hello!! im an animation student and i just found your work (its so lovely and serene!) i was wondering if you could give me some advice in regards to backgrounds and layout. for my final project im going to be doing a fullcolor animation (set on a farm) but im primarily a character animator and havent really practiced much with backgrounds and perspectives and i find myself increasingly frustrated trying to deal with the layout. do you have any tips on making simple but succinct backgrounds?
I apologize for answering this super late! I'm not entirely sure whether this post will provide any help at this point; I'm sure you figured everything out okay! But having the backbone of a story to build off of is incredibly helpful in directing layouts/backgrounds. Knowing what you need to convey in a scene at any given point makes it a lot easier to figure out the essentials vs what you can cut out for lack of time, difficulty, or for proving too obfuscating.
Artistic techniques/ fundamentals are all just tools in facilitating communication and there are no set rules in how they can be used. Perspective, when used to frame a shot from below, has been used to convey height, a sense of powerlessness, portray a child's point of view, what have you. Different context provides different meaning. Distinct choices can be used to bring direct attention and reinforce emotion; it's when the combination of these choices are used to supplement the creator's message that a background successful.
Check out this sequence of transitions + accompanying explanation from the Prince of Egypt, for example. http://mmmatchaball.tumblr.com/post/157248936555/espressobuns-prince-of-egypt-directors. With the repeat cutting, you not only get an understanding of the passage of time and distance traveled and the comparative hardship in each environment, but focus on the most significant point of change, which is the diminishing size of character. Moses also travels across the screen at a simple diagonal- using drastically different/dynamic perspectives- although individually visually interesting, would have actually been detrimental in this case. This is just one example- you can read up on a lot of film analysis that consider how directors have used color theory (use of magenta, bright to desaturated in Up), lighting and perspective (Feast, SU), and other deliberate choices to convey emotion subconsciously. There's no one way to successfully pull it off, which gives you a lot of freedom and pretty large margin for error. Try thumbnailing to quickly explore different ways you can exhibit a scene.
If you're having trouble with the background design itself, you can think of the environment as a character- the same rules apply. Shape language, scale, color, lighting, etc can be used to build a scene that has a discernable personality.
Barebones, just focus on what emotion/action you want to highlight in a given scene and use whatever techniques to clearly communicate that moment of the story. Establish enough of a scene that your audience will be able to identify where your characters are positioned in space relative to the story, whether it's changing, and how they're moving through it. Everything else is extra.