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The following is a complete transcript for episode 185 of Letâs Voltron: the Official Voltron Podcast in which hosts Marc Morrell and Greg Tyler interview VLD writer Mitch Iverson about the comic books, posted July 11, 2019.
The full text is below the cut, or you can read it at https://www.teampurplelion.com/lets-voltron-ep-185-mitch-iverson-interview-voltron-legendary-defender-comics-transcript/
MM: Welcome Voltron fans! This is Marc Morrell, your host for Letâs Voltron, the Official Voltron Podcast. We have another exciting interview with somebody who created content for Voltron, and this time weâre talking about the comics. So, I gotta get my cohost on, Greg Tyler. Welcome, Greg!
GT: Marc, Iâm so glad you didnât call me your comic relief.
[laughter]
GT: That wouldâve been a perfect end, but anyway, yes, um, welcome to all of our listeners and fellow Voltron fans. Weâre gonna talk comic books in this podcast and, uh, yeah! Itâs gonna be a lot of fun. As many of you know, Voltron: Legendary Defender had three five-issue volumes of a comic book, uh, made by LionForge Comics and weâre gonna talk with one of the people who was involved in every single issue.
MM: Awesome! Awesome, so let me get this straight: every single issue?
GT: I believe so.
MM: Yeah. All fifteen. He was.
GT: Yes, all fifteen.
MM: Thatâs right. So, what kinds of things do you think our listeners would want to know about the comics?
GT: I donât know! Wha--what are your thoughts?
MM: I think, uh, one of the first things people always ask about is, âAre there any easter eggs?â You know, like references to other types of things like sci-fi shows or fantasy or other types of things like that.
GT: Mm-hm.
MM: So I-I think that one has to be one of our questions.
GT: Sure, th-thatâs a great question. I would say that if thereâs one thing--now I-I--itâs not something we can ask our guest--but one thing I think tha-that somebody might ask is âare they any goodâ. And I know that sounds silly, but Iâve heard a lot of people just say, âEh, I donât wanna read those comics, those are dumb.â [laughter] But you know what? If you give them a try, theyâre a lot of fun in their own right. The dialogue is very natural, the characters are saying and thinking and doing things that are very in-tune with the TV series. They are interesting side stories that, uh, fit between different episodes of the show, so they do have, uh, a-a place in the story arcs, and yet theyâre not so confined by them that they canât do their own thing. And the artwork looks great, and the stories are a lot of fun. So to answer that question, if anybody out there has that, in my humble opinion, yeah, theyâre good! Theyâre a lot of fun. What do you think, Marc?
MM: I think itâs just fun to say things like âfripping bulgogianâ.
GT: [laughter] Yes. There are some wonderful sci-fi-ish terms in the comics, just like in the show, and yeah, a lot of fun.
MM: And thereâs some wild alien races that youâve never seen before on the show, and itâs just amazing in how many different wild directions they go with the comics.
GT: Yes, I agree, it, uh, yeah. Thereâs some really good stuff in there.
MM: Yeah. So, weâd like to bring Mitch Iverson on.
GT: Absolutely.
MM: Alright. So here comes your next guest.
[Mechanical lion roar sound effect, which then turns into Voltron robot noises and the Voltron theme]
MM: Well, Greg, I would like to introduce a former writer of Voltron: Legendary Defender on Netflix, and of course the comics that weâre going to be talking about in this episode. He was also a writer on the up-and-coming Fast and Furious animated show, and heâs working on a top-secret project for Netflix.
GT: Ooh, top secret, sounds awesome!
MM: [laughter] Everybody welcome back to the podcast Mitch Iverson! Welcome, Mitch!
MI: Hello! Thank you for having me on!
GT: Hello, Mitch, welcome back to the podcast.
MI: Iâm excited to be back.
GT: Well, weâre excited to have you on. We reread the Voltron: Legendary Defender comics, all three volumes, all fifteen issues, and are--weâre just really excited to talk with you about them.
MI: Awesome. Iâm excited to talk to you guys about them.
GT: So what have you been up to in Voltron circles since? We heard that--that there were rumors of a fourth volume, and then that--that fell through or something? Can you tell us anything about that?
MI: We had talked about doing it, but you know, the license⌠there was something going on with that, and uh, DreamWorks decided, âYou know what, letâs just let Voltron: Legendary Defender be what it was.â I think everyone creatively felt like, yeah itâs a--itâs a told story. You know, now that itâs over, going back is just kind of like trying to fill in between lines that donât necessarily need to be filled in. Like, it is--itâs an awesome story, itâs done.
GT: Thatâs fair. Thatâs fair.
MI: I will say, if I were allowed to write Monsters and Mana comics [laughter] forever, I would.
[laughter]
MM: That would be cool.
MI: But I donât know that those would, uh, would warrant the sales. [laughter]
MM: You also have a history with Dungeons and Dragons, can you tell us about anything youâve done recently with Dungeons and Dragons?
MI: Iâve played it. [laughter]
MM: Alright.
MI: Yeah, I have a group of friends that meet once a month, uh, every month, on a Saturday. We get together at about noon and we play until about 10 p.m. Thereâs usually some wine, maybe a little scotch every now and then. Itâs really fun, definitely snacks that are really unhealthy for you, lots of laughs.
MM: Nice.
MI: Lots of good storytelling. Itâs a, itâs a great group.
GT: I think thatâs the best part of roleplaying games, isnât it? Itâs the friendship.
MI: Oh, I thought you were going to say snacks.
[laughter]
GT: Oh, okay.
MI: I mean I would agree.
GT: And the wine.
MM: You canât have a guy like Hunk as your caterer at every Dungeons and Dragons night, right?
MI: No, you canât.
[laughter]
MM: So you would love to do Monsters and Mana comics.
MI: Iâm being semi-serious. I mean I just love that episode so much and I had so much fun with it, but you know, it did--a lot of its magic was that it was just kind of a one-time adventure, but, uh, I do truly just love that kind of, like, whimsical fantasy element. I thought that was a lot of fun.
MM: Well, the funny thing is that the âMonsters and Manaâ episode was one of the few episodes that tied in with the comics.
MI: Right. Yeah.
MM: Because they mentioned the Yalexian pearl.
MI: Right, yeah.
MM: Mm-hm.
MI: Youâre, uh, you pay attention.
GT: Yeah! There were a lot of terms that, uh, were expanded upon in the comics, that one being probably the most prominent, but uh, one thing that surprised me a bit in the comics, we had an issue that was told from Lanceâs perspective where he is a D&D kind of, sort of sorcery hero. And he rescues the princess, thereâs a dragon, the dragon is the princess--spoilers--and, and itâs just--itâs really cool, but one thing that-that kind of surprised me after âMonsters and Manaâ is in that episode, Lance acts like he wants nothing to do with th-the game at first, and in the comic world heâs thinking in those terms. So is Lance a closet nerd?
MI: I think he is, and the thi--well, just to--just to make a quick joke, usually you say âspoilersâ first, not-not after. [laughter]
GT: Well, yeah, I spoiled the spoiler.
[laughter]
MI: Oh, Iâm just messinâ around. But Lance, I mean the reason heâs trying to act like he doesnât like fantasy is because he wants to seem cool in front of Allura, and then sheâs like, âThis sounds fun!â and heâs like, âOh, okay.â
GT: [laughter] Oh, yeah, thatâs cool.
