Y’know, whenever I read a meta post that (directly) or a fanfic that (indirectly) criticizes Anders for being unwilling and unable to compromise, so much so to the point where he quite forcefully acts to prevent anyone else from being able to compromise --
I think of the moment on the stairs when Meredith officially declares Annulment. Meredith declares Annulment and Orsino, desperate and terrified for the lives of the mages he’s fought so hard to protect, throws down the only bargaining chip he thinks he has left: offering to let her do those room-to-room searches he was trying to block her from doing at the start of the argument. Searches he was trying to block because after all the dehumanization and degradation the Templars under Meredith have inflicted on the mages of the Gallows, she is now demanding the very last sliver of privacy they have left them.
That is what compromise between mages and the Chantry looks like, at its basest level. This is the inevitable end-point of negotiations where one side has uncontested physical and moral power over the lives of the other: the mages scrambling to surrender up the very last scraps of their dignity, integrity and humanity in the futile hopes of being allowed to live for one more day.
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Pondering a bit about political messaging, and the ways it can succeed and fail.
This is mostly a post about mage rage and Anders, but I will venture to cross the streams just a little bit: I remember from back in the Occupy Wall Street days (remember that?) a political cartoon of a crowd of protesters, holding various signs with a variety of messages and causes, and a reporter standing in front of them saying “These protesters don’t seem to know what they want!”
And thinking about ways that messaging can fail.
There are two major barriers to understanding. The first is willful obfuscation: people don’t want to understand what you’re saying, because if they acknowledge your argument they’ll have to find a way to logically or evidentially refute it, and they may not actually be able to do that -- but if they can pretend your argument is just gibberish then they can sidestep having to actually engage in it.
Slightly less bad-faith, there’s also the complicating factor that people, especially nowadays though to some extent in every time and place, have limited attention spans. They don’t want arguments, they want sound bites, and anything that can’t be summed up in one or two pithy sentences will exceed that attention span. And as the real world is exceptionally complicated, real life issues tend to be as well.
So having established that, now to leave behind real-world politics and talk about Anders, and how it is that so many people still don’t seem to understand what he believed or what he was trying to do, and how sad it makes me that one of the biggest messages he was trying to get out there fell by the wayside.
On one hand it’s hard to imagine how anyone could get through DA2 without having a clear idea of what Anders thinks and believes and what he wants. He won’t shut up about it, right?! He wrote an entire book about it. And yet so many people seem to have missed the message, or at least most of it, judging by so many of the reaction posts I’ve seen regarding him. I’ve seen everything from “Anders didn’t even have a plan” to “Anders was trying to turn the South into a magocracy just like the Imperium” to even more weird and outlandish interpretations.
There are a couple reasons for this (see above.) Some of them are Doylesian, but I’ll concentrate on in-universe reasons for the failure to communicate here.
Part of it is that Anders himself doesn’t always have a clear understanding of what he thinks or wants. He spends much of those seven years in Kirkwall evolving his own position, struggling to come to terms with his own upbringing and lived experience. A lot of his dialogue and earlier writings reflect that confusion. Even aside from that, while he certainly is a very wordy person, that doesn’t mean those words are necessarily eloquent or clear -- he hasn’t exactly taken a class in public oratory or communications. And depending on Hawke’s status, he may have been struggling to come to terms with his own message in the face of being gaslighted and undermined by the person in his life who is most important to him.
Anders has a lot of feelings, a lot of thoughts. A lot of messages. He tries to communicate them to the world, in a lot of ways. In his manifesto: “The oppression of mages stems from the fears of men, not the will of the Maker,” he writes. In his actions: “Magic is not awful, and mages are not evil,” he says with every healing spell, every kind act of charity gifted to those in need. And finally, when all other words and actions have failed him, when it has become starkly clear that the only language the Chantry knows is that of violence, in a burning bleeding skyward scream of pain: MAKE IT STOP.
