So, I noticed Mystery Fluxx has a solo play mode, in which you collect multiple goals instead of just one. And sometimes, the collection of goals you get kind of tells its own story. So here's some:
This one's painfully obvious. An unplanned murder, a hasty burial, an unclear cause of death. Turns out the blunt force trauma that caused the victim's death was caused not by the shovel, baseball bat, or priceless statuette. The victim was killed by the concussive force of a bullet that never entered the body! Once the question of HOW is solved, Holmes uses the clever method of fingerprinting the gun they found, thus revealing the killer.
Amateur Sleuth Hour! The Cool Old Lady Who Solves Crimes teams up with The Teenage Detectives. At some distant relative's fancy mansion. They've got a butler and a Great Hall with fancy chandeliers! No conservatory, though. Apparently they're not "in fashion" any more. Turns out the old relative dies, and they're all suspected of having poisoned their food, because they're all in the relative's will. Turns out the food poisoning was a red herring, though, proven after it turns out the "poison" was merely a mild laxative, and instead, the reason he died so suddenly after dinner was because his arch-nemesis had disguised himself as a member of the serving staff and intentionally smuggled a very specific allergen into the food.
Ah yes. The Private Investigator is obviously hired by the Mysterious Stranger and her new spouse to come on the long-distance train journey for their protection because she's sure someone was following her. The private investigator was the one who found splattered blood in the victim's train cabin (apparently a high roller if he's got a study in his quarters). The mysterious femme fatale is immediately under suspicion by the authorities - but it turns out the investigator can personally vouch for her whereabouts at the time of death (the Dining Car). Turns out it was the victim's ex spouse, angered to see them with their new flame, followed them onto the train in disguise and found them alone in their study, running late for dinner, and murdered them. Might've gotten away with it too, if they'd had time to clean the scene, but our PI stumbled onto the scene first, and the authorities got involved.
Our teenage detectives solve a very straight-forward murder. They find blood and after a big, confusing tour of the grand estate (too many rooms! possibly a full scooby-doo corridor with people running in and out of doors in a way that makes NO sense!), they manage to uncover the murder weapon, the place the victim got killed, and where the body's buried. This one is more of a perfunctory murder mystery, I imagine the plot to be more character-driven by our teenage protagonists.
(The last one was an alternative solve to the one directly above. Sometimes when playing Mystery Fluxx solo, you get stuck just drawing cards and playing keepers while waiting for a goal that will allow you to get rid of a creeper. I had so many cards on the desk. So I did a simple one for fun.)
And like... yeah, I know someone else could look at the same cards and come up with a different story entirely. Because it's just common murder mystery tropes. That's part of the fun. Seeing where the tropes take you.
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oh? a good essay about how Just Six Corporations Remain and our collective creative landscape is in an IP stranglehold?
(”We’re living through a golden age of interconnected storytelling, as sequels and prequels explode across film, television, and literature faster than many of us can keep up. Yet at the same time, these mega-franchises are tormented by their most strident fans, melting down into paroxysms of toxicity through petitions, review bombing, and targeted harassment campaigns, among other odious tactics. Toxic fandom is a complex beast, but at the root of its many convulsions, there’s often one sore spot: the sticky concept of canon.“)