A quickly doodled fan comic from @umbraldame featuring a thing from beyond A.K.A. "The Blanket" and her ability to absorb not only nutrition but information from the people she digests! That would be pretty handy for investigating a mystery, if you could get past the question of morality.
This is one of the five playable monster types in Eureka: Investigative Urban Fantasy, and a fan favorite around here!
Eureka: Investigative Urban Fantasy is still crowdfunding on kickstarter from now until 2:00 PM CST on Friday, May 10th! Back it before it's too late!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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An absolutely incredible review of the beta version of Eureka: Investigative Urban Fantasy by review Willy Muffin on youtube, complete with visuals and actual analysis!
I'm going to also add to this post a comment that I left on the video, offering further insight into the design intentions of the game, though the comment might not make as much sense if you haven't watched the video yet.
Hey, lead writer of Eureka here, first of all I wanna say how good and professional this review is, it’s almost indescribable how it feels to see our project taken so seriously and given real analysis, complete with visuals and everything! We would be super impressed and happy with it even if you didn’t like the game—but luckily it sounds like you loved it hahaha
I’d also like to address a few things throughout the video, not as arguments or rebuttals, just further developer insight for everyone
Re: “Urban Fantasy.” “Urban Fantasy” is basically just another term for “modern fantasy”, just a fantasy story that takes place in the 20th or 21st century and deals with the intersection of contemporary life with the supernatural, and it might be an Americanism, or even a Southern-ism, since it has a lot of connections and origins in the living folklore of New Orleans, so I shouldn’t be surprised it isn’t a term everyone is familiar with. Just think of it as the kind of genre where instead of the vampire living in a secluded scary castle, his name is Phil and he’s your roommate haha. What We Do in the Shadows, Shadowrun, and the World of Darkness games are all some other good examples of “urban fantasy.”
Re: Scooby-Doo. Oh we would LOVE for you to run a Scooby-Doo-like wacky mystery with Eureka. Even though the main tone is dark and gritty and noir, we did intentionally build it so that it could run more lighthearted stuff as well! There’s even a few Scooby-Doo references to be found throughout the text, and if we hit a certain stretch goal on the Kickstarter, we’re going to be adding a bunch of Scooby-gang-inspired traits, including the option to play a Talking Dog!
Re: Combat being the largest section, even larger than Investigation. First of all, that’s kind of an illusion that is the result of the game being unfinished. I have a tendency when I write rules to use really long sentences, overexplain things, repeat myself, etc, and that dramatically bloats the rules text and page count, but that’s why we have an editor! She goes through after the fact and trims most of the fat off my bloated writing style to make it flow smoother and read faster, and take up less space. The PDF that was read for this review has had the Investigation chapter copy-edited (and cut down in size by about 25%!), but the editor hasn’t gotten to the combat chapters yet, so they still have a hugely inflated page count. When she’s done with them, you can expect each combat chapter to also be cut down in size by about 25%, so they won’t be nearly so large a chunk of the book.
Secondly, I’ll explain our reasoning for why the combat chapters and advanced combat rules are such a big chunk of the rules text, it’s intentional design which I will now explain. If anyone still doesn’t agree with that design, that’s fair, and that’s why we made the Basic Combat Rules an option.
The reason that the advanced combat rules are the default, and the reason they exist at all, is because it incentivizes and rewards Investigation. If combat is super deadly, it makes Investigation, snooping, and spying more appealing than kicking down the door and getting your head blown off. But of combat is super deadly, it also needs to be very deep and tactical, because if it’s deadly but shallow, then there’s no player agency. “Combat starts, roll some dice, okay your guy is dead.” That’s no fun. So by adding rules and modifiers for cover/elevation, distance, the difference between a pistol and an assault rifle, etc. we make it so that not only is combat its own high-stakes puzzle, but make it so that when the PCs HAVE to engage in combat, all their investigation can really pay off and save their lives. Spying on a building to find out the number of goons stationed there and how they are armed helps you plan and assess risk, stealing the blueprints to the building helps you know how to get the drop on the goons, and know the best places to attack from so that they are stuck out in the open and you are not, etc. and having rules for those things means that all the PCs’ snooping and planning makes a real mechanical difference in whether they live or die.
