Sorry for another question I'm just really invested lol. As an amateur artist myself, how do you come up with ideas for your original stories and more specifically, how do you make character designs that look related but still distinct enough to tell them apart? Let's take Sycamore/The General and Aster (+The King while we're at it) as an example, how do you make them look related without giving them same face syndrome? Which is something I'm sure we as artists struggled with A LOT at some point (literally me rn at this stage 🥲🥀)
I don't have much advice for coming up with stories, a lot of it comes from realizing and dissecting what I enjoy. I like stories about abuse/power/control, complicated characters, familial problems, queer people/bigotry against them, and the intersection of all of those things. Almost all the stories I get invested in enough to make a comic draw from several or all of these things. I also just use narratives to work through personal struggles I have.
As for designing characters that are related, it's important to take into account more than just the markings/colors of the parents/child. With your examples of Sycamore/the King/Aster; Aster shares Sycamore's colors-scheme (blue-grey) but body-type wise is much closer to the King (very fluffy/bigger, has the little "bowtie" fluff under his chin. smaller ears.), though, he does share the sleeked back hairstyle of Sycamore.
Markings/colors can help reinforce blood relation, but physical traits should do that as well. I also do like to give children unique traits of their own (Aster's parallel stripe down his back/downward facing cheek fluff) that don't match either parent to make them not just like. the direct middle point between the two, sometimes resessive genes can appear without either parent physically presenting them (two brown eyed humans having a blue-eyed child for example)!
With cats there's only so many markings you can give them, there's going to be repeats, so you should work to distinguish them/denote relation in other ways as well.

















