Coraline the Coral--Discursive Design
 Our last project in Design Studio invited us to explore discursive design, speculative design and design futures. Â
Having grown up in the cloud forest of Costa Rica, I have been exposed to the ethic and work of conservation from a young age. Â As a Quaker, the pillar of Stewardship has always spoken to me. Â
As such, the issue I decided to explore by way of this project was conservation and the destruction of the natural world that has come with development and âadvancementâ. Â
Below I will outline the problem and the potential solution I explored:
Coral is being destroyed. About 1/5th of the worldâs coral reefs have already been lost or severely damaged. Â Another 35% could be lost within 10-40 years. Â Coral reefs have survived tens of thousands of years of natural change but many of them may not be able to survive the havoc brought by human kind. Â This is a problem because coral provides many services to the ecosystems it inhabits and is crucial for the health of the planetâs oceans.Â
Why is coral being destroyed? There are many reasons such as the use of fertilizers and certain chemicals that run off into the ocean, rising water temperatures as a result of global warming and careless tourism. But I wanted to design to a more fundamental issue: empathy. Â As designers we often talk about the empathy that is required for us to understand the user, but I wanted to flip this and design a product to engender empathy in the user. Â
In my mind, one of the most important factors contributing to the degradation of the natural world, and especially coral, is our lack of empathy for other living things. Â Simply put, people donât view coral as a living creature. Â Empathy with the planet and the beings that inhabit it are a big barrier to conservation and appropriate preservation of the natural world.
Broadly, people need to relate more to coral. Â How to achieve this? Having done the projects with kids at the beginning of class, I was already in the frame of mind of working with kids and designing for them. Â My solution was to create a plush toy that resembles a caricature of a coral that can say prerecorded messages. Â By allowing children to engage with coral at a formative stage in a way that makes it more familiar and perceived as biotic, my hope is that children will be more amenable to changing behaviors later on in life that will help prevent coral destruction and other environmental degradation. Additionally, it is possible that parents would change behaviors in response to this product and the information I envision accompanying it in the branding and packaging.
I began by cutting out a cardboard outline of the coral and using that as a template for making the plush toy. Â
Using this template, I cut out two identical pieces of coral pink felt. Â I then sewed these pieces together and flipped the whole thing inside out so that the seams would be inside the toy. Â
In my second iteration, I decided to add a zipper to ease the insertion of the arduino, speaker and battery pack. Â This zipper was added by cutting a slit in the felt and sewing the zipper on from the inside. Â This was definitely the most technically difficult part of the sewing process.
After completing the shell for the animal, I had to deal with the most challenging part of the project: setting up the arduino such that it would respond to input from two force sensors by playing pre-recorded .wav files from a micro SD card. Â I spent a lot of time in the Human Centered Robotics Initiative in the Sci Li and luckily got some help from one of the work-study students there. Â
The first step was to connect the waveshield I ordered from adafruit to the arduino--the easy part. Â Then I soldered the speaker wires and the force sensor wires into their appropriate ports. Â This was my first time soldering, so it was a bunch of fun! Â Once all the hardware seemed to be working, I had to begin coding. Â This part was tough and I faced a couple of road blocks, but eventually got it working.
Hereâs a sample screenshot of the code:
I then created a storage box for the Arduino component and housed it within the coral skin I had made. Â After putting the Arduino, speaker and battery components within the skin, I stuffed the whole thing with pillow stuffing material bought from Lorraineâs.
After the product itself was up and running, the next step was to create a video to demonstrate its use. Â The video is below:
I first made a gif using Adobe Illustrator. Â Using a tablet, I drew each letter and took a screen shot, then made an animation using Illustrator and exported it as a .gif. Â This is the intro to the film. Â
With the help of my friend Lou, I demonstrated a potential scene in which Lou is in bed with Coraline and it is clear that he is attached to his friend. Â
In the video, you can see some of the things Coraline says: âI help keep the ocean clean and safe!â, âSave me!â and âI am the home for many species of fish.â Coraline also says, âA healthy coral means a healthy ocean which means a healthy planetâ and âIâm a sensitive creature!â. Â
Here are individual videos of the different things Coraline says:
Some of the inspiration for Coraline the Coral came from a project called Jerry the Bear. https://www.jerrythebear.com/
Jerry the Bear is a bear with diabetes. Â By taking care of Jerry's diabetes, children gain hands-on practice with counting carbs, monitoring Jerry's blood sugar, and dosing Jerry with insulin. It is an example of using stuffed animals to do more than just be cute!