What does Anders believe? What does he want? A lot of things. Some can be boiled down to a sound bite: The mages must be free. Some can’t, entire systems of philosophy and theology. He tells the world his messages in a dozen different ways, a dozen different times. At least some of them got through, judging by the fallout of Kirkwall and the subsequent events of the Mage Rebellion. But a lot of the message got lost, and one of the biggest parts of the message that I feel was lost was one of the most important: it’s the Chantry, not the Templars, that are doing this to us.
Anders’ manifesto doesn’t talk about how much he hates the Templars and wants them all to die. Anders didn’t plant the bomb in Templar Hall. Anders understood something very important: the Templars are only a symptom, only a military manifestation of the greater system of subjugation and theology. It is the Chantry that makes this system, that profits from it, that upholds it. The Templars are as much pawns in that system as the mages are. Killing Templars is not the way to freedom; only overthrowing the Chantry power structure can do that. The Chantry was made by men, and it can be brought down by them.
And so many people fail to see that. I’ve mentioned before that one of the things that most annoyed me about Inquisition was the way the conflict was constantly framed as being between the Templars and the Mages while the Chantry stood on the side, wringing their hands and tsking sadly about how terrible all this violence was. By the time of the Inquisition the Mage Rebellion has completely lost sight -- if it ever had it in sight -- of who its true enemy was, allowed itself to be distracted, allowed the Chantry to position itself as the higher authority that could broker peace.
In that respect, what Anders was trying so desperately to do -- to remind the world who really authored this war -- failed. And I do grieve for that.
Whose fault was that? I can’t really blame the mages, honestly; for all they frame the conflict as a “war,” the mages are mostly civilian refugees desperately trying to find a way to survive the conflict with a group that literally wants to exterminate them. I could blame the Chantry, if I thought it was their propaganda that was reframing the narrative, but really I mostly blame Inquisition itself.
Inquisition, as a story and narrative, works damn fucking hard to make you forget Anders’ message. Every part of it, from start to finish. In the first act of the game, the conflict is never even mentioned without being sure to rush “magesandtemplars” in one breath, to make sure to underline and emphasize how alike and equal and equivalent they are. And it never misses a turn to assassinate Anders’ character and smear his message. Of all the ways Inquisition dropped trou and took a shit on his character -- from having random mage mobs to a literal demon wearing his clothes and hair -- I have to say that the one that leaves the bitterest taste in my mouth is the little random house where you find a pile of corpses and a copy of Anders’ manifesto. For all the years of blood and sweat and labor he poured into trying to get his message out, Inquisition never once mentions it except to link it with the ramblings of a sadistic murderer. The message could not be more explicit: Anders was a monster and everyone who agrees with him is likewise a monster.
How do ideas get lost? How does messaging fail? A determined enough propaganda campaign is a good way to do it, and it helps to be able to rewrite the universe.
spacetango’s post about transhumanism, actually, inspired me to write a post that's sort of been in the back of my mind for a long time, but never had the motivation to actually put down all at once. It has to do with Anders, and why I, personally, never felt particularly bothered by his death toll. (I mean, outside of the fact that the game had already required me to turn off the part of my brain that would feel horror over the prospect of killing other human beings, of whom I had already hacked my way through two thousand-odd of them to get to this point of the game in the first place.)
It has to do with scope.
There's an old saying along the lines that one death is a murder, a thousand is politics, and while it's usually meant quite negatively, there's a level of it to which that is true.
There comes a certain scale in human affairs when anything you do -- *anything* at all -- will almost certainly result in some human deaths, simply due to the unavoidable complexity of the systems in which we live. When you deal with a system of ten million human beings, even something as simple as changing a fucking bus schedule is probably going to result in a couple of people dead who would otherwise have been alive.
And yet at the same time, when you work with those scopes, there are many scenarios in which to not act becomes the immoral choice; because to take an action might result in negative consequences, but not taking an action results in even worse ones. Large-scale politics deal in questions of taking actions which will, ideally, maximize the good to the members of society while minimizing the harm. But you will never get a situation where the harm done is zero.
