So a slight update on where I’m at project-wise.
Do I have a title yet? Not really.
Here’s the shortlist though:
- Absolved: Surviving Subland
All very different, I know. Feel free to put in a vote. It’ll definitely be more clear as the story comes together so I’m not worried about it.
I’ve been battling with concept for a couple weeks now. I roughly knew world and form the scope was growing and growing and becoming a bit out of control. Having had a play around with the program Twine (thank you so much Cara Ellison, your lecture was so fun and fascinating), helped me experiment better with structure.
Along with the influence of Angry River which I talked about in my last post, I have the following concept...
In a dystopian Edinburgh, humanity has been forced underground to hide from monstrous bio-mechanical machines that stalk the streets above. These monsters are the result of prosthesis gone wrong, taking over those they inhabit and turning them into mindless machines. Down below, in Subland, people are split into three main segments, Underburgh, Buckie and The Observatory. The Observatory contains a religious sect called Neo-Occulists who prophecise the descent of the Goddess Veloria who will come and save them from humanity’s technological nightmare, rewarding them for being true believers. However, they predict her evil twin Eldamara will attempt to deceive and destroy them first. I’ve done some hefty world building and lore writing this week which will help add substance to this world and influence the player’s decisions and determine what information they find.
Play as either a survivor in Subland, arriving at The Observatory for the first time looking for sanctuary, or a resident of this segment when a stranger appears.
Will you support their beliefs as the survivor?
Will you trust the stranger and allow him into your community?
Could their connection be the key to discovering more about the Gods?
While this is quite a decision based game, it won’t have a huge amount of branches (partly due to time restriction) so instead I want to focus on the discovery elements and give the player plenty to find and discover about the world along their journey. I think this will add more to the characters and weight to the choices they make.
In terms of platform, I have an extended post on that from last week but to recap, it hasn’t changed. I still think PC/Mac either through Steam or a browser is the best fit as the game will stem directly from a website based on the wider story world. This keeps the interactivity to the same platform which makes for a more seamless transition.
- Develop the two player characters
- This will help determine the story for each of them
- Which in turn identifies how many non-player characters I’ll need
- Then I can develop those
- At this stage I will should have enough information for my pitch (adding the business elements to this as well)
- I’ll be ready to write it into Twine
It’s a lot...I’ll need plenty coffee.