Crystalgard & The Fold
June 2026
Clip Studio Paint
~32h

seen from Malaysia
seen from Germany
seen from Australia
seen from United States
seen from Canada

seen from United States
seen from United States
seen from United States
seen from Japan
seen from Yemen

seen from Malaysia
seen from United States
seen from United States
seen from China

seen from United States

seen from United States
seen from China

seen from Italy

seen from United States

seen from Malaysia
Crystalgard & The Fold
June 2026
Clip Studio Paint
~32h

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Loom Opening
June 2026
Clip Studio Paint
I just played Loom for the first time in my life. It's a really good game- amazing lore and worldbuilding, great pixel art (despite the small screen size), short and simple, and amazingly good voice acting for being an hour-and-a-half long (maybe?) DOS game from 1990. (I could swear the MC sounds so much to me like Roddy McDowell- it's not, but he reminds me of Roddy.)
The only real complaint I think I have is the ending. (Spoilers ahead.)
Every once in a while I catch a snippet of a song from Swan Lake and I promptly and enthusiastically fall back in time to 1990 and the first piece of media that I was ever a fan of: Loom. Looking at Bobbin now and I really wonder if this has anything to do with why I A) love drawing eyes so much and B) just adore a good hooded cloak. Maybe a little? Maybe a tad. Possibly a dash.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
2D Aesthetic analysis of: Loom (1990)
Loom is a Lucasfilm adventure game released in 1990 that follows the story of a young Bobbit, a member of the weavers guild. This game adopts a dark aesthetic from the get-go, opting to use a complementary colour palette of dark blues and orange, with the former being the most dominant. The artistic approach taken leans towards the realistic as strongly as one can when working with the limitations of the 1990s hardware: The lineart, when used, is subtle and only accentuates the shadows or form of the object or creature represented, creating a lot of artificial detail. Furthermore, shadows and light seem to be favoured over solid colouring.
The game itself has a typical fantasy setting with guilds and magic; however, its writing is rather casual and somewhat comedic for most of it (with the exception of certain characters who are more serious in nature, like the elders). In this way, the game's direction rather contradicts its initially dark aesthetic. However, I would say that the art direction works pretty well as, in conjunction with the lighthearted writing, it juxtaposes an unserious character with a pretty serious world, which creates an element of charm for the game as a whole, which makes it more memorable and unique. It reminds me of Undertale if Undertale had a dark, serious aesthetic.
Some recurrent motifs in this game include the melodies that are used as spells (which are revealed through context and can then be used whenever the opportunity arises) and strings (which represent the guild of the main character).
Bobbin Threadbare from Loom?
Bobbin Threadbare does not have a Ryu Number.
(explanation below)
nostalgic