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062: Ghost Squad
With an advanced machine gun controller and story following an elite anti-terrorist squad, Ghost Squad takes the aesthetics of tactical military shooters like Rainbow Six and brings it to the arcades. Alongside a simulated recoil, and a firing mode selector Ghost Squad’s controller sports an additional “action” button that performs various contextual actions such as rescuing hostages, destroying mines or parrying knife attacks. Between the varied interactions and tense situations Ghost Squad puts you in, it sells the idea of being an elite soldier able to surgically dismantle the enemy force, but in a high speed arcade package that’s uncommon among tactical shooters. Thankfully, that’s balanced by a hammy, over the top presentation common among SEGA arcade games, keeping it from steering into the ultra serious, propaganda like tone that many similar shooters fall into.Â
Lightgun technology is often the first association when it comes to arcade gun games, Ghost Squad uses an infrared pointer to track your aim, allowing precise positioning via an on screen cursor. Compared to lightgun shooters, which need to allow a certain amount of leeway to account for imperfect calibration and aim, Ghost Squad allows more precise hitboxes. As a comparison, early entries in House of the Dead--SEGA’s most recognizable lightgun series--have encounters happen at closer range, creating larger targets that allow some imprecision in high tension situations. Ghost Squad has a wider field of view, with targets appearing at longer distances, and as a consequence of its more precise aim, allows it to emphasize headshots as a tactic for fast takedowns.Â
Big Sports 12 for the Epoch Cassette Vision

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Just a few more images to illustrate the differences and similarities between the Sega Zillion laser tag toy and the Sega Master System Light Phaser.
Most changes to the laser tag gun were made to bring it much closer to the one seen in the first few episodes of the Red Photon Zillion anime. Such was the co-operation between Sega and Tatsunoko that it’s more or less entirely screen accurate.
Did you know the designer of the NES has said that bundling the console with the Light Gun was a big reason why it sold so well in the USA? In case you missed his point, he added, "America loves guns."
Source: tinyurl.com/y938rho7 More NES Facts: youtube.com/watch?v=pLPPsxjzRnc