Anders was not choosing to act for himself. He was acting on the scale of kingdoms, nations, and the course of history. And when you act on that plane, the rules are different.
I've seen a lot of people who seem to think that to make the decision he did, Anders must have been a monster, or in some way sick in the head. Yet there are human beings who make just these sorts of decisions all the time, and have throughout history -- generals, leaders and politicians -- and they weren't all monsters, or sick to the point of being incapable of perceiving reality. These decisions have to be made; the only question is by whom. The only thing that differentiates Anders from, say, Greagoir, is that Greagoir was socially and legally sanctioned to make these decisions and Anders hadn't been. They are not otherwise psychologically different men.
But whether he was appointed to a military post after a long term of religious service, or not, I consider Anders to be a great man. Not necessarily a good man -- although he is also that -- but a Great Man, one of the people who reshape the world and alter the course of history. Most of history's Great Men have not been nice people, nor remembered for nice things. (This goes for fictional history too; take, for example, Andraste.) They are remembered as great because, in the ultimate scope of things, the good they did for the world -- or, at least, for their part of the world -- outweighed the harm.
When he laid the charges under the Chantry, when he lit the spark for revolution, in my mind Anders stepped out of the realm of individual acts and consequences and into the scope of nations. He acted in that moment not for himself, but for all the thousands of mages who had gone before him -- and all those who would come after him. He was acting, not in personal self-defense, but in reaction to centuries of brutal slaughter of his people and in anticipation of centuries of violence towards his people to follow. In light of that, it would have been more immoral for him not to act.
Every time Anders' healing activities are mentioned -- and I've seen this happen in multiple different venues, both online and in real life -- people pull out the "yeah, but then he probably killed half of them/most of them/all of them" response. I've seen this from so many different sources, that I really have to wonder how so many people are coming to this conclusion.
Overanalyzing fictional narratives is what the internet does, and I rate this claim "highly unlikely."
The first question that has to be looked at in this equation is: how many patients did Anders have, exactly? How many people, over the course of DA2, did Anders personally treat? A subset of this question is: of the people he treated, how many were life-threatening issues as opposed to non-fatal injuries or illness, or other kinds of care such as delivering babies?
We don't have much solid data to work with here, since DA2 is not a game about Anders' Healing Adventures; Hawke doesn't spend much time down in Anders' clinic and most of the time we see Anders he's not there. We only ever directly see Anders heal one person, but we can extrapolate that there were more that were not shown, same as we can extrapolate that there were more people in the Chantry when it blew than the four or five people shown.
So there are a couple of variables that go into this equation:
-How many people live in Kirkwall? How many of those people live in Lowtown, how many in Darktown?
-How dangerous is life in Kirkwall? How subject is it to disease?
-How many other sources of medical care would Kirkwall residents have aside from Anders?
For the first question, we simply don't know at all; video game compression makes it impossible to guess simply by counting. We'll have to make assumptions based on Kirkwall's presence on the map as a city-state, compared to the population counts of towns or cities in feudal societies approximately equivalent to Thedas'. Pulling from the first source I could think of -- Italian city-states such as Genoa, Verona and Florence in the 11th century -- gives us a population core of about 50,000 people. If we assume that Kirkwall is a relatively small city-state of that type, or cut down the population only to the people who live in Kirkwall proper as opposed to in the surrounding countryside, let's start with a working base of about 10,000 people.
Of those, let's set aside about 10% to be upper class, the noble and merchant classes who live up in Hightown. The remaining 9,000 would be distributed in Lowtown and Darktown. (It's unclear whether we should count Ferelden refugees, Qunari migrants, or Gallows mages into this tally, since none of the above categories are actually citizens.)
