So I've been thinking about my "Digital Art has been really stressful on my body" thing, and contemplating on if I should go from traditional digital art (haha) to some sort of mixed media art--kind of expand my talents and stuff a bit.
I'm specifically thinking of, well, what if I actually go whole hog in on using 3D models for Line art and base color, and then use CSP to do shading and rendering from there? So in the end it should look completely 2D but using elements of 3D modeling, animating, and posing.
It would be ideal is to make the 3D models from as scratch as much as physically possible--like for the Ouma Twins, I'd definitely want to make them from scratch with Blender. Though with characters from Genshin, I worry that trying to recreate the accessories and clothes from those over-complicated designs would be akin to just, me trying to reinvent the wheel so to speak, so I might just rip the models from the game and use the clothes (with some modifications) with custom base meshes for the bodies and such.
idk--I don't ever really planning on selling my artwork ever again, whether it be for commissions or prints or anything of the sort (I just do not enjoy that at all, way too much stress) and I'd like to cut the production time of my art down to a much more reasonable level for myself so I can enjoy the process of making artwork again, even if the way I'm personally doing it may not be traditional/is kind of out there.
Again this will be mostly for fan art and fan projects anyway with no monetary value being gained, so I can't really see why this experiment would be a problem, but I have been worried about being judged for it to be quite honest with you.
Still--I just don't want to suffer so much while making art anymore. Maybe I'm just grasping at straws, maybe I'm over thinking it, but eh.