That’s just my opinion though, and one of the biggest reasons WHY we decided to write the combat with as much depth as we did.
Anyway, thank you again for this review and analysis of our project, our Kickstarter jumped up by about ten more backers in the evening when this video went up after several days of no new backers, and we have to assume we have this video, and all of you watching and reading this, to thank. You’re really making our dreams come true. :)
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
Eureka: Investigative Urban Fantasy is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a supernatural twist. Eureka fills several voids we have noticed in the TTRPG space. Eureka supports investigation to a degree we haven’t seen before, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check.
Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way we have never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.
If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, or Gumshoe, you’ll probably find something in Eureka to really enjoy.
Eureka: Investigative Urban Fantasy is kickstarting from right now until 2:00 PM CST May 10th! There are 3 days left Back it while you still can!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
A new video about Eureka: Investigative Urban Fantasy!
Curtesy of @talenlee!
This video isn’t so much a review of Eureka’s mechanics as it is an overview and analysis of some of Eureka’s goals, such as how Eureka differs from many other RPGs in that it isn’t just a story about detectives solving a mystery, it’s a story about detectives confronting the unique challenge of solving a mystery which has a set solution. The culprit doesn’t change in reaction to who the players thing it is, which goes against a lot of conventional GMing advice.
Which brings us to a related point he made, which is that the default state of a Eureka mystery is “failed,” and that is very much true. If the PCs simply do nothing and wait for the solution to fall into their lap, they will fail, every time. The party must take initiative and work to overcome this puzzle, and how the characters and players react to the challenge of overcoming this puzzle is something Eureka is there to study.
Also, he likes the Wealth mechanic.
To turn this post into something additive that creates an actual discussion, however, we’d like to address one of @talenlee's criticisms of Eureka. Namely, that character creation is the second chapter, while most of the core rules are the first chapter.
@talenlee argues that character creation rules should come as early as possible in a rulebook, which helps a reader get hooked in, because it puts all the rules that come after in the context of “this is what your character can do.” You can watch the video above, and some of his other videos, for a better and deeper explanation.
That may be true for some people, but we argue that putting the character creation rules after the core rules leads to a smoother gameplay and character creation experience, which is why we structured the book the way we did.
Even though character creation in Eureka has been praised quite a lot for being very easy, there are quite a lot of choices to be made, all of which are very impactful. There is almost zero randomization as well, meaning every choice in character creation is one that you must manually make yourself.
But an uninformed decision is not a decision at all. Anyone who has played an old CRPG from the 90s will know what I’m talking about. Those are famous for giving you detailed character creation right there in the first 2 minutes after you launch the game, before you know how to play or really what any of the numbers mean. It will say things like “Strength dictates how much damage you do with melee weapons, how much inventory you can carry, and how much heavy armor you can wear.” Okay, well, how much damage do I need to do with melee weapons to be able to kill the rats in the first area of the game? How thick does my armor need to be for me to survive in mandatory battles, and how much Strength do I need to wear that armor?
“Accuracy determines how likely you are to hit an enemy?” Okay, how much Accuracy do I need to hit my enemies? I can select Accuracy 1-10, but without knowing how much Dodge an average enemy has, or how a Hit is calculated, this knowledge is useless. You have to play the game first to learn any of that, and then start over to make a new character. That’s no fun.
While it is very difficult to accidentally make a totally unviable PC in Eureka, it is very possible to end up making a character whose stats and traits do not represent exactly who you want them to be if you don’t know what the numbers mean, and who your character is is very important in Eureka.
And that’s why we tell you all the core rules before we tell you to start making a character. That isn’t to say that the other way around is wrong, just that that’s how we prefer it.
What do y'all think?
Character creation should come BEFORE most of the core rules.
Character creation should come AFTER most of the core rules.
Voting ended onMay 10, 2024
Comment below if you have any more insight on this! Discussion is great!
And don't forget, we are in the last week of the kickstarter! The Eureka: Investigative Urban Fantasy kickstarter ends at 2:00PM CST on Friday May 10th! Get in and support it before it's too late to get custom artwork in the rulebook and the option to write your own entry in one of the tables that determines who playable monsters will have the opportunity to eat!
If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.