For the second question: life in Kirkwall appears to be quite dangerous. Obviously Hawke sees the worst of it, since troubleshooting danger is his job, but the living conditions of the poor (much of the infrastructure in Lowtown appears to be crumbling) the nonexistent safety precautions in dangerous jobs such as mining (as seen in the Bone Pit, among other places) as well as the extremely high and violent crime levels wracking the city are all constant, continuing opportunities for injury even without the city periodically breaking into open conflict such as the Qunari or the attempted annulment of the Circle.
As for illness, there doesn't appear to be any kind of public health measures in place, and if there's a dedicated sewer system we don't see it [Consider that not only are no bathrooms ever shown, but the closest thing we ever see to a toilet is the chamber pot in Hawke’s bedroom, which at the very least implies no indoor plumbing.] Darktown explicitly has health hazards such as the Chokedamp, but the fact that so much of the city's industry is based on mining, forging and refining (all heavy pollutants) means that the air and water quality for the rest of the city is not likely to be very good either.
Pulling a sample off this chart from the most dangerous areas mentioned (since we've already established that Kirkwall is a hellhole) we have 750 emergency room visits out of 1,000 per year. Expanding that to the estimated 9,000 or so non-wealthy, that would suggest about 6,750 major injuries in the Kirkwall population per year, or an average of 18 per day, which would not be seen by the Chantry or by higher-end medical professionals.
For the third question: We can assume that the upper class has their own source of medical care, since medical care has always been within reach of the wealthy. The primary health care providing organization in Thedas is usually identified as the Chantry, and in other cities we see them providing healing and hospice care, but this is explicitly said to not be the case in Kirkwall. We do not see any ill being taken care of in the main Chantry, and the Chantry is said to have no significant presence outside of Hightown.
I consider it very likely that Lowtown and Darktown would have their own population of working-class healthcare providers -- alchemists and apothecaries, midwives and barbers -- but it's unlikely that they have access to much in the way of advanced medical supplies or equipment. While they might be able to (and probably do) see to the everyday needs of the populations, minor injuries or illnesses, when it comes to major life-threatening cases, it is likely that their only real hope would be Anders. (In most comparable historical setting, cases of this severity would most likely just have died.) This means that Anders would likely only see the absolutely worst-off patients in Darktown and Lowtown, but that also means that there’s a high probability that most patients he saw would have died without him.
Another thing to consider is the sheer length of time that Anders was working in Darktown. He was there for seven years, and as far as we see, he keeps the clinic open for all that time. At one point I made a joking, off-the-cuff post that estimated Anders' patient care record at some three hundred and fifty people; I reached that number by assuming that Anders treated only one patient per week in the entire time he was in Kirkwall. 1 p/pw * 52 weeks a year * 7 years = 364 patients.
If we assume (based on the above calculations) that Anders' patient load was more realistic, that number goes a lot higher. Of course, Anders is not always in his clinic -- he's often out adventuring with Hawke, or working with the Mage Underground. So let's assume an average of no more than one patient case per day, and the total patient caseload jumps up over 2,500. If he saw more than one patient per day (and we've already established he could have seen much more, from fifteen to twenty in any given day) the number goes up considerably higher. The more I run the numbers, the more ridiculous they start to seem.
Now let's compare this with Anders' body count.
A lot of the same uncertainty in the above equation is at work with determining how many people would have been killed in the Chantry explosion; we can assume that there were probably more than four or five people in the Chantry when it went up, but it's hard to say exactly how many more. It's also hard to say how many people not in the Chantry itself would have been killed by the explosion, and how many more casualties would result from pyroclastic debris falling on the rest of the city and fires started thereby. (It's worth noting, however, that while a wood-and-thatch city would have been in serious trouble, Kirkwall is explicitly a city built of stone, and any fires that caught would likely be small and localized, which matches what we actually see in the game.)
