Gosh I love this pirate bun, it's too bad there isn't much content for Lapino out there ;w;

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Gosh I love this pirate bun, it's too bad there isn't much content for Lapino out there ;w;

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Stories: Path of Destinies, a game about a disabled disaster bisexual fox sky pirate who only wishes to be someone's hero, his white rabbit conman friend that might be evil, his suave evil cat general witch princess ex-girlfriend that might still want to peg him, the evil god stuck in a stone that really wants to commit genocide, and all the ways the Pirate has to painfully die like a Idiot before he can get his happy ending and run away with his reformed evil cat girlfriend and his skyship.
Stories: The Path of Destinies.
Since I'm trying to be more about gaming in general, figured I'd do my thoughts on a game I played a while ago called Stories: The Path of Destinies.
It's very fun in terms of gameplay, unlocking new skills and progressing through the trees. Even crafting multiple different swords with different abilities.
The story itself is nice, the storybook art style is pretty pleasing. The voice acting is well done, though there's hardly more than one voice. Yes there's a bit of secondhand embarrassment from a few of the quotes but still well done. I found the story enjoyable through to each ending. Honestly I want more of this game.
Let's talk character design now. I absolutely love it, the protag: Reynardo is a lovable idipt and an absolute bicon.
Some of my favorite character design is of fox characters, and that doesn't change here. You'll see a lot of them on this blog.
There's also two other characters, Zenobia and Lapino both which I adore.
Zenobia is the typical cat lady, with magical party and the main love interest for Reynardo. She's cocky and confident. Both great qualities to have.
Though it would be nice if she had some pants, I dont have many complaints with her.
Lastly there's Lapino. God I love Lapino. He's great. He's a rabbit and an old friend of Reynardo. I wish he had better endings but you cant really get everything, so I'm not too too mad.
He looks badass yeah but he's more of the 'rogue' type character. A great personality as well.
Spoilers under below (I don't know how to break posts on mobile)
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It honestly sucks that Lapino doesn't get an option for a good ending. There's no way to turn him good, even though I'd love to see Lapino, Reynardo, and Zenobia in a poly relationship.
local fox is a complete idiot
He's getting ready to play cards with his "favorite" deck

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💥 Iridescia 💥
Revamped Iridescia ! That’s a lot more like her !...
Here's my piece for #inktober2017 day #3! It's Lapino from a neat little game called Stories: the path of Destinies!
Stories: The Path of Destinies
Developer: Spearhead Games Publisher: Spearhead Games Rrp: £10.99 (Steam), £12.09 (Gog.com), £12.49 (Humblebundle) Released: 12th April 2016 Available on: Steam, Gog.com and Humblebundle Played Using: A Xbox 360 Control Pad How many times have you done this? You can't remember any more, it all just seems to flow into one. Maybe this time it'll work? You'll just not do what you did last time or maybe you'll say something differently... SOMETHING has to work! What's the point in reliving this over and over if you can't change anything? Every so often a game comes along with a mechanic that you swear has been done but no matter how hard you think or search no answers come. Stories: Path of Destinies is one of those games, its a hack and slash game with a good dose of choose your own adventure thrown in. You play as Reyardo, he's a fox in a world of anthropomorphised animals. Once he was a pirate but he decided to pack that life in and retire, that is until civil war came to his doorstep.
As the title suggests this is a game of many stories. Actually in a way its more like its a single story that contains a lot of other stories within it, they just all happen to have one focal point in common, Reynardo. With each story you complete you learn something new about the characters (including Reynardo), the world and the events that have lead to the very adventure you are on. You also receive a reward, usually something like crafting materials (more on that later) but occasionally you'll receive a free level. These stories typically take approximately an hour to complete each but that does speed up a bit once you get to higher levels and unlock more abilities. Once a story is completed the world resets to just after the opening tutorial although this time with all your skills, equipment and resources intact. There are four 'truths' to uncover. These truths are important facts that Reynardo must know in order to break the cycle of restarting over and over. Once you've got all the truths unlocked you can attempt to go for the absolute end game. Each truth that's uncovered also unlocks a new tier of skills that Reynardo to use.
The first time you wander through the world you'll likely come across large glowing gates that, on matter what you do, you can't open. These are known as hero gates and to get past them you need to create the special 'hero' swords that unlock them. Thankfully that is a fairly easy task as the material you need will be easily found as you continue to play and the workbenches required to forge these swords are pretty plentiful. The swords are more than just keys of course, They all come with special abilities and can also be upgraded making those abilities more potent. Workbenches have a second purpose in that you can use gems to give Reynardo passive abilities. You can equip up to three different gems at once and they grow more potent as they are upgraded. This is done automatically once you find another gem of the same type.
As you play there is a narrator who will occasionally comment on your actions in-game. This is cute and its done reasonably well. But in this regard Bastion still holds the title of best narration (for me anyway), although this narrator is funnier. At last, we come to the combat. It's somewhat basic, being that there's only one button for attacking which is [X]. However as you unlock more abilities you find that certain equipment and skills come in useful such as the hook and the dash which makes the fighting a bit more varied. The game uses an Arkham style of combat where you build up a combo and do greater damage as you do so. And like every other game that does the Arkham style of combat your enemies will give you an indicator that they're about to attack. However, unlike Batman: Arkham Knight, Remember Me and so many others you can and will be attacked by more than one enemy at a time, and you can't block both of them, not at the same time anyway. In the early game this feels... unfair, to say the least, but once you have more skills, like the dash, you can avoid this situation fairly easily. As enemies are defeated in combat Reynardo will gain experience (and the better you perform in combat the more experience there is to be gained) and in turn increase in level. Each level grants a skill point which is used to unlock/upgrade your skills at altars found in the world. As was mentioned before some skills stay locked off until you have discovered a set number of truths.
If I do have a complaint about this game, and I know its kind of the main mechanic, is that it can become quite tiresome repeating the same few levels over and over. It wouldn't be so bad if the combat were a bit more fluid feeling. Also while you can skip the cut-scenes which does remove a large chunk of the repetitiveness it still becomes tedious, especially as you can't just skip to the part of the story you wish to do differently from last time. I have to give this a thumbs up, its something of a flawed gem, enjoyable but with a few small parts that hold it back from being something great. I heartily recommend this game to anyone who would a hack and slash and a decent set of stories. If this appeals to you perhaps try; Hand of Fate Fable: The Lost Chapters Bastion