dialog system (unfinished)
definitely needs some touching up, but for now it works
seen from Australia

seen from Switzerland
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seen from Malaysia
seen from Türkiye

seen from Malaysia
seen from United States
seen from United States
seen from Mexico
seen from Germany
seen from China
seen from Türkiye

seen from Romania

seen from United States
seen from Pakistan
seen from China

seen from Switzerland
seen from Canada
seen from Malaysia
seen from Sweden
dialog system (unfinished)
definitely needs some touching up, but for now it works

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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No one is born a genius. At least most of the people.
Considering my lack of coding skills overall, I am unfortunatelly not allowed to think about a feature I want to implement for 15 seconds, put my hands on the keyboard, write all the code, press enter and harvest the fruits of my labor.
Being the idiot that I am, I have developed a simple, fool proof process of implementing individual features.
Simply go from most barebones, broken, ugly "as long as it works" state to a somewhat polished version.
As of now, a great example would be my recently implemented spawner objects.
At first I just made a single color block with a wave count, and time. Then added --timer. Put into game room, tested, works. Next.
Second step, implement code for running the timer to 0 and substarcting from the amount of total "waves" in the spawner. Refresh game room, tested, works. Next.
Lastly add a code for spawning a selected object instance after the timer reaches zero. Also should check that the correct amount of enemies are spawned. Refresh game room, tested, work. Next.
Stupid simple, but works and also ensures I do not have to spend hours finding a simple typo or a bug.
Most of the time i do not do the final polishings, because i intend to do those in waves, but exceptions arise. Sometimes implementing them make me feel more motivated, due to the fact that I start seeing the project in its final light.
If this step by step process does not workwork I refrain back to other "weapons" in my arsenal like "From now on that is a feature" or "fuck it - it will have to do".
The Adventures of Sam Is 72% off on Steam https://store.steampowered.com/app/726500/The_Adventures_of_Sam_Carlisle_The_Hunt_for_the_Lost_Treasure/ #indiegames #indiegame #madewithgamemaker #videogames #gameing #steam #pcgaming #steamsummersale #samvideogame https://www.instagram.com/p/CQ8Q38JLC_R/?utm_medium=tumblr
The Adventures of Sam Carlisle: The Hunt for the Lost Treasure is 72% off at Steam https://store.steampowered.com/app/726500/The_Adventures_of_Sam_Carlisle_The_Hunt_for_the_Lost_Treasure/
We are happy to announce that Box Kid Adventures is available now on Steam (https://store.steampowered.com/app/1217870/Box_Kid_Adventures/) and itch.io (https://trexinteractive.itch.io/box-kid-adventures).
If you like tough puzzles and cartoon action, give it a try ;)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Here's a quick puzzle from the #BoxKidAdventures
You can add Box Kid to your wishlist here: https://store.steampowered.com/app/1217870/Box_Kid_Adventures/
This is what happens when you push a crate onto a conveyor belt. #screenshotsaturday #BoxKidAdventures
#gamedev #indiedev #madewithgamemaker #polishgamedev #polskiegry #puzzle #indiegames #trailer #video #Robbo #sokoban #30YearsOfRobbo
In the "Box Kid Adventures", we have many objects with different properties. Fullmetal boxes are indestructible and can't be pulled by fans.