But as of DAI, the question has been largely answered for us. We've had two similar answers, given by two different sources. Sebastian, in his letter to the Inquisition, describes "several dozen" deaths as a result of the Chantry explosion. Varric, in one of his banters, pegs it as "a hundred." These numbers don't exactly match, but they're not irreconcilable; Sebastian might have been referring to the clergy personnel only, or Varric might have been rounding his number up for the sake of brevity. Either way, neither of these people at this point in the story can be considered Anders' friends, neither of them have any reason to lie or underestimate the death toll, and both were eyewitnesses. So we can go with "about a hundred" people, pretty safely.
Comparing that to the above numbers, this means that Anders has saved the lives of anywhere between ten to twenty times as many people as he's killed, in Kirkwall alone.
Returning to the original assertion -- that the explosion of the Chantry probably killed "most of" or "half of" Anders' patients -- seems mathematically impossible. Even if all 100 people killed in the explosion were Anders' patients, that would still be less than half of them. But the explosion's casualties weren't all Anders' patients. In fact, it's extremely likely that none of them were Anders' patients.
Aside from the people caught in the initial blast, the most casualties from the explosion would have come from people struck by falling debris. Which is, undeniably, pretty awful and would have injured and possibly killed a lot of people. The further out from the Chantry you go, the less the danger of falling debris; the lower and more crowded the neighborhood, the more likely you would be to be shielded by the sheer mass of rock between you and the point of the blast.
But you know where flying debris is unlikely to fall at all?
In Darktown. Because it's underground.
The poorest and most desperate of Kirkwall's inhabitants, the Ferelden refugees, the sick, the outcast and the poor, would out of all of Kirkwall have been the least affected by Anders blowing up the Chantry. Which, I don't doubt, was something he considered in his planning. This was an act of class warfare more than anything else, and he picked his target accordingly. Uncomfortably ableist in-game dialogue aside, there is really nothing to indicate that anything about Anders' decision was impulsive or irrational. He had a long time to think about what he was going to do, how he was going to do it, and why.
So, that brings us to the second stage of this speculation: Given the above, and given that we're never given any indication -- in game or otherwise -- that the Chantry explosion killed off large swaths of Lowtown and Darktown residents, why are so many people independently jumping to the conclusion that Anders directly caused the deaths of his own patients?
Because it makes it much easier to hate Anders. If we can conveniently negate all the good that Anders had done, by proposing that his bad acts completely and entirely cancel out his good acts, then he becomes a much simpler character. If you can erase the 'healer' part of his character, then he becomes just a criminal, period, and no further thought or emotional investment is required. If, by negating his good acts, you can negate the idea that Anders was a good man, then you don’t have to wonder how a good man could be driven to such violent acts.
ICONOCLAST (or, how I learned to stop worrying and love the Chantry boom)
Anders' decision to blow the Chantry was not a popular one.
To put it mildly.
I do think a lot of fans -- even the ones who chose to kill Anders in the end -- can understand, if not agree, why Anders felt so strongly that he had to do something. But I also think that a lot of fans -- even many who chose to spare Anders -- thought that his choice of what to do was wrong.
I was staunchly pro-mage and pro-Anders throughout the game, but the destruction of the Chantry itself still took me aback. Why, I wondered, the Chantry? Why not the Templar hall, where his most hated enemies were concentrated? Why not -- assuming he could have found a way to arrange to evacuate the mages, a feat with which a pro-mage Hawke would probably have cooperated enthusiastically -- the Gallows itself, a magnificent symbolic gesture of broken chains and slavery defied?
Why would a man who had fought for years to show the world that mages were not to be hated and feared, choose the exact course of action that would cause every single Andrastean on Thedas to hate him?
I thought about it, and I read more codeces on the lore and history of Thedas, and I read many many excellent meta posts here on Tumblr (pretty much anything in this series by bubonickitten) and in the end I came to the conclusion that yes, Anders' choice of target makes perfect sense. That the destruction of the Chantry was an acceptable choice, was in many ways the only possible choice.
I wrote out my thoughts into this fic form, a stream-of-consciousness of what was going through Anders' head while he was setting the charges, embarking on the path of no return. Whether you agree with Anders' values and priorities or not, hopefully his reasoning will make sense to you, as it finally made sense to me.
