpod Exodus Fleet
- From Polaris Galaxy
- Fled Magnus to escape the Agorians - Defences were weakened by Invader Iota.
The Markazians
- Conquered by the Irkens and Agorians to be used to extract the lethal acid on their homeworld.
The Fongoids
- Technology-shunning aliens found on Quantos, Zanifar and Morklon.
- The Agorians conquered Morklon’s Fongoids before conquering the ones on Quantos and -Zanifar with the help of Invaders Hostelter and Lapp.
The Terachnoids
- Brilliant, arrogant inventors and scientists.
- Had their homeworld turned into a military research prison
- Conquered by Invader Spleen.
The Drophyds
- Made up the majority of the Polaris Imperial Army before they were defeated by the Irkens’ allies.
- Homeworld was conquered by Invader Thavak.
The Amperi
- From Ben 10
- Homeworld: Tesslos
- Under Irken invasion.
The Cascans
- From Ben 10
- Homeworld: Cascereau.
- Armoured, underwater creatures.
- Briefly at war with the Cascan Pirate Kings primarily thanks to Invaders Kim and Spleen - Currently under Irken invasion.
The Geochelone Aerios/Aldabrans.
- From Ben 10
- Homeworld: Aldabra
- Towering, turtle-like aliens.
- Joined the Coalition to help those in need.
The Kiusanians
- From Ben 10
- A collective of races that call Kiusana home.
- Orishans are worshipped as part-village shamans and part-rockstars.
- The Empire attempted to vassalize them by promising to fix up their world, but the Kiusanians found out about their other practices and went to war.
The Talpaedans
- From Ben 10
- Were conquered by the Empire and put to work as sentient mining and digging equipment on conquered worlds.
The Ebarians - From the Polaris Galaxy - From Ratchet And Clank - Religious people - Conquered by Invader Strythe
The Grathorians - From the Polaris Galaxy - Surrendered to the Empire to avoid being conquered outright. - Resistance Group: The Rising Note.
The Jargonians - From the Polaris Galaxy - Torturers hired by the Coalition to torture prisoners of war.
The Kerwanians - From the Solana Galaxy - Conquered by Invader Chin.
by sassafrass002
I love selpa and all, but i really love to see insmeeth instead. Anyways, since you seem to like meekrob, do you have any headcanons about them? Or insmeeth?
Meekrob: A species of energy-based lifeforms that inhabit a binary star system planet of the same name. Each Meekrob is composed of two or more singular beings making up one whole. The separate beings within the gestalt are identical and share a mind, though they also may have slightly different personalities. Meekrob are never alone – the separate halves often engage in conversation with one another, and thoughts are constantly cycled between the two minds.
Each part of the Meekrob has its own individual name that are combined to make their full given name; for instance, Insmeeth’s halves are, separately, named Ins and Meeth.
Biology: Meekrob are functionally immortal. As energy beings, they never grow old or succumb to illness. Death is extremely rare – but on the other side of the coin, Meekrob births are also. Meekrob are genderless and asexual, and though they can procreate, it typically results in the death of the parent. The halves of the Meekrob combine their energies into birthing a new life, and the energy expenditure often results in the parent Meekrob living just long enough to witness their creation before perishing.
They are made of plasma and can control their temperature, though you risk being burned or zapped if you touch one! They feel like soft gel.
The entities within a Meekrob CANNOT be split. If they are more than a few feet away for more than a few minutes, both halves will deteriorate, fall apart, and perish.
Leadership, Religion, and Life: The Meekrob are governed by The Eight, two ancient Meekrob, each made of four beings. Theirs is a peaceful society, that encourages friendly relationships with other species in the galaxy. They are very spiritual beings as a whole, believing in the energy of the universe itself as a higher power.
They gather in large numbers and “dance”, moving like jellyfish undulating through the ocean. They are very fond of music, and tend to change colors with the beat.
Abilities: They are adept shapeshifters, able to use their telekinetic powers to “read” other species and accurately assume their forms. They are also able to discharge electricity. Meekrob communicate with one another through telepathy, connected through a psuedo-hivemind; this method of communication gives them the ability to read the thoughts of most other species as well, including many lower life forms.
Insmeeth: Young, angry and violent, Insmeeth is an abberation among their more peaceful kind. They possess a sadistic side that only grew worse the more their society shunned them. They learned to brawl from visitors to the planet, and later in off-planet fight clubs – their cunning, vicious instincts, and experience fighting are all things that contributed to their survival when Meekrob fell to the Irkens.
Bad at shapeshifting, but good at making people feel terrible about themselves, most would say that Insmeeth has few redeeming qualities. But they are also intelligent and introspective, and more than willing to risk death to protect the few they care for.
Bonus Insmeeth Snarlkitty
more character design stuff for that project i'm working on :333

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According to Dib's Wonderful Life of Doom, Zim underestimates human capability so much that he thinks we can't look at Meekrob because we can't comprehend them, as if they're Cthulus or something
Or who knows, maybe most humans can't and Dib's head is so big that he can see them with no problem
I’ve been meaning to put into words some of the concepts and headcanons I have for the System (or at least a canon-divergent AU).
