kyosmash replied to your post : You can always use the fitness4all mod from MATY...
Wait, whatâs up with noeatcrap?
Oh, gosh, nothing terrible. Sorry, didnât mean to alarm anyone. :)Â
I just wanted a mod that would stop Sims from eating when they're full, to use in one of my neighborhoods where everyone was always fat because everyone grows their own food. But I wanted the same "rules" for all Sims. Noeatcrap makes it so that lazy Sims will still eat until everything on their plate is gone while everyone else will stop eating when they're full. Thus, lazy Sims ended up being the only fat ones. I don't like the insinuation that fat people are lazy and gluttonous while everyone else isn't because that's just not true. (I mean, Iâm very underweight and I eat like a frigginâ pig. Metabolic/Digestive dysfunction is like that.) There are plenty of fat people who are active and watch what they eat. So, this is an example of Pes's "awesomeness" that I rather violently disagree with and don't want in my game.Â
Plus, the mod stops Sims from...Well, eating crap -- as in, spoiled food -- and I'm perfectly fine with my gross, slobby Sims doing that, so I don't want to nuke that. AND it makes Sims eat meals without talking to each other much, which I also don't want. (And yes, I know there is a mod that makes it so that sparkly food isn't extra-filling, but I don't want that, either. I want there to be significant benefits of growing your own food and eating healthy food. I just want the food to go farther -- two meals out of every plate instead of one, basically -- but that can't happen unless I monitor and manually stop Sims from eating when they're full after eating half a plate, and I'm just not that much of a micromanager.)
So tl;dr, there's nothing terrible about noeatcrap. It just does a lot of stuff that I don't want while containing one little thing that I DO want but that A) is flawed, IMO and B) so far as I know, doesn't exist separately anywhere. I wish I could separate out and fix the behavior I want from everything else, but that's BHAV modding, and that is currently beyond me. So, instead, I just whine and curse Pes's tendency to make mods that do too much with one mod. :)
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Sorry if this gets incoherent. :) We went on a hiking day-trip with a group of friends today, and Iâm pretty wiped out. Just wanted to get Tumblr communication done before I totally crash because otherwise, I get way behind and never get out of the hole. :)
First of all, Iâm very happy that people liked the skies I shared! I did work hard on some of them, and Iâm so happy to see them in peopleâs games. Thank you all for all the âthank yous.â ;) And I look forward to making more, too. I think the rotating ones are going to come out well. :)
And now for more specific replies for @nerianasims, @quill-of-thoth, @kyosmash, @strangetomato, @elfpuddle, @eulaliasims, @lilsisterg, @holleyberry, @littleblondesim, and @penig...
nerianasims replied to your post âkyosmash replied to your post : You can always use the fitness4all mod...â
I 100% get what you're saying, but I feel like the game itself is largely at fault in this one case. It's a mess when it comes to weight. To deal, I look at the "lazy/active" node as "slow/fast metabolism." Unfortunately, the way the game is programmed, the only way to have chubby Sims organically is to have them eat "too much" (which ugh, I gain fat when I don't eat enough.) So I have noeatcrap for that. And because seeing Sims eat spoiled food makes me feel sick.
Yes, itâs true that game mechanics are partly to blame. And really, the âeat too much, get fatâ thing IS a reflection of real life. That is actually how it is. Generally, if you eat too many calories for your metabolic and activity level -- barring various medical issues, etc. -- youâll gain weight. Thing is, thatâs true for everyone. Not just for lazy people. True, less active people require fewer calories so if they arenât careful they are more likely to gain weight than more active people, but if a lazy person is careful and doesnât eat too much for their lower activity level, they are no more likely to get fat than a marathon runner. (Barring, as I said, various medical conditions like thyroid issues and whatnot.)Â
The issue, in my mind, with the mod is that it âtargetsâ only one group of Sims for fatness, to the exclusion of everyone else. And it happens to be a group that, in real life, is stereotypically fat. The vanilla game does not do that. Like I said, Iâm probably over-sensitive on the issue because of my own struggles (even though my own struggle is to put and keep weight on, not to lose it), but many people are overly sensitive about something in the game. Itâs probably inevitable, since itâs meant to reflect real life. True, itâs âsupposedâ to be a cartoonish kind of life, but a lot of people donât play it that way, so...Yeah, people will get bugs up their butts about different things. This is my very own pet butt-bug. ;)
quill-of-thoth replied to your post âkyosmash replied to your post : You can always use the fitness4all mod...â
What I always wish with the pescado mods is that he ever took the time to LIST all of the things that he did in them in his initial release, because we need that info to prevent conflicts... even with other MATY mods. I also wish I could mess with BHAVS, I've been meaning to find something to vastly reduce rolling wants to be cured of supernaturalism / unlink it from aspiration forever...