MI: And I mean, you know, heâs always playing that video game and heâs got, like, a--a, you know, at the end, he sticks around to play another game. So...
GT: Oh yeah. Yeah, he does.
MM: In that comic, it says, th-the narrator says, âWith Lanceâs unerring nose for adventure-finding and quest-detection, the lions quickly reached the most likely spot on the planet Krell for a princess rescue.â And of course they chose a picture of a tall tower.
MI: Mm-hm.
MM: Of course, thatâs the perfect place for a princess rescue.
GT: Sure!
MM: This particular princess was a little unusual of sorts, wasnât it?
MI: Yes.
GT: Yeah, I think I already spoiled that, unfortunately.
[laughter]
MI: Whiffed on that one, huh, little button. Yeah, that was, you know in the first two iss--first two books, and then I wrote them together, we broke all the stories together, but we each took a different issue. We were both a lead on a different issue, and that was an issue he took the lead on and I didnât know that he was gonna do all that Lance narrating stuff, that was totally him, and I remember reading it and laughing and like, âYou are a genius, sir.â
[laughter]
MI: I was like, âWow, man, he--he is awesome.â
GT: Yeah, I-I think what I really like about--one of the things I really like about the comics is that they, you know--Voltron at its core tends to be sort of an action/adventure sort of property, you know, with sci-fi/fantasy elements and all that, but one thing that I really liked is that a lot of the comics were, you know, had unique twists that made them not just, you know, fighting. There were puzzles to solve, there was âWow, you know, this thing isnât really a monster. Itâs not trying to⌠Itâs just--itâs just hungry, letâs feed it.â Um, you know, there were all these, these twists that make it not just âgiant robot punches the crap out of a giant monsterâ, you know? And at the same, Voltron has formed in almost every single comic which is also cool, so--
MI: Awesome, yeah.
GT: --so was that a conscious effort on your part and Timâs part for the first two volumes, to shake things up a bit and make them a little different from the show?
MI: Absolutely. And the--and the thing is, though o-our belief in that is-is you watch a show and a giant robot beats the crap out of a giant monster, thatâs awesome. But in a comic book, it might not be as fulfilling we thought. We thought, âYou know, this is a little more cerebralâ because, like, youâre not gonna get to actually see the-the, all the in-between moments, you know. You can get key images of the fighting, but we thought, like, this needs to ha--we need to, like--we need to, like, make this its own kind of fun thing. Not that it isnât the show, I thought there were lots of awesome elements like that, but you know, the other thing is in the show, itâs--into its--this is me giving a--I just love this about the show--i-it was so⌠plotty and it wasnât like âevery episode is fighting a monsterâ, but then--but, like, Tim and I, we love monster-fighting, so we were like, âHow do we get as much of that in without it feeling like every issue is just solved by punchingâ like you said. So, we put a lot of thought into ways of making that try and be the case.
GT: Well, I love that juxtaposition where the robot is around all the time, I mean in all, like I think thirteen out of fifteen issues--I counted--and I just kept thinking, âWow, this is so cool, how many times does this happen?â And so you have that, and yes you have the very awesome-looking variety of giant creatures which is really cool, I mean as an old school fan the more the merrier, and yet itâs not repetitive, itâs not formulaic, itâs not just punch, kick, sword, et cetera. There is still a lot of humans, humanities and problem-solving a-and there are enough plot twists to keep it more than robot-on-creature repetitiveness, and so I really enjoyed that juxtaposition.
MI: I think, by the way, if DreamWorks ever makes another Voltron show, they should make it Voltron: Punch, Kick, Sword, Etc.
MM: Ooh.
[laughter]
GT: You heard it here, listeners.
[laughter]
MM: Alright, so going back to what you were saying, Greg, then sometimes those monsters are somebodyâs mother or somebodyâs baby.
GT: Mm-hm!
MM: And sometimes Voltron ends up getting into a fight with a monster they probably shouldnât have.
GT: Yeah.
MI: Yeah.
GT: And thatâs also cool. And like, at the end of the very first issu--er was it⌠yeah, the very first issue, I think--they went to planet Krell and uh, defeated this monster and then these little creatures come out and say, âYouâve killed our guardianâ. [laughs]
MM: Yeah.
GT: âHuh?!â
MM: âHuh?â
GT: Yeah.
MI: Hm-hm. [laughs]
GT: Yeah, i-itâs just neat. I-I like the-the juxtaposition there. I-Iâm using the word âjuxtapositionâ itâs a new drinking game, everyone. [laughs] But on the subject of the planet Krell, Iâm an old-school sci-fi fan as well and Forbidden Planet is one of my favorite films. Was Krell a deliberate tip of the hat to that film or was it just happenstance?
MI: We--please donât pitchfork me--I have never seen that movie.
GT: No problem.
MI: Now, Tim may have and that may have been, like, a deliberate nod toward that from him.
GT: Okay.
MI: I donât-I donât know, though. Sorry. That may not have been satisfying
GT: Yeah, no problem. Thatâs perfectly satisfying. Itâs the right answer. Itâs your answer, so [laughs].
MM: So was there anything specifically that you used as a reference in any of these three volumes?
MI: Iâm sure there was, it was just so hard to remember. You know, like, I know that we definitely had a section where every--for every issue we would either go out and ha--or for every arc weâd either go out and have drinks or go get, like, go for, like, a meeting session and we would just, like, talk for, like, a long time about, like, you know, sci-fi things we loved or fantasy things we loved. You know, the other thing we have on that, in there, that is--I should mention that I think is just so great--is, like, many elements that we used were things that we had ideas for the show that it was just like, âYou know, weâre never gonna get to fit it in there âcuz itâs just not gonna, like, fit with all the stuff going onâ. So, you know, like, Josh, May, all the writers who contributed on Voltron, we would always have these powwows and we would talk about, like, different elements that could be in the show, and there would be, like, notecards on the wall that would be, like, âplanet cracks open--monsterâ, that was just, like, a notecard sitting on the wall forever. And it was like, âwhen are we gonna use that?â And itâs like, âI donât know if weâre ever gonna get around to using that,â so, like, there was all these ideas that had been kind of, you know, in the aether that we then just say, âHey, you know, weâre never gonna use these for the show, maybe we put âem in the comic book.â
MM: Right.
GT: Yeah, I love that idea where the planet was basically an egg. It was cool.
MI: I think that was Josh Hamiltonâs idea.
GT: Oh, neat.
MI: He gets no credit and no money, mua-ha-ha-ha.
[laughter]
GT: Your evil plan worked again. [laughs]
MI: No, we asked him. We asked, âCan we take that card down and put it in the comic?â and he was like, âYeah!â [laughs]
MM: And one of the cool things is in-in the comics, Pidge actually gets to say âForm Voltronâ.
MI: Yeah!
MM: And that doesnât happen in the show.
MI: Does it never happen in the show?
MM: Iâd never heard Pidge say, âForm Voltronâ.
MI: Oh, wow.
GT: Iâll take your word for it, but yeah, that does sound like something that would not have been said very often. But yeah, very cool.
MI: Now Iâm trying to think does anyone that ever say it besides Keith and Shiro, and Allura? Does Lance ever say it, or Hunk?
MM: I donât think Lance or Hunk have ever done it.
GT: Ooh. Listeners, if you remember any of these things, and weâre not remembering, please let us know.
[laughter]
MM: But that first volume of comics was actually made into motion comics, too.
