Accidentally caused the Rapture with my collision code lol
#phm#ryland grace#rocky the eridian#project hail mary spoilers




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Accidentally caused the Rapture with my collision code lol

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I'm releasing a game! My remake of the classic 2013 incremental game Candy Box 2 is finally on Steam.
After a lot of fun work, my remake (unofficial, but play-tested and permitted by the original creator "aniwey") is finally nearly to release!
The game is fully coded from scratch in the Unreal Engine, and all the art and music was done by me! I took some creative liberties with a lot of the ascii art, to make sure the game showed off my artstyle. If you're a fan of the original, or just like the combination of incremental games, 2D platformers and RPG mechanics, then give this one a try! Steam Link
let me know what you all think! This is my first game of this scale, and actually bringing it to market for the first time feels surreal too! Feedback is, as always, greatly appreciated! Have fun and enjoy!
Special thanks again of course to aniwey, who helped a lot with game design tips, bug finding, and brainstorming 3 of the steam achievements.
A game about pizza and nuclear apocalypse
You own a small pizza shop near the Pentagon. You also moonlight as an international spy - a double agent, working both for the allies and for the opposition. So, when things are going slow, you decide to provoke an international incident to drum up more business... But beware - when DEFCON starts dropping down, things can quickly take a turn for the worse!
Pentagon Pizza Party is a darkly satirical take on profit in times of crisis and fear, and also a solo pen-and-paper game that is quick and easy to learn, requires no preparation, and allows for quick play sessions. It is somewhat inspired by Lasers & Feelings, in that it has a d6, both roll-under and roll-over mechanic, and has elements of worker placement and incremental games.
Phylogenesia Automatorum is out!! A roguelite / incremental / life simulation hybrid
Download it here!
Over the past couple of weeks I've been working on my entry for the New Years Incremental Game Jam 2024, and I finally submitted it late last night.
It's a silly little game where you tend to your garden of digital plants, hoping to generate enough Life and Death points when they spawn/die respectively, in order to buy more plants, mutate their characteristics, and expand the field in which they live.
Mutations and field properties will directly (and indirectly) change the plants' behavior on both a local and global level, with some very interesting and unexpected results. Numbers going up isn't always better either too, as, if you upgrade their stats too much, you might make a superplant that chokes the life out of the rest of your simulation and other plants!!
(Oh, and my friend did the music for this game, and it's awesome - each plant as their own instrument/track and they layer on top of each other as you buy more!)
It's a roguelite in the sense that each run you will be choosing between random upgrades, plants, and field tiles with various effects between simulation runs in order to try and maximize your point gains and stay ahead of the reset cost. It's not totally balanced (as it was whipped up in 2 weeks), but with a bit of knowledge and juuuust a hint of luck, you can make almost any run pop off! The goal is to buy all 10 plants and have them all produce points within a single run (representing a diverse garden or something, rather than a monocrop).
As I mentioned previously, it's based heavily on Conway's Game of Life, as I am a huge sucker for incrementals with hypnotizing visuals that change and evolve as you interact with the various systems at play. I took this idea, added a bunch of plants that are variations on the standard ruleset, and went from there.
You might also notice that I used some assets from Stellar Terminus, namely, the 3 sound effects, fonts, color palette, and, retro computer theming. I swear I can do other styles, just, er, not in 2 weeks when I already had quite an ambitious idea!
Over the coming days I'll post some more about the development of it, how I implemented certain systems, and a post mortem. You can probably imagine how datastructures-heavy this game was. In the end I had 1 object that ran the entire simulation, 1 that displayed the breakdown of how each plant was doing, and like 20+ objects for UI...
For now though? I'd love for you to try it out, play a few runs, and hear your thoughts on it!!
Do you like when number go up in games?
Yes, it throbs my dopamine.
No, I do not care for it.

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800th Post: A Reflection on Increments*
Some jobs offer increments. This one offered--well, quite the reverse, but at least it was in the warm and fairly easy to get the hang of. After a while he got into the rhythm of it, and started playing the private little quantity-surveying game that everyone plays in these circumstances. Let's see, he thought, I've done nearly a quarter, let's call it a third, so when I've done that corner by the hayrack it'll be more than half, call it five-eighths, which means three more wheelbarrow loads. ...It doesn't prove anything very much except that the awesome splendor of the universe is much easier to deal with if you think of it as a series of small chunks.
Terry Pratchett, Mort
*Here, Mort Sto Helit demonstrates the same incremental psychology in his stable work which all tumblr users have refined. When I first started this blog I thought I'd see if I could share 1,000 Pratchett quotes. Let's see, another two hundred posts will be a thousand posts. That's two hundred days, call it six months, which is only half of a year....
Incremental