I think Iāve finally worked out the difference between what I write in fan fiction versus what I write in my own work, and why my own work is much harder.
Itās because itās difficult to think in archetypes.
Take, for example, two cities. One is the city of Hamhyre, in Irthiron, part of my Spell MerchantĀ series (which I stillĀ havenāt been able to pull a story together for). The other is the city of BikarrĀ in Ingvarr, made up as part of my TangledĀ series Lingering in theĀ Golden Gleam. I made both these places up.
But we knowĀ one or two things about Bayangor that canāt be contradictedāits royalty look rather Persian, they have an entirely female army, and they tend to wear relatively bulky but form-fitting armourāand some things which can be accepted as headcanonāit being the āIron Kingdomā in the Varian and the Seven KingdomsĀ world, a relatively gloomy place with much heavy industry. That in and of itself gives the place some character, and that character I can actually use.
Whereas Irthironā¦I madeĀ Irthiron. I madeĀ Hamhyre. Itās the capital of Irthiron, itās at the mouth of the river Mishneal, the west bank contains the government buildings and a lot of old architecture belonging to the old nobility while the east bank is crowded with art deco skyscrapers and steampunk factories.
But it is difficult to think of what life is like there, because there is nothing to go on. I donāt have random pieces of data to thread together in a work thatās already reached so many people, I have to try and pull things together for a world I cannot see or touch and donātĀ have an archetype for.
I can write all I want about Hamhyre, but without that archetype in place, I canāt seeĀ it like I can see Bikarr, even though both of these cities are ones I made up. I can talk about the legend of Steeple Jack the demon born of the smoke from Hamhyreās factories, but I canāt see him like I see the chimney-sweeps scuttling across the rooftops like rats in the shadow in Bikarr. I can explain how the buildings in Irthiron make great use of squared arches as a tribute to spirit gates across the country, but it doesnāt provoke the same reaction as the great pyramids of stone and glass and wrought iron that dominate the landscape of Ingvarr.
Because Irthiron as of the moment has only an ephemeral use in the story of Spell Merchant. It exists. It has people in it. These people are not tied to a coherent story because I cannot, for the lifeĀ of me, come upĀ with one for them. Whereas writing a story using characters who already haveĀ a story to build on means itās easier to imagine a landscape for them to visit. The baseĀ is there, so the complexityĀ becomes easier.
Who would want to read about Irthiron when Ingvarr has a story to be told in a bigger story thatās alreadyĀ been told?
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