MI: Yeah! Wasnât that cool?
MM: That was awesome.
GT: Yeah, how did that--how did that happen? How did you guys find out about that? Were you involved in-in planning that, or was that surpris--a surprise to you guys?
MI: It was a semi-surprise. We were told they were gonna do it, a--uh, you know, later on, and the way we were kind of told was they put on the recording schedule, like, âOh, weâre gonna get the actors from the show to come in an-and do that.â So it was like, âOh, cool, thatâs really exciting. Like, thatâll be fun.â
GT: Yeah.
MI: And I thought those things turned out really cool.
MM: Yeah, so cool.
GT: Yeah, it gave it a whole different dimension, didnât it?
MM: Yes.
MI: Yeah.
MM: It was so cool in fact, that many people had asked are we gonna do this with the other volumes as well?
MI: Yeah, that wouldâve been fun. There was always, like, um, strategies, and, like, a lot of the stuff we did on the side was to help promote the show, you know?
GT: Yeah.
MM: Mm-hm.
MI: And, you know, enrich brand experience. And so it-itâs not a hundred percent correct, but, you know, like, in a way the--probably shouldnât say this âcuz itâs gonna come out wrong--but, itâs like the comic books were almost like, in a way, like, a form of advertising and engagement. But the--
GT: Well, sure.
MI: --I know thatâs not a perfect analogy because itâs, like, you know, people pay for those, but then with the motion comics that was another way to, like, keep fans engaged, you know, because weâre not always going to have new Voltron content coming out, so it was a way to be like, âYeah, remember? Donât forget about us, and donât forget that, like, the showâs gonna come back in a few months.â And so by the time all that stuff had gotten done, I think the show was probably rounding a corner and, you know, like, it wouldnât have made sense to do that, t-to invest that money, to give away basically a product that was just gonna be advertisement for a show that was, that was, you know, ending.
GT: Yeah, that makes sense.
MI: If that makes any sense.
GT: Yeah that makes perfect sense. Yeah, absolutely.
MI: DreamWorks is very smart, and they did a really awesome job, I thought, you know, getting the word out to the fans and helping us, like, helping us find ways to engage in cool, different, unique ways, so, that was like, you know, that was like a surprise. It was an awesome surprise.
GT: Yeah, it was great. A-and there have been Voltron motion comics in the past. Several years ago, I-Iâm trying to remember the publisher now, but there were two different animated comics there--that were adaptations from prior, um, Voltron iterations. Not from a show directly, but kind of a-a more serious bend on the original show.
MM: Youâre talking about Devilâs Due Publishing, right?
GT: I think so, yeah.
MM: The Revelations comic?
GT: I think so, there were a couple different, uh, motion comics that came out, and I must tell you, I had a really hard time getting through them when I finally got around to watching them in the last few years. And itâs nothing about the comic, itâs just that the adaptation didnât have the same quality in terms of dynamic motion. It was much more static. The music was more stock-sounding rather than using the composers from the show, or any show, I mean just felt stock, et cetera. And so the Legendary Defender stuff was a definite cut above what had been made before, and I really think it kind of breathed a different sense of life into the comic story a-and was very exciting in its own way.
MI: Th-thank you, thatâs really cool. I mean, you know, when you get, like, Rhys Darby or Jeremy Shada or Bex, er, theyâre--you know, Josh, like, theyâre all amazing, itâs like--to have them lend themselves to that, itâs just like--it definitely elevates it, too, you know. That was so great.
MM: Yeah, and Pidge in volume one where she establishes that she has this dossier that sheâs been building, assessing the strengths and vulnerabilities of her fellow Paladins, that was a really interesting character moment for her.
MI: Yeah, and, uh, I will say--okay, you were looking for things where I got inspiration from. Hopefully I donât get in trouble for admitting this, but to me, Iâve always thought of Pidge as kind of the âWorldâs Greatest Detectiveâ, sheâs kind of--
MM: Like Batman!
MI: --like a Sherlock Holmes or like Batman, yes. And uh, and Batman, I think at some point, had a dossier on the Justice League, and that was, like, a storyline.
MM: Oh, yeah.
MI: And so, I was like, âYou know, thatâs just--that rings true.â Like, thatâs something that Pidge would do, you know? So⌠I donât wanna say âripped offâ, but homaged. [laughs]
GT: Yeah, a-and thatâs cool. I really enjoyed it. And then in a later volume--was it volume three? Theyâre starting to blend together over just two evenings--there was the plot where she wanted to turn o--that was in volume three!--turn off the shield in the SPRAWL, the Galra shield, and she had her memories temporarily wiped. So that was another interesting twist on something you wouldnât expect. Someone who was as intelligent as she is and the worldâs greatest detective, having to figure out not only what to do, who her allies are, but uh, you know, all this while not even knowing who the heck she is.
MI: I had that idea, and I thought it was a really, really cool idea, and then I was terrified about how to pull that off. I was like⌠itâs⌠and I hope I did, I still am like, am like, âIs anyone going to understand whatâs happening?â Like, âIs this cool?â
MM: Why is she saying âwho am I?â
[laughter]
MI: And I was like, âOh, this could be very⌠I hope it works!â And so⌠Iâm glad to hear you liked it. That means a lot.
GT: Yeah, it was uber fun. And it also touched on, uh, something she said back in season 1 where Allura is trying to get Pidge to tell her, uh, the secret that Pidge is really a girl, and instead, you know, she says, âI like peanuts, donât like peanut butterâ or whatever that was, and then she says, âI sweat a lot.â [laughs] And in this issue, she sweats off half of her clues that she had written on her arms.
[laughter]
MM: Yep.
MI: Ey, you remembered! Cool! Yeah!
GT: Yeah! You guys did a great job with the continuity. Now obviously, having worked on the show, it was, you know, still fresh on the brain there, but, uh, to work in those references and the character dialogue i-is so spot-on, too. I could hear the actors, you know, reading the dialogue for every single one of the issues, it was really neat.
MM: So did you ever think what it would be like if maybe the show had a longer run, you know, than the two and a half years it was on, and that you wouldâve been able to actually take one of these comic issues that you had written, and adapt it back into an episode into the show if you still had those things rolling together like they were?
MI: Yeah, totally. Anytime you get to see stuff be, like, read by actors is fun. [laughs]
MM: Yeah. So youâre taking what was done with the motion comics and youâre taking it to the next level and youâre not only adding motion and voice and sound and all that kind of stuff to it, but the actual animation.
MI: Yeah, thatâd be cool.
GT: It would. And so I gotta ask in the, uh, in volume two whose idea was it for Alfor to be a nud? [laughs]
MI: Oh man, that had to be Tim.
[laughter]
GT: Where he takes the, uh, shaman or the healer of the--and I donât know how to pronounce this word--Davdibal, Davdibaw?
MM: It looks like âDavdabhauâ.
GT: Yeah.
MI: Iâm gonna go with âDavdabhauâ.
GT: Alright.
MI: [laughs]
GT: But the--he takes, you know, he goes into this lab, specimen lab, where Alfor had been keeping all these things heâd gathered over the-the years, and he, uh, I just love how he just calls Alfor basically a nerd, which is hilarious. I mean, Alfor, especially later, you see him as this gallant warrior, the original Paladin, and nah, heâs a nerd.
[laughter]
MM: That was when he picked up the Nomo virus, right?
GT: Uh, yes, yes.