Yes, I have the same wish. :\ But as I said elsewhere, not documenting is part of his shtick. So, that leaves it up to users who care about what they put in their game to do the documenting. Thatâs wrong, IMO, but what can you do? *shrug*
Anyway, I could very well be wrong but as I understand it, rolled wants arenât related to BHAVs and are just governed by âwant treesâ that link certain wants to certain aspirations and things like that. There are mods out there that alter those trees, but they are sort of like default replacements in that you can only have one replacement file at a time. Perhaps it would be instructive to look at one of those? It usually isnât for me because I often have not a clue as to what Iâm looking at, but maybe youâll have a better understanding than I would. :) Me, Iâd just like to nuke curing wants altogether. In my game, the various âsupernaturalsâ are just genetic conditions and canât be cured except by aliens, who have superior knowledge of genetic engineering. So, those wants are completely worthless to me and are never fulfilled unless the aliens happen to cure someone when they or a relative has a cure want for them.
kyosmash replied to your post âkyosmash replied to your post : You can always use the fitness4all mod...â
Thank you for the info! I've actually been getting into BHAVs myself so if I get a chance I might be able to take a look, maybe there's just one or two things to get pulled out of there. I wasn't aware of this because I've had it in my game for so long I didn't think about it. Have to agree that Pes' descriptions are a little lackluster sometimes.
Hey, if you come up with anything, Iâll be happy to have it! :) And youâre welcome for the info. IMO, when it comes to Pescadoâs mods, the more info thatâs shared about what they do and donât do, the better. :)
strangetomato replied to your post âkyosmash replied to your post : You can always use the fitness4all mod...â
Yeah, I understand they were his personal mods, @lilsisterg. I'm just saying that for my game, those features make the mod unusable. And the more disparate features included in a single mod increases the sense of "his way or the highway". And I will gladly take the highway if some of those features put me off.
That stuff I bolded and italicized up there? That. Totally that. With Pesâs mods, I stay very close to the on-ramp to the highway until Iâve thoroughly tested. :)
And on a totally unrelated note: I am so happy to see JRO on my dash lately! Iâm not gonna be able to catch up and comment tonight before I crash, but I just wanted to say that Iâve been thrilled to see you posting. :)
elfpuddle replied to your post âYou can always use the fitness4all mod from MATY so your already...â
What food mods do you use instead (if any)?
Very few. Off the top of my head, I think the only food-related thing I have is Mogâs âSimply Leftovers,â so that leftovers can be stored as individual plates rather than as group meals that have to be re-served. Oh wait! I also have one that makes the meals have 8 servings rather than 6. I think thatâs all I have thatâs food-related...
eulaliasims replied to your post âThe bad thing about @nyshabrokeitâs new townie body diversity mod? Is...â
I kind of want to, too, and I *make* all my townies. Such a cool mod!
I will never, ever, have the patience or desire to make all my own townies because Sim-making is definitely not something I enjoy doing. Plus, I kinda like seeing (and sometimes pointing and laughing at) what the game comes up with. Itâs why I townify everything. So, the mod is just what I wanted. :)
lilsisterg replied to your post âYou can always use the fitness4all mod from MATY so your already...â
I make all of my townies and I have this mod installed ... Some of the townies are fit and some have gotten fat over time. I believe it works according to their lazy/active personalities. I'm not really sure, but I also have a mod that prevents Sims with high active points from over eating which helps keep them fit. This adds balance because I suspect without it all of my townies would be fat by now.
This one, Iâm going to try out, see what happens. I suspect that I will end up with too many fat townies because I enjoy sending Sims out to eat and I currently have a couple player-owned restaurants that get run five days a week when Iâm playing the owning household. Non-playable Sims at restaurants get a push to eat whether or not they are hungry and regardless of their personality, and that will contribute to them getting fat with such a mod in place. Whereas I believe (although I could be wrong) that at a community-lot gym, the visiting Sims are still governed by the lazy/active aspect of their personalities as to whether or not theyâll work out.Â
In any case, I appreciate that Nyshaâs new body diversity mod creates âextremeâ townies, in that those who are generated as fit or fat are at the extreme point values for those states, so they will not be too easily altered by what they do (or are forced to do) on community lots.Â
holleyberry replied to your post âThe bad thing about @nyshabrokeitâs new townie body diversity mod? Is...â
I was thinking the same thing. I have a "Just for Fun" hood I'm thinking of starting over now too.
I actually AM going to restart my religious isolationist âhood, now that Iâve ironed the bugs out of its ruleset, and I got kind of excited about being able to use the mod in a non-testing environment...and then I remembered that that neighborhood will have no townies at all. FOILED! :)
littleblondesim replied to your photo âSince Sharon and Nathen want a large family (She wants four kids, he...â
Is their ideal family sized based on that one algorithm you shared that one time? Vague question is vague. :P
Yeah, it is. Basically, I arbitrarily assigned a range of values for each aspiration that I think made a sort of sense. For instance, the max number of kids for Romance is 2, while the minimum number for a Family Sim is 4. When I need to assign an ideal family size -- which is most often when a born-in-game turns teen, but also for married-ins and for CAS Sims -- I do two random number generations, one for each of their aspirations, and then take the average of the two results as their ideal family size. This way, a Family Sim with a Romance secondary (or vice versa) would have the possible extreme results for each of their aspirations mitigated a bit.Â
Nathen is actually Knowledge/Pleasure, but he managed to roll the high extreme (which is 8) for both of his aspirations and so ended up with an IFS of 8, which is usually more like a number a Family Sim would have. :) So, that was interesting. :)
penig replied to your post âAfter all that hard work at Uni and graduating magna cum laude in a...â
It beats Test Subject, and she'll rise like a rocket.
True. But itâs just disappointing that there is very little career reward for all her hard work. :) The limiting factor was one of the necessary skills for the career; the biology major just didnât require her to get that many points in that category. (I donât remember which skill it was off the top of my head. Maybe Logic.)