LYNEY TALKS ABOUT GAME DEVELOPMENT AS IF HE UNDERSTANDS IT (part 1/??? [thisāll probably be the only part])
Concerning Lumberville, I think I wanna add a ārephraseā option
Lumberville will play like kinda like a visual novel, so itāll be heavily dialogue-based. I know sometimes when I play games like this, especially when thereās multiple answers to choose from, my brain just. Wonāt comprehend whatās being said. Iāll sit and stare until my brain starts working or, if it doesnāt work at all, Iāll just choose a random response
Incase anyone else has this happen to them (and especially since Lumberville dialogue can get a bit⦠flowery, at times), adding a ārephraseā button right with AUTO and SKIP would help. It would simplify that specific piece of dialogue so that itās easier to read, thus, easier to comprehend. This way, I wonāt have to sacrifice speech patterns (very important to defining a character), and also wonāt have anyone else suffer from āmy brain hates this one text box, specificallyā
