MM: So, another thing that kinda tied into the show, you know, Coran had developed the slipperies on the show. But in the comic he develops the Nomo virus, and it actually ends up saving them in the end.
MI: Uh-huh. [laughs]
GT: Well, the slipperies had, too, right?
MM: Yeah.
MI: Y-yeah.
MM: Yeah.
MI: Yeah, he was getting around.
GT: Yeah.
MI: Moving at an incredible pace.
GT: [laughs] And he lubed up the, uh, teludav lenses or whatever. [laughs]
MI: Yeah.
GT: Yeah, that was funny.
MI: We, uh, loved that slipperies so much, which was a Josh Hamilton episode, I believe, and that was just so funny. We wanted to, you know, sort of repeat that kind of--that kind of tone again.
GT: Yeah, and I-I gotta ask. In volume three, we see some of the Coalition ships, um, and we see on one of them Matt Holt and Captain Olia, and then thereâs this Unilu who we see throughout the TV show. Uh, I think itâs a female Unilu, she seemingly only has one eye, a bandana or a heads--like an orange colo-colored, sort of head wrapping--and eventually in the show we see her as a bridge crew member on the Atlas. Does that character have a name? Does anybody behind the scenes have a name for that character? I always thought that that there was a very interesting look. I was very curious about that character.
MI: I know the character does, um, Iâm struggling to remember the name, though. Oh man. I would have to look that up for you. Iâm sure thereâs a name, and Iâm sure we had one, but Iâd have to look through, you know. One thing that happens--alright, so I donât work for, uh, DreamWorks anymore, and when I left, I had a DreamWorks email address and like a DreamWorks, uh, like, storage thing, and thatâs where all of the scripts I wrote were, and now Iâm always like, âOh, well, letâs look that up and see where that was!â and itâs like, âOh, I donât have this anymore.â [laughs]
GT: Oh, bummer!
MI: Iâm sure if I were to go, Iâm sure someone there would be nice enough to go through with me and find them again and⌠but it would definitely be troubling.
GT: Yeah.
MI: And itâs on the tip of my tongue, I know thereâs a name.
GT: Yeah, I was just curious. I-I-I remember, uh, Lauren Montgomeryâs been very kind enough to answer some of the-some of those kind of questions. Itâs just--it helps build out that universe just a little more. So, just something I just noticed in one of the panels, and I thought, âOh, I love that character, even though I know nothing about her.â
MI: Yeah, Lauren would know for sure, I believe L--that was, like, one of Laurenâs favorites. I could be wrong--
GT: Oh, okay.
MI: --you know, the other thing is, itâs been, like, two or three years since I worked on Voltron, so itâs like, you know, the memories get a little hazy over time.
GT: Oh yeah. And so how would you compare your creative freedom in writing one of these comics versus an episode? I mean, were the comics--because they have to be kind of sandwiched between episodes--were they more constrained as a result or were they less constrained because they didnât necessarily have to fit the overall story arc of the show? How would you compare and contrast that?
MI: We--it-itâs funny, because that constraint of fitting inside of, like, continuity, itâs very similar to when you write an episode to the show anyway because we have it so plotted out itâs like, you know, you know your beginning, you know your end, the whole team works on what it--what the journeyâs gonna be like to get between those spots. So thatâs, like, thatâs kinda similar. Uh, I would actually say there are very, very comparable in terms of the process because, you know, we still had to have a lot of people sign off on it, it was a lot of, like, thereâs a lot of collaboration. I had, uh, you know, Tim and I worked on it together, just like on the show, and we even had Josh, I believe, read versions of things. And, uh, it just--it-it felt very seamless as a transition. Now I will say that writing comic books was something Tim and I had never done, so in terms of, like, the formatting and thinking visually, that was totally different and I c--and it was, and it was very challenging. Like, when I write a script, I can see it in my head clearly and if I know what Iâm going for, it kinda just flows out a lot of times. Sometimes it doesnât, sometimes itâs very difficult, but itâs like, you know, I hear Pidgeâs voice and so I can, like, you know, Tab, P, Enter, line, Enter, move on. Like I know how to, like, just, like-like, fly through a script. But with, uh--and then, you know read it and rewrite it a bunch of times, et cetera. But with the comic, itâs like, so hard to think, like, âOkay, a photo needs to describe everything, and I have to describe it all in detail, and, like, and then--â It was just so--such a different mental muscle that I had to get used to. And I will say, like, honestly, like, when I went back and read the comics, like, Tim and I, when we read the first comic and we were very proud of them, and Lion Forge was so awesome to work with and so helpful. But even after all of that I was still like, âYou know, thereâs a few things that if I-if Iâd really known how this was gonna look, might have written it differently so it mightâve been a little clearerâ you know? Or, like, a visual joke couldâve planted, because it was a totally new process to me.
GT: Yeah.
MI: I mean, I still feel very much like a novice in that regard.
GT: Yeah, you were talking about having to describe things visually, with individual panels and all that. Whose-whose idea--since it was introduced in volume one but followed up in volume three, whose idea was it to depict Pidgeâs computer-like thought processes as sort of, like, a-a command prompt on the-on the panel?
MI: Yeah, I think that was actually me because I read Timâs, uh, Lance issue, and I thought and I thought that was so awesome, and I was like, âOh Iâm ripping him off.â
[laughter]
MI: And I was like, âOh, if Lance is gonna look like that,â hers has to look kinda⌠it has to be Pidge and I was thinking, you know, Pidge is sort of, like, a techie, and whenever I think âtechieâ I immediately go to The Matrix, so I ripped off Tim and The Matrix.
MM: And when you have your characters wearing specific outfits, like in the second volume Pilgrimage, Coran gets to go back and wear that, uh, fancy cape outfit--
MI: [laughs] Yeah he does.
MM: --that he wore when he was trying to get to ride Red Lion. So, do you say in the script that he has to be wearing that outfit?
MI: I believe we did call that one out specifically.
MM: Okay.
MI: Honestly, the comic books, one of the things that, you know, when you write a script you can kind of be a little more evocative sometimes. It depends on the situation, itâs always different. But overall you can be a little more, like, you donât have to fill in all the blanks on things. But with a comic book, they prefer you do. You wanna know, like, the blocking, you wanna know, like, you know, where people are situated. You can-inside the script you can put, like, comp art that you wanna use so the artist has some, like, help because theyâre basically gonna go draw--I mean, it--that same thing happens in animation in a way, somebody draws a picture of it. But in animation, thereâs like, a whole team, like, you know, and meetings, and there are storyboard artists before it even gets animated. Itâs all in motion. But like, with a comic, it is like, you are handing a script off to someone that you might not ever get to talk to, and then they have to, like, read it, and get a pretty clear idea, so the more detail you give the better. And as a very lazy person, that was hard for me.
[laughter]
MM: So you didnât get to really collaborate with digital art chefs on this?
MI: Not really. I mean, I never got to talk to any of the artists. I mean, Iâve met some people whoâve worked on the comics at cons, just itâs like, you know, and itâs always awesome to see them, itâs like âYay! You did such an awesome job!â and theyâre like, âAw, thanks!â Itâs like, yeah--but yeah, itâs like--theyâre always sweet moments, but in terms of the actual collaboration, it was more like we turned in a script and then one day we got to see the comic. Which is, you know, thatâs how it is. I know, I mean thereâs more to it than that, Iâm making it seem⌠[laughs]
MM: Uh-huh.