ICONOCLAST
"I'm always up for a spot of iconoclasm."
-- Anders, circa Awakening
The undercroft is a place of shadow, of heavy stone and jumbled storage, but Anders knows exactly where he is: ten yards down from the eastern balcony, near the wall. Ten yards down from the place, seven years ago, that Karl bled out his life. Ten yards and seven years from the place it all started will be the place it all ends.
Except for him the basement is deserted; there is no one to see him making his preparations, mixing and fixing and disguising the explosives as just another set of innocent boxes and barrels that fill the forgotten storage room. No one sees him, no one knows he is here, and no one will stop him, not even himself. Especially not himself.
As he works he can't stop the tears from falling -- tears not of grief (only,) but of frustration, of thwarted rage, and of bitter regrets. Not for what he will do, but for what he has not already done. One tear for every death. For every mage who had died while he waffled and waited and delayed. One tear for every person who will die when he does this? No, he decides. He will never have enough tears for that. He couldn't even begin.
It has been a long time coming to this, ten yards and seven years of fighting, arguing, debating, writing, healing, and struggling -- with himself as well as with others. Even when the end began to close on him, inevitable and profane, for a long time he had still hesitated. He knew what must be done, but he did not know where.
He had debated setting his charges in the Gallows: bring down the prison, melt the slave statues, break the chains. But there is no possible way to evacuate the mages first, not with the Mage Underground shattered, not by himself alone -- and although the Gallows may be doomed, may be slated for death already, it will not be him who brings down the axe.
He had thought of bringing the destruction to the Templar Hall, and even begun to lay his plans to that effect; but in the last hour something turned his feet away, and he knew it was not fear of the Templars that did it. It was Justice, but more than that, it was understanding.
He hates the Templars, but he also knows them. He's lived among them all his life -- he knows how the system works. The indoctrination, the addiction. Coercion and control. He knows that there aren't enough sick sadistic bastards in Thedas to volunteer to fill out their ranks, so they fill them instead with recruits from Chantry orphanages. Chantry orphans, half of them snatched as babes from a mage mother's arms -- the magic in their blood lends them to it, makes it easier for them to abide the lyrium, easier for them to channel the power... set child to jail parent, tear every family apart.
He doesn't pity them; he still hates the Templars, he always will, but Justice helped him to look past his own pain and see the ways that this was much bigger than him, much bigger than any Templar Hall.
He has come to understand at last that it doesn't matter how many Templars he kills; the Chantry will merely make more. It doesn't matter how many corrupt Knight-Commanders they depose; there will always be another waiting in the wings, ready to step into their place. Nothing will change so long as the power of the Chantry sits unopposed, ruling all with an iron leash. It is not a person he must kill, but an idea -- the idea of the Chantry's inviolability, their untouchableness, their divine right to order the lives of others, all in the name of keeping people safe. People. Not mages. Because that's what it's all about, in the end, we are people we are people Void take you we are alive and we are real, we are not animals we are not food for demons we are not things.
No, for all he hates them, he knows it isn't the Templars that are the problem. They are only a symptom of the corruption. The Chantry is the source. Templars are only the military arm of the power that is the Chantry; they can only carry out the edicts the Chantry sets. It is the Chantry that feeds self-loathing to every mage, weakening their hearts against the demons that would prey on them; it is the Chantry that pours poison into every ear in Thedas against them. It is the Chantry that rides the mages like a bridled horse, spurred and bound, that whips them on like beasts even as it drags back the bit between their teeth. Magic is a gift, it could do so much good in this world if only the Chantry would let them; instead they keep them locked away, never to live or work or breathe save when it profits the Chantry. The Chantry keeps all good in the world for their own doing while all ills are laid so squarely on the shoulders of the mages.
