Earlier I was talking to people about how if people are going to use Giant Weapons/Hitboxes, Giant Apples, Rainbow Cubes, and Green Screen blocks to cheat in Ranked Match Netplay in Soul Calibur VI, I figured it was only fair game for Ivy to use command throw Macros.
Out of sheer curiosity I decided to mess around in Input Mapper and see if it was even possible to make a macro out of Calamity Symphony.
It actually took me a long time to figure out how to set it up, because the coding is based on press and release timings and there is no actual “diagonal input”.
And even after all the testing I did, the Macro only has maybe a 30-40% chance of firing properly because of how fast the inputs have to be made for the Fast-Input version (.0001th of a second per directional delay). And you have to be in neutral to execute the Macro.
It does 90 damage, 92 damage during Soul Charge, about 10 points more damage than the regular version or even just using Ivy’s Critical Edge which is lots safer.
Not only that but it’s Throw-techable besides. ORZ You’re better off using Summon Suffering as a macro, lol
It was still fun, and I learned a lot about Macros. Not that I have any plans using these in netplay (they hardly work in offline matches unless I’m really lucky).
Well, I hope this educates some of you on how Macros work, even a little.