MI: But it-but it is, like, you know, we didnât get to, uh, to talk or-or communicate really directly with the artists.
MM: Okay.
MI: Which is, you know, thatâs-thatâs not unheard of and-and, um, you know, in writing, you know, oftentimes you write a script and itâs just, like, you know, you get to go watch it on TV and see what happened with everyone else someday.
MM: I was gonna say, that happens with some other professionals, like sometimes the voice actors, they do their thing, and if they didnât have to do an ADR session on something, they wouldnât know what was going on, and they find out something happens to their character through--for the first time watching it when everybody else watches it.
MI: Mm-hm. And crea-creating a TV show is such a collaborative effort, and it has got so many moving pieces, and it-so, you know, there can be something thatâs changed in boards, changed in, like, so many different aspects of the show where even in ADR itâs like, itâs still shot the same but the dialogue has changed, and that dialogue changes the tenor of everything. And so those moments, like, like the show is always an evolving process, and, like, luckily on Voltron, like, you know, like, I felt like every-every step of the process just got better and better. It was such a great team to be a part of.
MM: So I gotta ask you, uh, we had mentioned at the top when we introduced you that you had done some work with Fast and the Furious and you have left that since then and youâre now working on a top-secret project for Netflix. Has your position changed at all?
MI: I have, um, I have gotten a title bump from that. Thatâs one of the reasons I, uh, de-decided to-to take a new job, um, and so yeah. [laughs]
GT: Well, good for you. Congratulations! Thatâs great.
MM: Yes, congratulations on your promotion!
MI: Thank you, thank you. It was fun working on Fast, that was a great scene, and, uh, that show is gonna be so awesome. [laughs]
MM: And that comes out soon, right?
MI: No, I donât know if Iâm allowed to say what the release date is or not. I donât even know if I know the release date for sure, I ha-ha-I have something in my head, but I could be wrong about it. I know a teaser recently was released and, uh, itâs like, woo yeah.
MM: Right. Yeah, that was a pretty cool teaser.
MI: Mm-hm. I donât know if you guys know this, but Tim is, uh, the showrunner of that.
MM: Yes! Yes he is.
GT: Very cool.
MI: Yeah.
MM: We do know that. [laughs] So, if you had had the chance on this Voltron story that you had written, you know, in volume three--Absolution, right?
MI: Mm-hm.
MM: At the end, Allura basically says that, you know, the universe is safer because the information Lotor provided us, âIt seems we might be able to trust him. Itâs time to use even more of his information and finally put an end to the Galra Empire.â
MI: Mm-hm.
MM: So, if you had had a chance to go to a next issue right after that, do you think it wouldâve been something related to something that was going on in the show? Or a totally different storyline after that?
MI: Well, my thinking was the next thing that happens after. Maybe not the very very next thing, but when they go to that Glara facility in the next episode of the show.
GT: Thatâs where they were flying around in those tunnels underneath theâŚ
MI: Yeah, with the lava.
GT: Yeah, I know which one youâre talking about.
MI: âThe Prisonerâ. Yes. So, my plan was maybe there were a few extra missions that wouldâve happened, but the next episode that that would link up with would be âThe Prisonerâ and when theyâre on that mission to go in the Galra facility, thatâs information from Lotor that theyâre using again.
MM: Right, right. That was the first thing that they learned that they could trust him, because it worked out exactly the way he said it would.
MI: Mm-hm.
GT: That was really nice. I think that that one tied in most directly with the plot probably of all three of the volumes, because we see something that actually motivates Allura to have a change of heart.
MI: Yeah. I hope it worked.
GT: Yeah! It totally did. I think the comics a-are so fun in adding some side stories to the overarching plot without, uh, taking anything away from it. I think the-the generally standalone approach with the tips of the hat to whatâs going on in the main plot are-are a really nice compromise between, you know, ignoring whatâs going on, of course, with the show, which wouldâve been kind of hard to do, and uh, getting way too deeply connected to it so that someone who had only read the comic wouldnât know what was going on, right?
MI: Aw, thanks. I canât remember if the-if we pulled it off as well--er, one of the intentions we had in the second comic was, um, the second volume comics, was that the castleship is, uh, damaged. So thatâs, like, the next episode was going to be, uh, âGreen the Cubeâ, which starts with them out there trying to fix things on it. And so--
GT: Ooh.
MM: Oh, yeah.
MI: --the idea was the castleship in the-the midst of all that action. Thatâs why they were out there repairing it when the-the uh--the spore with the hidden information arrives.
MM: Cool.
GT: Very nice, love it.
MM: And I-I did notice that there was an ongoing theme with the aliens in the comics. They were very animal-like.
MI: Yeah! Weâre always looking for, like, inspiration in nature and stuff like that. One thing we did on the, uh, on the show, or one thing that I did on the show that I always liked, was I had these, like, D&D monster manuals in my office from all the different var--uh--versions of Dungeons and Dragons. And I would just, like, pull them out when I was kind of, like, bored or thinking about things, and I would just look at weird monsters in there and think, like, you know, âWhat if this monster were in space? What would that look like?â And, you know, it didnât always evolve from that, but sometimes that could start the, like, a conversation where maybe it was like, we would come to, like, a cool new unique monster from that.
MM: That is pretty cool.
GT: Yeah. Marc had mentioned that one of the giant creatures that, uh, that was encountered was a baby. A gigantic, gravity-producing baby with a much larger mother. And it--was that inspired by anything in particular, or was that just⌠awesomeness? [laughs]
MI: There mightâve been one, but I just donât remember. I do think that--you know, one of the things that me and Tim talked about many times was, like, just âcuz we have this, like, scale where we think things are big to us but if youâre a big thing, they might not seem that big to other big things, you know, and that was something we always wanted to play with. We always, like, thought that was a fun concept. And another thing that I always just like--was thinking about was, like, you know, the Paladins, you know, if youâre a human being, a hundred years is a very, very long time, but if youâre a creature that lives for a thousand years, thatâs not as long to you. Youâre a creature that lives for a million years, a hundred years is like a blink of an eye, you know?
GT: Oh, yeah.
MI: Zarkon, like, heâs been conquering for ten thousand years or whatever, you know, itâs like--so somebody whoâs been around for a million years, thatâs like, âYeah, that new kid on the block, Zarkon.â [laughs]
GT: Yeah, thatâs a good point, a-and I think Kythylian Mu from volume one--that character that Coran had known and pretended as though Coran owed all that gambling debt to--he had been around for thousands of years, too, which was really cool.
MI: Right. Yeah.
MM: Thereâs not a good chance of running into somebody that you owe a debt to ten thousand years later where they can actually add the interest to your debt.
MI: No, that would be very, very expensive.
MM: So now you owe him a Yalexian pearl.
MI: Yeah, and heâs gonna get it.
GT: So one of my favorite creatures that you guys came up with was, uh, Gantomor, the ancient Davdabhau--Iâm trying to get that pronunciation--who protected the sacred grounds and was-and challenged Keith in the, uh, training deck of the Castle of Lions, and then challenged Voltron, and then challenged Coranâs sneeze.
[laughter]
GT: And the-the idea that this creature could transform itself to match its opponent was a really cool thing, was-was that inspired by anything in particular, or was it j-just⌠where did this come from?
