This gotta be the funniest Enterprise-Klingon exchange ever:
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This gotta be the funniest Enterprise-Klingon exchange ever:

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Taking a break from my occasionally intense WIP to meme
couple of drawings showcasing some of my trek spec bio designs, bit of info below images
Cardassian - evolved for a wetland environment, mostly piscivores. not great at running and are a bit clumsy on dry terrain. 2nd, very limited mobility serrated ”beak” jaw inside the main beak. based their design off herons and bitterns
Klingon - evolved for a dry, cold tundra environment, omnivorous, willing to eat most things due to their harsh environment, digestive system is similar to vultures. based their design off ratites and vultures
Ferengi - evolved for a semi-aquatic lifestyle in heavy rain and dense forests, insectivorous. rather low on the “food chain” in their habitat. shiny shell only appears during breeding season. based their design off cephalopods [and those land octopus from the future is wild lol]
on orcs
I find the persistent concept of "the warrior species" in fiction a fascination phenomenon. Fantasy and science fiction consistently return to the concept of an intelligent species that is largely if not entirely driven by bloodlust, and reveres violence, often for its own sake. If it's fantasy, they're usually orcs, or might as well be orcs. If it's science fiction, they're basically alien orcs, that somehow maintained a working society long enough to invent spaceships. Your Klingons and Krogans. But they usually all follow the same archetype.
Lord of the Rings started it, but DND, Star Trek, Warhammer, Warcraft and Mass Effect really made the tropes stick. Time and again, writers return to this idea. The obvious issue is of course that no such culture has ever truly existed in real life. Such a warlike and self-destructive culture would obviously not be sustainable. It's no coincidence then, that the orcs of both fantasy and science fiction are often likened to "barbarians" or "savages." Terms historically used for peoples that the then-current dominant culture considered beneath them. Their culture is "wrong." They're the danger at the gate. The other, the scary and evil strangers, who are coming to harm you and those you hold dear. Tolkien invented them to be a convenient objective evil that you can fight with zero moral scruples, which can easily be connected to his experiences fighting in world war 1. But when you jump from a conflict between nations to an entire species that lives for war, things get muddy fast.
Visually, the most obvious historical inspiration tends to be the mongol empire, and sometimes the vikings. Fur clothing and horned helmets are standard for fantasy orcs. They'll have big swords or axes. Space orcs tend to lean sleeker due to their more advanced tech, but chains and spikes and decorative skulls may remain. Either way, you can bet they're gonna be using big, intimidating weapons and probably going into some kind of battle rage. Dealing with them often requires either careful diplomacy or overwhelming might, no inbetween.
What I find interesting is that if the writers really want to explore these societies and maybe have a few individuals be sympathetic characters to the audience, they'll all usually go down the same path: they'll establish that these warriors all follow a strict code of honour. They won't cheat or lie, they only want to decide things through honorable combat. They usually all want to die in battle and love calling for official duels to the death. Obvious valhalla allusions aside, this strangely tends to draw rather more inspiration from stereotypical ideas about Japanese samurai. Suddenly these are not savage hordes, but noble and wise warriors with their own ethics and a code of conduct. Still one that's inherently more violent than that of the "good guys" though, of course.
Once these traits are introduced, any antagonistic orcs automatically have to be "dishonorable." The trope demands they are deemed hateable not because they are violent and bloodthirsty, but because they are violent and bloodthirsty in an underhanded manner. Often a reckless and dishonorable leader has to be ousted from power for the good of the world. This is how we get Chancellor Gowron, Garrosh Hellscream, and half a dozen interchangeable Krogan warlords.
And the sympathetic orc is, of course, the most honorable one. Usually, they'll have a wisdom and calm manner that puts them above the other orcs, shows that they're more civilized. This is your Worf, Thrall, and Wrex. They typically care deeply about their people. They get along with humans, show that they're not so different from us. Unlike the rest of their warlike race, they want peace. They are, essentially, "the good one." The longer you think about it, the more suspect it all gets.
I'll be honest: I love orcs. I'll always love orcs. However they're presented, they're consistently my favorite species in any given universe. I love the Krogans, I love Klingons, and I love every big green idiot under the sun. I always enjoy their lore and find their manner compelling. But I often get the sense that I'm not really supposed to like them.
The whole trope is inherently a little icky. The mere idea that an entire culture could just be composed of violent barbarians is a fascist way of thinking, and laundering the trope through making them all strangely honorbound doesn't really solve that starting point. DND orcs don't *have* to be evil anymore, but how many written campaigns exist where every single orc *is* evil? It's a topic with no real solutions. I don't wanna lose orcs, because I love them, but I also recognize that the entire trope is pretty questionable.
I have half a dozen orc OCs across different games. They just wanna grill god damn it

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Imagine you visit a space station and there you have to check in with the medical bay to prove that you've got all your vaccines or whatever and the chief medical officer is this very young, generally considered beautiful man with a friendly smile and optimistic attitude, and not only that, he then proceeds to introduce himself as "Sunlife", because that is exactly what every Klingon is going through upon setting foot on ds9
("jul" means sun and "yIn" means life in Klingon)
Sea Trek: Deep Sea Nine
(Previously: Voyager)
After the island of Bajor throws off its Dutch occupiers, a small force of Siennese troops move into an offshore fortress to keep an eye on things. But before they are unpacked, a supernatural maelstrom opens up offshore that connects to the ocean on the far side of the planet, and Bajor abruptly becomes the hottest piece of real estate in the world! And not just pineapples will come through – a new enemy worse than anything Bajor has ever seen waits on the far side, deep in the abyss.
Beniamino Sevieri: A traumatized but passionate commander, whose hopes of having a quiet life on DS9 are thwarted when the Bajorans declare him their Emissary. (Have you ever actually tried to sit down and describe Sisko in just a couple adjectives? It’s not easy.)
Jacopo Sevieri: Beniamino’s son, an aspiring scribe.
Kira Nerys: A former member of the Bajoran Resistance, now Sevieri’s second-in-command, who is wary of the Siennese presence.
Odo: Like Squidward, Odo is a benthic cephalopod who merges his tentacles into a pair of legs to walk like a humanoid.
Miles O’Brien: pain and suffering incarnate
Bashir Julani: A brilliant young doctor from the Mamluk Sultanate.
Cork: A greedy, devious, and untrustworthy sea goblin who operates a seedy wine-den.
Jacinth: A member of the Witches of Troy, a cult founded by Cassandra that are able to move their minds between bodies.
Worf: A reserved, socially awkward, unintentionally intimidating great white shark with a heart of gold.
Admiral de Cloet: The commander of the Dutch occupation, who shows back up now and again to make life difficult.
Elias Gerritsen: The last Dutchman left on DS9, a tailor.
Keiko: O’Brien’s wife, who is fascinated by the unique flora of Bajor and teaches some of the children on the island.
Nog and Rom: Cork’s nephew and brother, respectively an ambitious cadet-in-training and a jumpy schlemiel.
Weyoun: Jeffrey Combs
Gowron: Leader of the Shark Empire, a bigeye thresher.
Martok: A respected shark general.
Author’s note: Bajor is an Ireland-sized landmass replacing the Azores in this universe, settled in 5000 BCE or so by Early European Farmers. Europe and Africa have always been somewhat aware of it, but nobody bothered to try colonizing it and forcing Christianity on its inhabitants until transatlantic trade was kicking off.
you’ve caught me at a very Klingon time in my life