"Knowest thee... of the Infinite Juggle Chain?"
From recollections of lumsel trying repeatedly during the development of Jamhouse to kill their evil son, Infinite Juggle Chain. (2010)
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"Knowest thee... of the Infinite Juggle Chain?"
From recollections of lumsel trying repeatedly during the development of Jamhouse to kill their evil son, Infinite Juggle Chain. (2010)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
you know what all artists say, there is nothing better than grabbing a slick, simple, iconic design and stuff it to the brim woth pointless details, its called the medrano technique
but seriously, i love when you grab wjat should be a clean uniform work suit and then you add up a bunch of detritus and junk on top of it to imply that what used to be a orderly and professional member of an institution has gone rouge and has been accumulating improvised tools and decorations having to survive in the wild
@lumsel on Tumblr we're all door-to-door salespeople in hell. I hope the Devil opens his door this time. I need to make commission.
I'm not really certain if totally abolishing IP would really help the working artist within the current capitalist system. Publishers would have no obligation to pay artists any kind of cut if they didn't need to negotiate the rights to republish a specific work. Artists-for-hire and the like would be able to freely distribute their works, but without the capital that is available to publishers, they would have little ability to make any kind of living off of it. Like, okay, maybe you are including abolishing capital when you say abolish IP but that's kinda burying the lede, isn't it?
not really! i'm pretty open about being a revolutionary communist -- 'abolish capital' is the implicit context for all my political positions.
& while i agree that totally abolishing IP law while leaving capitalism unchanged would not be all that much better, i do place a lot of value on the original creators being able to create things -- i find it difficult to believe that, for example, no game publisher or comic publisher would not see the obvious marketing value of distributing kurvitz' disco elysium 2 or publishing alan moore doing his own watchmen stuff, or that barring that that either of those projects would fail to explode on kickstarter.
that said, i have presented goals for what IP law 'should' look like under capitalism: instant entry into the public domain upon the death of the creator, outlaw work-for-hire, maximum IP sale duration of 10 years -- as well as direct legislative targets in the short term: rolling back the 1998 copyright extension act and the 1976 one to put US law back at lifespan+50 and implementing 'use-it-or-lose-it' provisions (already seeing niche use in the EU) which allow creators to file for reversion of copyright if the rightsholder isn't actively exploiting the IP

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
that anime with the twink you just reblogged gifs of is PROMARE
Well, glancing at the plot summary, unlikely to ever get around to watching that, but good to know, thanks!
lumsel replied to your post “Fire Emblem is the last game I’d expect to find any accurate tactics...”
oh? in what respect?
so okay apparently-- according to ACOUP/Bret Devereaux-- good cavalry tactics entirely rely on fucking with your opponents’ heads.Â
a cavalry charge is designed to freak your opponent out and get them to run away so you can do whatever it is you’re trying to do. after that, assuming your opponent doesn’t freak out when they’ve got eleventy tonnes of horse charging at them and they stand their ground, you feint- you pretend to retreat and pull your horses back. since this is also what you do if you charge and It All Goes Wrong, and since people are pursuit hunters and you want to chase an enemy that’s running away... you count on your opponent following you, to some extent, and breaking formation to do it. you’re trying to wear your opponent down- whittle their numbers down while trying to trick their infantry into breaking formation, either from fear, from the hopes that you’re retreating, or just in an attempt to avoid SO MUCH HORSE.Â
so cavalry combat is pretty much a series of “cavalry charges forward/cavalry darts back, cavalry charges forward/cavalry darts back”, repeat until either you’ve gotten your enemy to fuck off and/or die, or they’ve done the same to you
and the thing is... fire emblem represents this kinda... rhythm of combat weirdly well?
since they’re small-scale tactics games- you’re likely to have maybe three mounted units on the field at any given time- you’re not doing 100+ Rider Cavalry Charges. but in Path of Radiance/Radiant Dawn, at least, the best thing you can do is keep two or three of your cavalry units together (supported by an archer or a mage), have them form a diagonal wall, and on each turn have them move out, attack, and then feint-retreat back to formation.Â
....considering that this is a game where “Axe, lance, and sword” form a rock-paper-scissors triangle and where learning how to draw a bow turns your bones to paper... it was odd, but nice, seeing that there is some realism to the tactical side of the game after all.Â
not to impose, but I like your posts and you have a very nice positive energy
!!!!!