MI: I donât remember. I think that that was based on just weird conversations Tim and I would have about, you know, like, uh, the idea of like, what would be, like, a fun thing to fight? And itâs, you know, thatâs kind of like a, I feel like a fantasy or sci-fi trope of, like, you know, thereâs the thing that can match your power, so, like, having to beat the thing that can beat you. I think we even kind of have that, well, sort of, to a degree, in the ep-in the issue where Pidge has to fight her friends, you know, and itâs always like, âHow do you beat these scenarios?â So we would try and lock ourselves creatively into a corner and then try and figure out if there was any way we could solve it.
GT: Yeah, thatâs really cool.
MM: Plus that scene, okay, y-you have to suspend yo-your thoughts about, you know, can people survive in space for a little while because Coran comes flying in on a kotka, right? One of these huge things with wings and he--[laughs]--heâs wearing that uniform that we had mentioned earlier, but itâs definitely not a space suit, per se, and of course heâs got this virus that he-he needs to, like, sneeze on-on this monster in order to expose him to the virus.
MI: Mm-hm.
MM: So, weâre sort of like, âOkay, Coranâs going through space with no-no spacesuit on, okay. Iâm okay with that.â
MI: Heâs also, you know, heâs an Altean. Theyâre pretty strong creatures.
MM: Yeah. [laughs]
GT: I was about to ask you that. Is-is his ability to breathe, sneeze, and talk in the vacuum of space an ability thatâs unique to Coran or or is this something that a-all Alteans have?
MI: I am not--I donât have high enough rank to answer that question.
[laughter]
MI: I mean, I-I think that thereâs a little bit of maybe just, you know, whimsical magic happening there.
[laughter]
GT: Thereâs nothing wrong with that. I was just asking. [laughs]
MI: Tardigrades can move in space. The little water bears, you know what Iâm talking about?
MM: Yeah.
MI: The inspirations for the, uh, âArk of Taujeerâ.
MM: The Taujeerians!
MI: Yeah, uh, the tardigrades.
MM: Cool.
MI: The water bears. I donât know if youâve ever looked at those things, but th-theyâre really weird-looking, but they can live in space.
GT: Yeah. And uh, yeah, the Alteans are great explorers, Allura said so herself, so, uh, talking in space in undoubtedly a very, very uni-unique gift to have.
MI: I donât know if weâve ever talked about this before, but one thing that I always thought was funny that is, um, early in the show they fight that, uh, training droid.
GT: Yeah.
MI: And Allura says, âThis is fit for an Altean child!â
GT: Oh, yeah.
MI: âThis is fit for an Altean child.â And it seems like sheâs making a dig at them, but then you find out later sheâs super strong. [laughs] And itâs like, âOh! Maybe that was set for an Altean child.â
GT: Yeah, thatâs a good point.
MM: That is a good point. Maybe she wasnât digging them at the time.
[laughter]
MI: Well, maybe digging them, but digging them with facts.
MM: Yeah.
GT: Yeah. Facts that they would not yet know, yeah.
MM: Back then we were questioning as to whether or not Allura was actually controlling that-that droid at the time,
MI: Oh, interesting.
MM: Yeah.
GT: The way they staged that where the droid just collapses and Allura is right behind it, it does-it does sort of, at first glance, y-you kind of think, âHm, yeah. Was she manipulating that thing or did she just happen to be standing there?â [laughs]
MM: We kind of thought she was the one fighting them, almost.
MI: Maybe she was.
[laughter]
MM:I loved it when they went out in the lions for the first time a-and she-sheâs, like, throwing all the Castle at them, you know, like, all th-the weapons that the Castle can-can shoot. Sheâs firing them.
MI: Sheâs being so positive.
[laughter]
GT: S-so now that you have, uh, working with Tim and then of course working solo, fifteen comic books under your belt, have you thought any more about writing comics for any other property or maybe going independent? What-what are your thoughts about that medium?
MI: I would love to write more comics some day, and I-and I really want to, but right now Iâm a little busy and Iâm a little stretched thin. And I also, it just has to be the right one, but I would love to do it again. Itâs a really fun experience, especially, like, you know, the company Lion Forge was so great and they were so great to work with, everyone over there is so nice. Itâs a really positive company and so, like, maybe if-if I could find something with them someday tha-that that could be really fun, but, you know.
MM: Did you hear about their merger with Oni Press?
MI: Oh! No, I didnât.
MM: Yeah.
MI: When did that happen?
MM: That was just recently.
MI: Oh.
MM: Apparently they had been either acquired or merged with Oni Press.
MI: Huh. Cool.
MM: Yeah.
MI: Well, I hope, that just makes them even more powerful and awesome.
MM: Yeah.
GT: [laughs] These comics, re-reading them was just a blast. I remember enjoying each of the volumes as they came out and, uh, it was just a lot of fun to revisit them. One--when I first read the first two volumes, I did them through, you know, print, but when volume three came out, I tried at first to buy an e-comic, that was my first ever experience with that, and I donât know that I--maybe Iâm too old-school--but I really, I went ahead and bought the print versions later a-and re-read them that way. Are you into e-comics at all, or do you prefer paper, or⌠what are your thoughts on all that?
MI: I go back and forth. I-I donât know if you did the guided comic experience, but if you have an iPad and you do the guided comic experience where, like, it moves between panels and itâs curated really well--
MM: Yeah.
MI: --that can be such an awesome way to experience a comic. Like, I use Comixology, I love it, and I have don-I have done that before, but thereâs just nothing that beats going into a comic book shop, talking with the guy that works there, having the paper comic, going home, reading it. I said guy, it could be, you know, any--girl as well, I know for a long time I used to go to Meltdown Comics. There was a really sweet lady that worked there tha-that gave just awesome recommendations. She recommended the comic book Two to me, which I loved, then you go home, you read it, you come back and youâre like, âThank you for the recommendationâ. And itâs just, you know, itâs such a great experience, like, I, I-I donât know, I could never completely give that up. But, that being said, as I said, there can be some really fun motion comics to read, too.
MM: Yeah, I have a subscription to the DC Universe and they have a comic reader in that that you can watch on TV.
GT: Really?
MM: Oh, yeah. Itâs great, and itâs, like, the guided comic, like you said, it goes from panel to panel. You can do it either way, you can do the guided or you can do the regular where you see the whole page at a time.
GT: Thatâs amazing.
MM: Yeah.
MI: That is awesome. I didnât know about that.
MM: And theyâve got the whole library of, like, twenty thousand DC comics that are in there.
MI: Wow.
GT: Huh.
MI: Wow. You know, I, at first, was so hesitant to use digital comics, and I was like, âYou know, Iâm old-schoolâ and I had tried that guided comic experience, and for whatever reason, whatever comic I use, I didnât really like it as much. I was like, âNo, no, no, you should have the page,â you know? And then later on I had a friend tell me, like, âNo, no, there are some really cool ones out there,â and I was like, âOkay,â and he recommended one to me--now I canât even remember--but I went through and did it again and was like, âOh, oh! This is awesome! Okay.â
MM: Yeah.
GT: Thatâs cool.
MM: Thatâs pretty cool.
GT: I wonder if it depends on--I mean, di-di--I wonder if they have to manually stage each of those comics, itâs guided so that it guides you appropriately, you know? In other words, is there a human being involved in taking a comic thatâs completed and making that experience the best that it can be, or is it something they can fully automate? In which case, you know, one person might do a better job giving you that guided experience versus another, you know?
