[Commissioned by @annotaremonstrorum​, based on a Castlevania monster. A fairly obscure one, too. Despite being a monster girl, and the internet loves monster girls, there’s exactly eight pieces of fanart I was able to find of Lerajie. The name comes from Leraie, one of the Goetic demons, who is said to be a hunter dressed in green, an excellent archer, and able to create festering wounds. I went with a monstrous humanoid rather than a fiend here, because the design doesn’t suggest any of the typical Paizo fiend types, but I wanted to keep them tied to the lower planes through flavor text.]
Lerajie
CR 8 NE Monstrous Humanoid
This lean, leggy humanoid has pointed ears and green skin covered in small scales. Their feet are oversized and end in reptilian talons. They carry a finely crafted gun.
Lerajies are members of an engineered species, created by a now dead Horseman of War to be snipers and scouts. They are creatures of the Material Plane, but their home world is unknown, and they have been credited with introducing firearms to a number of planets that they have expanded to. Lerajies are trained to clean, assemble and wield guns from childhood, and each one is a deadly marksman.
A lerajie prefers to attack from hiding, sniping in the hopes of taking out a foe before it can close the distance or even find them. They can climb sheer surfaces or even hang upside-down from ceilings, and prefer inaccessible perches from which to take their shots. It can cause bullets to ricochet, turning a miss into a hit, and creatures struck by their bullets can develop debilitating or deadly diseases from infected wounds. If cornered, a lerajie will fight in melee with a simple weapon or their large back claws, but they would prefer to reposition themselves and continue the battle at range. Although they are cruel, most lerajies are not stupid, and will flee or surrender if they are beaten.
Lerajies are often religious, with most of them serving one of the Four Horsemen. Others branch out to various archfiends of war, death, technology, and the intersection of all three. They are tall and lean, standing more than six feet tall but rarely topping 150 pounds. Most have somewhat androgynous features from a human perspective. Their lifespans are equivalent to those of dwarves.
Lerajie            CR 8
XP 4,800
NE Medium monstrous humanoid
Init +5; Senses darkvision 60 ft., low-light vision, Perception +11
Defense
AC 21, touch 15, flat-footed 21 (+5 Dex, +4 natural, +2 armor)
hp 93 (11d10+33)
Fort +6, Ref +12, Will +9
Defensive Abilities uncanny dodge
Offense
Speed 30 ft., climb 30 ft.
Melee 2 talons +12 (1d6+1) or heavy mace +12/+7/+2 (1d8+1), 2 talons +7 (1d6)
Ranged masterwork musket +17 (1d12+5/x4)
Special Attacks festering shot, ricochet
Statistics
Str 13, Dex 20, Con 17, Int 13, Wis 14, Cha 16
Base Atk +11; CMB +11; CMD 26
Feats Deadly Aim, Exotic Weapon Proficiency (firearms) (B), Far Shot, Gunsmithing (B), Point Blank Shot, Precise Shot, Rapid Reload (musket), Vital Strike
Skills Acrobatics +17, Climb +26, Craft (guns) +10, Heal +10, Perception +11, Sense Motive +10, Stealth +15, Survival +11; Racial Modifiers +4 Acrobatics
Languages Abyssal, Common, Infernal
SQ expert climber, gun training, stealthy sniper
Ecology
Environment warm and temperate hills
Organization solitary or patrol (2-6)
Treasure double standard (masterwork musket, 20 bullets, powder horn, 10 alchemical paper cartridges, heavy mace, masterwork leather armor, other treasure)
Special Abilities
Expert Climber (Ex) A lerajie can climb sheer surfaces and upside-down using only their feet. This functions as a non-magical version of spider climb, and doubles the usual bonus on Climb checks for having a climb speed to +16. A lerajie cannot make talon attacks while climbing in this fashion.
Festering Shot (Su) Three times per day as a swift action, a lerajie can cause a creature it has just hit with a firearm attack to succeed a DC 18 Fortitude save or suffer the effects of a contagion spell. The save DC is Charisma based.
Gun Training (Ex) A lerajie gains Exotic Weapon Proficiency (firearms) and Gunsmithing as bonus feats. In addition, it can add its Dexterity bonus to damage to attacks made with a single type of firearm.
Ricochet (Su) If a lerajie misses with a firearm attack, it can bounce the bullet in such a way that it strikes another creature. The lerajie makes another attack roll, at a -5 penalty, against a second target within the range increment of that firearm. If it succeeds on this second attack, it deals normal damage. If it fails, it may not ricochet the same shot again. A lerajie can use this ability a number of times a day equal to its Dexterity modifier (5/day for the average specimen).
Stealthy Sniper (Ex) A lerajie only takes a -10 penalty when using the Stealth skill to shoot from hiding.
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Attributions: Silver, Jasmine, Lemon Peel, Rosemary, Plantain, Bay Leaves
Enn: “Caymen Vefa Leraje.” “Liftoach Pandemonium, Et Germinet Leraie.”
Lerajie is a Day Demon and rules 30 legions of spirits
Goddess of love and pleasure. She has the ability to attract others as well as drive them away.
She causes contests and battles and can cause wounds to become infected [physically and emotionally] and prevent them from healing. Wounds made during battle, esp arrow wounds, will putrefy. Words said during arguments will hurt even more and emotions won’t heal.
Love and war. She can break up love affairs or marriages, or bring people together. Causes the eruption of violence, battles. She provokes confrontation and keeps problems from reaching resolution. She can also help you reconcile differences and deal with difficult people.
Leraje also controls the winds and the climate and can teach the summoner about meteorology and weather forecasting.
She helps w tarot, astral projection, self-transformation, and finding lost items.
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#Lerajie Lerajie is one of the 72 Spirits of Solomon. He can cause battles, and make archery wounds to become gangrenous. Lerajie appears as an archer dressed in green, and carrying a bow and quiver of arrows.