Figuring out how to do the backgrounds! >:] Tested using 3D models to help get the perspective right and then exporting just the outlines😊Later I'll color and finish the art to see how it ends up looking!

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Figuring out how to do the backgrounds! >:] Tested using 3D models to help get the perspective right and then exporting just the outlines😊Later I'll color and finish the art to see how it ends up looking!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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新しいアプリを作り始めた。
地図とダウジングを頼りに宝を探してウロウロするゲーム。
Hey Guys, here I share with you my entrance for the @characterdesignreferences of this month, let's begin the year with some art! :)
Check the full process here: https://www.artstation.com/artwork/KDLLx Any feedback is welcome!
HAPPY HALLOWEEN!! 🎃🌙🦴
Here is a new Spooky Game Development Video for Bouncy Kingdoms : Pumpkins & Skeletons, NightTime & Monsters
Indo European languages First 3 minutes French Gameplay

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
装備品切り替えを実装中
ちゃんと選択したら絵が変わるようにしてるんだけど、、 絵を描いていないので、変えても同じ銃・・・ 描かな!
I hired a CEO
During the initial on-boarding of the first apprentice Sebastian it became apparent that supporting and making sure apprentices are successful is quite a lot more work than I initially anticipated.
This is not a new theme, I notoriously underestimate the amount of time it takes to work with other people, especially in the startup phase where a lot of knowledge needs to change hands.
While I could see myself working with 2-3 apprentices, it was obvious that I would never be able to scale the company to the new grand aspirations and that I needed help. Especially as I fully plan on teaming up with one more apprentice every month from the 1st of January and forward.
So I hired a CEO.
Everyone go say hi to Brian Meidell who has a long history of successfully running big happy game developer companies.
Brian actually joined FRVR in May and has been instrumental in the development of the much improved FRVR platform and our new apprentice on-boarding program, which has the goal of getting developers up and running as fast as possible.
I will still be in charge of strategy, game production, marketing and distribution while Brian will make sure that FRVR runs smoothly and that all apprentices are happy and getting the most out of joining FRVR.
Brian will be talking much more about the new and improved FRVR over on his blog over the next months, so go follow him as well.
Finally the character sprite has made into the game, something needed to change with the implementation of the sprite. For example the jump from the idle to the swing was too jarring. So the solution for that was to be use a animation of a swing and lead from the idle, and at the apex of the swing switch to the animation of the swing that can loop endlessly from high power to low power. I have also added the water splash back in, really adds a lot to the context of the water and/or loosing the ball. Starting to look like a game.