The System is the celestial organization in charge of assigning wastelocks and deciding when a flusher is necessary. It consists of a group of Operators who oversee the balance of the universe. There are four Operators that all play their own part in the shaping and choosing of wastelocks.
The System is primarily ran by Operator Edgar Vargas. He is responsible for ensuring that everything in the System runs smoothly. Operator Vargas has been alive since the beginning of time and is a near immortal being. Despite being a sort of deity, he does partake in human and alien activities alike.
Side Note: The Edgar Vargas that Johnny saw and ripped to shreds was not real. It was only a hallucination that Johnny had to cope with his increasing anxiety about who he was before when he was an Experiment.
The Operators ensure that a wastelock’s memory is wiped of all details of the System before being sent to their assigned waste cell, leaving only muscle memory intact in order for them to perform their job. Sometimes, things do slip through the cracks as brains are unpredictable and very hard to fully manipulate. To offset this, the Operators do supplant the Experiments with vague false memories.
Operator Vargas takes his position very seriously, and he is constantly researching the best ways to enhance wastelocks and unlock their true potential.
Edgar ends up finding Meekrob and discovering their incredible hyper-go-on powers and life source. He conquers Meekrob before the Irkens can.
Tenn’s body and PAK are found deep in the Meekrob’s holding cells. She is brought back to life by Edgar, and he alters her DNA to possess some of the Meekrob’s life force. She becomes Experiment 710 and is the only remaining wastelock Experiment besides Johnny.
The wall monster is a corrupted version of the Mother Meekrob, the overlord, leader, and nurturer of the Meekrob. It is infused with the element of pure aggression, causing it to develop into the current form of the monster it is.
The doughboys and sickness as well as other parasites are actually corrupted Meekrob as well. Once the Mother Meekrob was corrupted, it infected the rest of the race.
Edgar harvests the Meekrob’s hyper-go-on energy life source to mutate DNA to create the ultimate wastelocks also known as Experiments. Other than Johnny (Experiment 777), none of the other original (701-706-709) experimental wastelocks survived their assignments.
Since Johnny is an Experiment, he has all the properties of a Meekrob, including but not limited to: immortality (they can die but they come back), accelerated healing, limb and organ regeneration, supernatural strength, ability to reproduce despite sex/gender, and manipulation/mind bending (such as in the way they appeared as shoes to Dib in the show).
As previously mentioned, there are four different Operators. Besides Edgar, the Operator of the Red Throne, there is The Doctor, the Operator of the White Throne, who is responsible for testing the Experiments limits to pain, injury, and death. Constantly assessing their tolerance of injury and death acts as a sort of added immunity to both. Their body becomes accustomed to non life-threatening injuries and even life-threatening injuries take a while to fully cause the Experiment to temporarily expire. Such as when Johnny shoots himself in the head and survives for a extended amount of time.
Their tests are often very taxing and invasive and go beyond the usual limits of what wastelocks can handle. They are also responsible for recalibrating Experiments that start to malfunction.
The Operator of the Blue Throne engages in combat with the Experiments, testing their ability to use different types of weapons and best take down their victims. Through a series of battle royale type tournaments, individual sessions, and simulated practice, they ensure each wastelock can kill and kill well.
The Operator of the Black Throne acts as a sort of educator, teaching Experiments about a range of topics from different types of poisons and the history behind the System and the importance of their mission. They also teach the Experiments about how to best select a victim that will prove sufficient to the Creature.
Despite what Señor Diablo said (or perhaps did not say), he is aware of its existence and purpose, but he and God both hold no jurisdiction over the System and cannot be involved in System matters. Hence why Johnny was unable to stay in Heaven or Hell.
Wastelocks are only assigned to be flushers when the balance of the universe is especially tipped in one direction or the other. It’s a last resort protocol that the Operators put in place to keep the universe from entirely being consumed by the Creature/pure aggression. They are the ones that create the back-up of the universe that Señor Diablo mentions.
Initially, the earlier waste locks were no threat to others not charged with the task of borderline reaping, but upon further evaluation, the Operators decided that the best course of action was to perform a sort of population control. They allowed the remaining weaker waste locks to completely dissolve mentally.
Although immortal for the most part, the other Experiments of the 700 line were an unpredictable bunch. Because of the introduction of foreign DNA with their own, they suffered a sort of slow (or rapid in some cases) corrosion, eventually being killed by their own powerful hyper-go-on-infused cells.
Johnny is the only one who survived, being that his DNA has reacted the most stable with the Meekrob’s life source on a molecular level. That’s not to say that he doesn’t struggle with other effects. While it is stable for the most part, it does become unbalanced at random. Part of his madness is due to that constant imbalance and realigning. (I liken this to mental illness being caused by chemical imbalances.)
Probably more to come. Thanks for reading if you stuck around!
UHHH REQUESTS AGAIN
Meekrob WOOO yeahh