Oh yes, her presence and power
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Oh yes, her presence and power

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my brain seems stuck on the idea of fancytier so have a vriska with all the costume layers drawn out
It’s fun to think of designs with how they’d actually be made in mind
lightaspect followed me
Hiya and welcome! Why are people actually starting to follow me? WHO ARE YOU PEOPLE BABY TALK TO ME
Maid of Light
1) Countering/Defending with light
The Maid of Light’s natural luck would blend well with their class and their attempts at defending their allies would have a high chance of succeeding. Also, the Maid could help counter a particularly powerful enemy by finding out the weakness of the foe due to light’s association with knowledge.
2) Serving with luck
If the Maid class is similar to an actual Maid, then it’s likely that the Maid would provide luck to others without needing an outside source to take it from, unlike the Rouge of Light. They would be their own source of luck as they are ‘made’ of their aspect, however this means there is a limit to their luck and after using it up they might have to wait for it to return or if taken to the extreme, their luck might run out permanently. Ascending to god tier would likely supply them with vast, if not limitless amounts of good fortune to do with as they see fit.
3) Serving with knowledge
These players would make excellent researchers and scouts as they would instinctively know where the answers to their questions reside and would likely not need the help of others to get there. Once they have their answers they could share them with their allies which would be extremely beneficial to the session. They would also be great assistants to the frog breeder, however if there was a Knight in the session they probably wouldn't help with the breeding.
The Maid of Light would be excellent support unit who provides the team with good luck and vital information. Although their abilities to provide luck would be great, they most likely wouldn't have any power over their enemies luck or the direct ability to lower luck.
Works well with: Most class and aspect combinations
Works poorly with: Void players (excluding the Seer of Void)
~Michael
Knight of Light
1) Offence
The Knight of Light would be an extremely clever and lucky adversary. Using their naturally high levels of luck, they could win fights that would be impossible for someone else of their level and their inherent knowledge of protection would translate to a fighter who knows where to hit hard to maximise their damage.
2) Defence
The deep ingrained knowledge of protection would be bestowed upon the Knight as if they were born to be the sentinel of the team. Protecting their allies would be much easier as lady luck has her eye upon these players, granting almost impossible feats of heroism and skill to them. If anyone ever needed a miraculous rescue, you can bet the Knight of Light would arrive just in time to play the hero.
3) Genesis frog
With such a lucky player protecting the frog and its breeder, the ultimate alchemy would go along quite smoothly. Being gifted with inborn knowledge would mean that they could assist the breeder if they were having trouble breeding the frog as well as just protecting and helping them catch frogs.
Works well with: Maid of Hope, Sylph of Life, Prince of Void
Works poorly with: Prince of Light, Page of Doom
~Michael (it also rhymes too <3 )

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Rogue of Light
The Rogue of Light always struck me as a really happy Title for some reason. I guess I’ll get into that now.
1) Mistake and fortune
One of the Rogue’s things might be that she would help people out entirely through luck. Situations would just require that she help people, entirely by chance, whether she meant to or not. She might suddenly react and end up saving somebody’s life, or maybe randomly come across somebody who needed medical attention. I’m not sure how you could accidentally steal something either (maybe it could fall into her bag or something?), but if she did it would invariably end up helping somebody out.
2) Giving
The Rogue might have to give people her own luck, thus leaving her to the hands of fate (but possibly saving them from theirs). This is a very selfless thing to do, and could even lead to her own death so were she not sacrificial she would probably be reluctant to do this. If you had a character who could control fate (Witch of Doom anybody?) then that should be okay but if not then the Rogue’s new lack of good luck may leave her dead.
3) Stealing
If stealing somebody’s luck were to help them, then the Rogue would be able to do it with ease. If their fate was good, but easily infected by bad luck, the Rogue would take away their luck, thus letting only the good happen. She could refuse to do this if she weren’t working for the good of the team – or that person – but chances are that she would, and in the process would gain allies in the form of the person she helped and those around them.
If your Rogue was sacrificial and nice, then she would be a very powerful and helpful player, but were she evil then she could prevent a lot of good things happening.
Works well with: Witch of Doom, Seer of Doom, Sylph of Life
Works badly with: Bard of Doom, potentially Maid of Doom, Prince of Time
-Rhi