Reforms will never come. Too much of their power is bound up inextricably with the subjugation of mages; not only for the money it brings them, wrung out from the soulless bodies of the Tranquil, but for the legitimization of their power. To justify the war against the devil, after all, there must be a devil that the common man can see. Tevinter is far away, but mages can be born anywhere, anytime; it gives them all the reason they need to post their soldiers in every town, in every city, in every principality. A show of ubiquitous force, a visible reminder of who controls these lands -- a subtle threat unspoken, never forgotten. We can come into your home at any time, we can take your children from you, and there is nothing you can do to stop us.
Children torn from their families, bodies stripped of their personhood and made the property of the Chantry, voices smothered screaming into silence. He can’t, he won’t believe that this was what Andraste would have wanted. And the Maker? The Maker is gone. The Chantry doesn't get to speak with his voice, no more than Anders does.
It should come as no surprise to the Chantry what harvest their history of fear and force has sown. There is nothing in the Chant of Light, after all, that advocates peace.
There'd been a time when he'd believed it did; a time when he himself had believed in peace. There'd been a time when he believed that the world could be changed by peace, and he'd taught Justice as well, or tried to; the spirit is a warrior by nature, a creature of force and battle. Anders tried to teach him that fighting could be more than blows, that it could be words, that it could be actions. Now he doubts himself, hates himself for the time wasted. Because there comes a time when actions mean nothing, when words mean less, when all that is left is force. Justice was right all along.
Seven years and he's accomplished nothing. All his words have been nothing. He had dreamed of winning minds and hearts with his manifesto; why? He can't even get his friends to read it, let alone strangers. Let alone the Mothers, the Clerics, the Divines -- the ones who could change things, the ones who never will. The Chantry has no reason to listen, no reason to care, and every reason not to. The Chantry is too powerful, they control every crier and every outlet in the land, they can spin the story in whatever way they like. They will slaughter every man, woman and child in the Gallows and then make up some story as to why it was necessary, why it was deserved, and everyone, absolutely everyone will believe them, because there will be nobody left alive to say otherwise.
Even the Seekers, the last supposed defense against corruption in the Templar order, have done nothing. They came to the city, they saw the atrocities, and they did nothing; they swallowed the half-baked excuses and coverups the Knight-Commander fed to them and went away satisfied. They never even thought to investigate the conditions of the mages themselves, any more than a farmer would think to ask the cows in the barn if their accommodations were satisfactory.
For years he's tried to persuade them, through words, through actions; tried to make himself an example of magekind that could do good, that could help people, that could change things for the better. But he is no longer that man; he is no longer Compassion. He is Justice. Andraste had not stayed her hand for pity of the innocent conscripts, the indentured workers in the fields of Tevinter; and neither will he.
He can't help but give a bitter, mocking little chuckle at the notion of himself being anything like Andraste. If nothing else perhaps he will have his own burning, like Andraste; perhaps he will even have his very own Hessarian to wield the knife.
He has spoken in words of reasonable argument, of passionate rhetoric, of heartfelt pleas, and he has not been heard. He has spoken in acts of healing, of compassion and mercy, and he has been ignored. So now he will speak. He will speak now in acts that cannot go unheard; he will speak now in the language of destruction and violence, of the Templars, of the Exalted March, of the only language the Chantry understands.
The power of the Chantry must be broken. They are invulnerable only because everyone believes them to be so; because no one dares to strike against them, because no one has ever succeeded. He will show the world that the Chantry is not superhuman, is not divine, that they are only humans wielding human power and they can be brought down by humans as well.
We must break. Break the system. Break the symbol. Break the Circle. Break the Chantry.
He knows with a healer's sure experience that sometimes the bone must be rebroken before it can be set, that the limb must be amputated before the poison can spread, that the wound must be lanced so that the infection can heal. All of Thedas is infected, a hot swollen fever that boils and pulses just below the surface, and Kirkwall is where the boil comes to a head. It must be purged, the infection cleansed, the corruption burnt away. Only then can true healing begin.