MM: Yeah.
MI: There has to be a human being that does it, you know, because it moves so oftentimes it moves from, like, like face to face with speech bubble to other face. And sometimes it, like, you know, i-into a-and then, like, of--it lets the panel build sometimes in certain ways, and sometimes it gives you the whole panel because it, like, you want all this information at once and you donât want to overmove the, the i-image around, you know. A-and then sometimes, like, you want that splash page when that comic tends to be, like, âWoah!â you know? Like, itâs--thereâs no way to-I think that could happen without someone, like, being involved in that.
MM: Right, and then sometimes thereâs a lot of information in that speech bubble that takes a while to read, and then other times itâs just, like, one word, and sometimes th-that word is like a shout or something like that and itâs written in big letters and you wanna emphasize it by bringing it into the panel real quick.
MI: Yeah.
MM: You know, or something like that.
MI: Itâs funny, itâs not--itâs just so interesting to me how thereâs always so many people involved in creative endeavors, like, you know, if you wanna--when youâre watching a TV show, the amount of people that were involved in that, that worked so hard on that, itâs truly impressive to me. I mean thatâs one of the reasons why at the end thereâs all those credits, you know?
MM: Mm-hm.
MI: But similarly in comic, you know, thereâs artists that work on it, thereâs inkers, thereâs colorists, sometimes thatâs all the same person, sometimes not, you know, thereâs letterers, thereâs, like, itâs--and then, you know, for even to the level of, like, thereâs probably somebody that helps curate that motion comic experience. Itâs very cool, I think, to, you know. Thereâs a-thereâs a--as a writer, thereâs always a part of me that thinks, like, âYou know, one of these days Iâm gonna write a novel and itâll be just, like, my thing, itâll be my book.â And itâs like, yeah. Sometimes I think, yeah, that does sound really fun, but also, like, itâs really fun to work with other people. Itâs really fun to see sometimes, like, you have an idea and it might come out different than you expected, but it be even better. It might have been plussed by someone else, you know?
GT: Thatâs a great point.
MM: The whole is better than the sum of the parts.
MI: Yes. Which, I mean is, I think, apropo when talking about Voltron.
GT: No doubt.
MM: Yes.
[laughter]
MM: We are always stronger together.
MI: Right.
MM: So, one thing I wanted to do before you leave, Mitch, is I wanted to thank you for all these years where youâve been signing comics for us, an-and you and Tim and everything, and then providing these signed comics for prizes as, you know, for our listeners of the podcast, so I wanna-I wanna thank you for doing all that over the last few years.
MI: Oh, itâs been my pleasure. I should be thanking you. Thank you for all the support, youâre such a great person, youâre such a great fan. Both of you, I-I--it means a lot to me that you guys, you know, uh, like this stuff, you know. We work really hard on it, so when somebody appreciates it that means the world to me.
MM: Oh, yeah. Itâs not hard to appreciate it all because you did such a good job.
MI: Aw.
GT: Absolutely.
MI: Keep going.
[laughter]
GT: Well, as soon as we learn about this top-secret project, a-and enjoy that and enjoy Fast and the Furious when it comes out, we will have more to say. Even more to say than we already have. [laughs]
MM: Right.
MI: Yay!
GT: [laughs]
MM: So, we will be watching your career with much interest.
MI: Thank you.
GT: Alright, Emperor Palpatine.
[laughter]
MM: We also look forward to the day when Monsters and Mana has its own comics line.
[laughter]
MI: You know, I-Iâm not sure thatâll happen, but maybe, you know, as time goes on, Iâll find the time to do fanfiction for it or something. As long as DreamWorks doesnât sue me. [laughs]
MM: Okay.
GT: Until then, keep the faith, right?
MI: Right. I canât believe I got to do that episode at all, that was such a pleasure. So, you know, l-letâs focus on the good we have. [laughs]
MM: Thatâs right.
GT: Thatâs right.
MM: Thatâs right. Can--I canât believe they paid me to do something that was so fun.
MI: Iâm--thatâs how I felt, I mean, I was like, every day, finish my stuff, then I got to sneak in little things that were, like, names of people that I play D&D with, their characters, and like, little inside jokes from, you know, people I played D&D with for ten years, so that was, like, tha--I mean, pretty much from the second I was told I got to write a D&D episode until now, whenever I think about it I have just a big smile. Iâm really, really grateful for that.
MM: Nice.
GT: Yeah, so cool.
MM: Awesome. So thank you very much once again for joining us on Letâs Voltron, the Official Voltron Podcast.
MI: Thank you.
[mechanical lion roar]
[outro music: VLD theme]
MM: Well, I have to tell ya, I talked to Mitch Iverson so many times in the past few years, but i-it felt a little bit bittersweet this time, I think. Knowing that we might not get a chance to talk to him again without another Voltron thing.
GT: Yeah? I mean, I think the same is true for a lot of the guests that weâve had on i-in recent months. You know, Voltron: Legendary Defender is done. I mean, itâs-itâs not dead as long as we remember it and enjoy it, continue to watch it, and share the stuff that we like with our friends and family and all that good stuff. It lives on just as the original show and other iterations have. But yeah, it is a little bittersweet, isnât it?
MM: Yeah, but I mean there were so many great episodes in there, and of course we talked a lot about âMonsters and Manaâ because it was one of Mitchâs favorites to write. You know, thatâd be like âSpace Mallâ--
GT: âCrystal Venomâ.
MM: --âCrystal Venomâ, âReunionâ--
GT: âThe Legend Begins.â
MM: Right. All these great episodes that we loved from the show and everything, they each had a writer and Mitchâs favorite was âMonsters and Manaâ and I know thereâs a lot of fans out there who had said, you know, we could just do a Monsters and Mana, like, type of show and we would love to see that.
GT: Yeah, a-and you know, people were saying the same thing about the Blade of Marmora, maybe some spinoff novels or tie-in novels or whatever. Yeah, I mean thereâs so much richness and variety in the Voltron: Legendary Defender universe that yeah, I mean thereâs so much potential. But, uh, I guess at this point a lot of thatâs up in the hands of fans to maybe pick up with their own fanfiction and if they havenât already written a lot of that crazy stuff.
MM: âI wanna be a Paladin again.â
GT: Ah, there you go. Yeah. A-and I recall y-youâre kind of fond of the Black Lion, right?
MM: Yeah. Yeah. Always bet on Black.
GT: Ye-yeah, Iâve always been fond of the Yellow fellow, as, uh, Hunk called it in Voltron Force. Yeah. Old Yellow. [laughs]
MM: I thought that was pretty funny that, uh, there was actually a line from the comic where Hunk mentions the fact that, âI-I donât want to tell everybody out loud, but I may have wet myself,â and Lance says, âWell, you do fly the Yellow Lion.â
GT: [laughs] Yes, I do love that.
[laughter]
MM: And it reminded me of Monty Python and the Holy Grail. âIâm so scared I soiled my armor!â
GT: [laughs] Yeah, I remember.
MM: And then later on, âI soiled my armor again!â
GT: [laughs]
MM: Yeah.
GT: Yeah. Interestingly, Lance in the comic, and, uh, of course, none of the characters in âMonsters and Manaâ, none of them encountered the knights who say Ni!
[laguther]
MM: No. No. Hunk, though, he had a couple of the Davdabhau that had wanted to marry him.
GT: Yeah, he was a popular guy for a while there.
