Name: Jasperoid
Debut: Super Paper Mario
For a long time, I thought I had nearly run Super Paper Mario dry of enemies. I mean, there’s still a few left, we still have the Muths, we still have the Fotons, we still have the Ninjoes, and we still have most of the bosses, but really that’s about it! At least. I thought it was it. Then I remembered Him.
You see, I like Super Paper Mario. I like its weird platformer/RPG-fusion gameplay, I like its story and characters, and obviously, I like its full platter of weird enemies to talk about! But the feeling? It’s not mutual. And there’s no place where the game hates you more than in the Land of the Cragnons, and there’s no NPC that hates you more. Than this guy.
So about halfway through the stage, you encounter three blocks floating in the air! You need to hit them in the right order to get to the next part of the stage, and this guy gives you the code. First you hit the one on the left, then you hit the one on the right, then you hit the one in the middle! Easy-peasy, right? Right.
Most people might not realize you even have to talk to this guy! The code is so easy to just guess that you might not even know that talking to Jasperoid is what you’re supposed to do!
So then you reach the end of the stage. There’s three more blocks. Guess what the code is this time.
Obviously, you are not figuring this out just by guessing. But your sad, sad little brain will try to guess anyway. You neglected Jasperoid once, and now you have neglected him again, and you pay the price for it. But let’s say you are desperate. Let’s say you do talk to Jasperoid for the code. I mean, it’s obvious that this is impossible, maybe some NPC will help you out?
You foolish child.
He will give you the code, but he wants to make sure you are ready to handle it. You have to approve like, five boxes of dialogue to make sure you are really, really, really sure that you honestly want the code. Then you have to type in a dialogue prompt to make sure that you REALLY want the code.
Trust me when I say, the nicest thing this game does in this whole sequence, is telling you to write it down before it starts.
To put it simple. I confidently believe that if you haven’t used a walkthrough when playing Super Paper Mario... then you haven’t played Super Paper Mario.