There will be war. But not forever. And after the war, there will be peace; some better peace, pray to the Maker, than what they have now. Not this cannibal peace, a peace that must be fed daily with corpses, with sacrifices, with mages ground up in the machinery that churned endlessly away in the name of endlessly upholding the status quo.
What that new world will look like, Anders can only guess: he himself is too Andrastean, too deeply mired in the Chantry's indoctrination, to imagine another way. Vague hopeful visions of Rivain, of the Keepers, of the Avvar dance through his mind, but he can't quite conceive of how it can be brought about. Others must take up where he falls short; when he prays, it is not for his own survival -- not even for his own success -- but for that.
But Maker help him, he is still only a man, with a man's dark weaknesses at the bottom of his heart; and as he looks up at the vaulted ceiling of the undercroft he feels the dark bitter satisfaction well in his heart, and Vengeance whispers: All right, you bastards. Now it's come to this. This is where you broke him. And this is where I'll break you.
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I wrote a stupid, self-indulgent thing in 10 minutes. Sorry.
Somewhere -- it's on a farm in Ferelden; they're all the same. They produce wheat, turnips, mabari, and mostly mud.
Sometime -- time all blurs together here, in a long lazy golden afternoon. That's the thing about peace, the urgency bleeds out of the passage of time and leaves it hanging in the beams of sunlight like dust, not gone or forgotten, but suspended.
A messenger trundles up the long, muddy lane and the farmer watches him with lazy interest. He's been many other things in his life -- sinner and saint, ward and warden, healer and destroyer -- but he started his life on a farm and he thinks to end it the same way.
At least until the messenger delivers his missive; tugs his forelock, and hauls off in the opposite direction without even waiting expectantly around for a tip. The farmer flips open the letter, notes the familiar heading and seal -- his old friend Varric, Viscount now? Who would have ever thought that a Marcher city would permit a dwarf to rule over it -- and then reads the text.
Ten heartbeats later, the page goes up in a sheet of flame.
So does the farmer; standing on his porch, hand still outstretched, blue-white fire pouring and crackling upwards. Time stands still, not in the lazy slow forever 'now' of peace, but in the moment where the world breaks in two once more.
He calms himself. He's had a lot of time to get good at that. He puts out the fire, dusts his hands of the ashes that were the letter, and stands there breathing.
After a time, he turns around and walks off the porch, into his farmhouse. He doesn’t go into the den, full of lazy cats and mabari sunning themselves before the window, nor into the bedroom, where his lover is probably spilling crumbs from their breakfast in bed. He goes to the kitchen.
There's a hidden trapdoor under the stove; he unlocks it and reaches into the narrow cubby hole to pull out a long piece of wood, twisted about the ends with metal like a nest of battling snakes. The healer's emblem, turned to battle and conflict.
"Well, old friend," he says, and it's unclear who he's talking to -- his staff, himself, or something that lies within. "It looks like it's time to get back in the game."
In both cases if Hawke is in a relationship with Anders, Sebastian will express his concern that Anders is dangerous and selfish, and will never put Hawke above his own needs.
Questioning Beliefs (Sebastian Act 3)
having just finished this quest i kind of feel the need to comment on this
thank u for that completely unsolicited advice on my love life, seb, but i’m afraid you are fundamentally misunderstanding the nature of my problem with anders. the problem is not that anders is too selfish. the problem is that he is too selfless.
If Anders really were selfish and only cared about his own needs and desires, he could have continued to live happily in Hawke’s estate pretty much indefinitely, while Meredith got permission from the Divine to annul the Circle. With the Champion of Kirkwall’s protection, he was in no real personal danger.
If Anders were slightly less selfish, he could have left Kirkwall at any time -- he, unlike the Circle mages, was free to leave -- and started over in another city, one where the case wasn’t quite so hopeless, where the odds weren’t quite so stacked against him.
But he didn’t give up, and he didn’t leave, because he could not turn his back on all the mages still trapped in the Gallows, living under a death sentence. He was willing to sacrifice his happiness, his comfort, his love, even his life to give them a chance.