MM: And at one point, he actually says to them, âWell, I donât think I can marry either one of you, and itâs mostly because, well, number one you havenât met my mom. An-and there is this rock girl.â
GT: That was really interesting, wasnât it? That he actually flat-out says it.
MM: Yeah. That was great.
GT: Yep. [sighs] I so love Hunk, I truly do. And apparently he had a pappy at some point named Herschel.
MM: Thatâs right! I was wondering where Herschel came from and I was thinking to myself, the only Herschel I can think of, there was a character from The Walking Dead that was named Herschel.
GT: Yes, I remember there--isnât there an astronomer named Herschel, too?
MM: Yeah. I was trying to wonder where Herschel came from, but, I guess we couldâve asked Mitch, huh?
GT: Yeah, where the writers came up with it. Of course in the fiction, Hunk says it was, uh, one of his pappies from the past. A apparently departed pappy, but yeah! Yeah, there are so many more questions we could have asked Mitch, but thereâs only so many, uh, only so many minutes we can do these podcasts and, uh, you know, maybe, maybe some things are best left as mysteries.
MM: Well, you know, we do have to give a proper review to these comics, right?
GT: Yeah, thatâs true.
MM: So, why donât we get together in our next episode and talk about these comics a little bit more in detail?
GT: Yeah. Weâre gonna dive into all of them, arenât we?
MM: Yeah, we are.
GT: Yeah. For our listeners who arenât into the comics, donât worry, there wonât be fifteen podcasts, one per comic. There wonât be three, one per volume. Weâre gonna-weâre gonna cram âem all into one, and, uh, itâs going to be a lot of fun. Uh, you know, th-the comics are definitely worth checking out. I know that, uh, thereâs some who, you know, who kind of dismissed them outright, but, uh, I hope that, uh, people will give them a look now. They really are fun. You can get them as e-comics on favorite places like Comixology, or you can still find them at, uh, favorite online vendors, or maybe even in some local comic shops.
MM: And you may still even find them on the Voltron store, or Amazon, or many other places that have comic books.
GT: Yep. Yep, yep, comics are fun, and so are the, uh, these Voltron ones, as well.
MM: So, we think we set it up really good with the Mitch interview.
GT: Yeah.
MM: So, thank you Mitch Iverson for joining us on Letâs Voltron, the Official Voltron Podcast, and weâll get right into the comics next week.
GT: Alright.
MM: We wanna thank you all for joining us on Letâs Voltron. Donât forget to visit us on Twitter at @LetsVoltron. Weâre also on Instagram at @letsvoltron. We are also on YouTube, the Letâs Voltron YouTube channel. And we also have a Letâs Voltron store on TeePublic. Weâre also on Facebook. We also have a skill on Alexa where you can just say, âAlexa, open Letâs Voltron,â and you get a cute little quote that is, uh, one of up to a hundred quotes that are possible that you will get.
GT: Awesome, awesome.
MM: And of course you can listen to our podcast on many different places like Google Play, Spotify, Apple Podcasts, also Podbean, Stitcher, and of course on Alexa. You can also say, âAlexa, play Letâs Voltron, the Official Voltron Podcast,â and you can listen to it right on Alexa.
GT: Or, of course, go to letsvoltron.com
MM: Thatâs our favorite place. Letsvoltron.com
GT: Yeah, I can remember that one. [laughs]
MM: Because thatâs how you get to all of our other things, like we just mentioned.
GT: Thatâs right. We are all over the place.
MM: So, thank you for joining us once again, and weâll see you all next time on--
He saved her there, and from that- that's where the relationship started...We never, like, play it as a life debt but...it's kinda like, one for one 'you did something for me I did something for you.' That's the way we've been trying to play it.
Captain Olia is one of the more intriguing guest characters in the fourth season of Voltron Legendary Defender.
In an interview with Marc Morrell and myself for an upcoming episode of Letâs Voltron: The Official Voltron Podcast, to be released on February 7, Lauren mentioned that she had developed a âhead canonâ backstory for Olia, and that sheâd tell the backstory if people were interested.
Afterward I reached out to Lauren and asked her if she would share Oliaâs backstory with LionsAndPilotsAndBots.com â and she did! Keep in mind that this story is Lauren Montgomeryâs âhead canonâ and is technically not part of the canon as defined in actual episodes of the program. (The italicized statements below are direct quotations from Lauren Montgomery, and the screen caps were made by yours truly.)
In one of the final episodes of last season, you can see in a shot of Olia piloting that she has some photos taped to the side of her console.
In those photos there is a picture of Olia and her eldest son. He looks to be about the human equivalent of 15.
There is a picture of Oliaâs younger son on a playground. He looks to be about 10.
There is also another picture of 2 adults. On[e] male, one female. The male is Oliaâs brother, and the female is the sister of Oliaâs late husband.
The pictures were all taken by her late husband which is why you donât see him in any of the photos. But he looks a lot like his sister and his older son.
Highlights from the SDCC Letâs Voltron Interview with Bex Taylor-Klaus and Jeremy Shada
Interviewer pointing out Bexâs pins: âI see youâre rockinâ the Han Cholo.â
BTK: âI am, Iâm going for it today.â
JS: âI havenât pulled mine out yet, but I do have them, theyâre nestled safely in my pocket.â
BTK: âLook, youâre just salty about Lotura.â
JS: âThatâs true, Iâm salty thereâs a pin with Lotor and Allura and IâM NOT ON IT!â
BTK: *Cracks up*
Bex does fingers guns
Theyâre releasing 13 episodes (which is also Bexâs favorite number)
What they like best about the new season
JS: âI think itâs fun to have stuff stripped back a little bit cause weâve lost the castle ship, itâs just everybody crammed into these five lions for a little while having to kind of deal with each other because of close proximity and itâs gonna be a hard, not easy, road back to Earth.â
BTK: âWeâve accumulated so many more characters, like last time we saw the characters split off it was very different. Still cramped quarters but fewer people.â
JS: âSo now I think itâs cool it gets very intimate for a little while which is nice, I think it will not slow down because a lot still happens but youâll get kind of intimate for a while before they get back to Earth and a lot happens still.â
BTK: âTheyâve got some time as we learn from the first episode, thereâs some time that- that- itâs gonna take a while to get back home.â
JS: âTheyâre a ways away. So, you know. Ways away.â
BTK: âItâs gonna take pheobs.â (Months??)
Interviewer: âI wanna get your reaction to Adam and Shiro and what that means to you, Bex.â
BTK (flipping out adorably): âIt means the world to me, weâve been sitting on this for years, even, and itâs just- it means the world to me and I know it means the world to so many fans out there to have like canonical representation of the buff leader, it has a canonically gay relationship-â
JS: âSilver fox. White hair, wow. Look at that white hair though. Itâs pretty awesome every time like that just looks cool.â
BTK: âAnd so now I can actually say âwhatâs with the silver hairâ Iâm like âheâs gay, he has to look amazing.ââ
JS: âPeople ask you stuff about characters all the time so for us itâs like âughh.â Itâs just nice to have it out there- itâs so hard to not talk about things that weâve probably recorded like a while ago and people keep asking and asking and asking. (jokingly) Just watch the show, just wait! Just watch it, please!â
BTK: âBut stuff like this is so exciting, especially to me as a queer person in media thatâs seeing representation happening more and more often in kids shows. Iâm exploding with happiness right now.â
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