I finally got around to draw a proper illustration for my newest D&D character! I've been wanting to run a Paladin in 5e ever since I've read about the Oath of the Ancients subclass, and I finally had the chance now that I'm playing Dungeon of the Mad Mage.
Check under the cut for additional insight on her design!
I admit, I love the idea of Oaths, of a paladin's power coming from their conviction and ideals first and foremost, and how the Oath of the Ancients specifically is about light and community in a way that feels different from the classical paladin.
I wanted to reflect that in my design, and leaning into the nature's aspect because of other elements tied to her origins.
Turns out however there's not a lof of examples around of Oath of the Ancients paladins I could get inspiration from, huh. Mostly I've come across the archetype of the "green knight", which to me mostly just looked like a normal knight with a full-plate armor painted green and moss growing on it. That's no good! So I tried figuring it out as I went.
I wanted my paladin to look something like a ranger, but more "noble" and approachable.
I focused on warm colors and a mostly round shape language, trying to avoid sharp angles whenever possible. I opted for a piecemeal leather armor (which works well with her DEX build on her character sheet) and I've trying to evoke a heroic figure by drawing inspirations not from knights of western tradition but from classical JRPG brave heroes, the yūsha, like the hero from Dragon Quest 3 or Link from Legend of Zelda.
As finishing touches I incorporated celtic knots into her design, as a tie to the nordic-inspired origins of the character.
And well, I hope I can say I managed to reach my goal! I think this works well as a design that rides the line between what you'd expect from a paladin and somebody trained by a ranger. I feel pretty satisfied with it.
What do you think? I'd be curious to hear.
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As the adventuring party descended the stairs to the next level of the dungeon, the young paladin experiences... a vision? A memory? What are those figures marching towards? What are they seeking?
A friendly hand touches her shoulder, and the vision vanishes in the blink of an eye.
A very cool scene happened at he end of a DnD session, featuring @wilanserulia's paladin. She's so precious! Can't wait to see where the story goes :3c
Today I’ll give you an update about our Taco-...ehh... Tequatl Shrine :D My guild leader moved it to a better place so she could use more decoration =w= I love it~
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Here's the timelapse for my latest illustration ✨
And a couple bonus pics in progress, if this kind of thing seems interesting. I don't normally share these. 🙈
The first picture in particular was a sketch I did with a ballpoint pen on a scrap of paper during my lunch break at work. I really wanted to keep working on it because I was envisioning the "halo" in the canopy, and I'm glad it turned out this well!
Alright it's time to put together a new DnD character!
Meet Lyrinn. Human, about 18 or 19 years old, a Paladin devoted to Mielikki. She grew up in Waterdeep, but she was born somewhere in Undermountain, the sprawling dungeon under the city.
She doesn't know much of her origins. All she really knows is she was brought out when she was an infant, when she was adopted by the keeper of the Yawning Portal, Durnan.
Lyrinn displayed an affinity for the wilderness, and so in her teen years she was entrusted under the tutelage of a local Ranger. She was also fascinated by the many patrons of the inn, most of them adventurers. She'd often pester them to hear stories of their feats, and she resolved to become just like them. Just like her adoptive father.
And so, thanks to her many role models, as soon as she was of age she became a Paladin, swearing the Oath of the Ancients.
I'm still in the early stages where I'm figuring out a design, but I think I locked down the palette, and I have some final candidates.
Check out under the cut for some insight on my design process!
For this character my design objectives are to find a middle ground between a Paladin and a Ranger. A bit of a hero, a bit of a huntress. Mechanically speaking she has a DEX build and uses light armor.
I think I'm ruling out 2 and 4 right away. I wanted to try a leather breastplate just to see if it would evoke the feeling in the silhouette of a knight in full plate while retaining a nimble look. However I don't think it's quite conveying the feel i want, and it's muting too much of the green. I think the piecemeal armor designs works better.
Right now I'm hovering between 3 and 5. They both retain a kind of agile and outdoorsy feeling, but I think the figure still looks appropriately heroic, channelling more of a Brave Hero feeling typical of a JRPG than western crusader knight maybe, which suits me just fine. The Antlers-adorned diadem should help tie the look together, too.
For being one of the Oaths in the core handbook, I feel like the concept of a "Nature Paladin" really isn't all that represented in media, so I'm trying to figure it out as I go. If you have comments and feedback, I'll be happy to read them!