Believe

seen from United Kingdom

seen from Germany
seen from China

seen from Australia

seen from United States

seen from Germany
seen from United States

seen from Norway

seen from Germany
seen from China
seen from Austria

seen from Norway
seen from China
seen from United Kingdom
seen from Russia

seen from United States

seen from United Kingdom
seen from China
seen from Brazil
seen from Egypt
Believe

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The lone soldier, rainfall #halo #haloodst #rainfall #halo3odst #halofanart #fanart #traditionalart #weareodst #haloreach #halofans #halofan #haloart #Jona_arts
Halo servers for the 360 games finally shut down today. I had played Halo 3 with friends for a couple hours, then hopped on Halo Reach firefight for a few matches, when my game suddenly ended, and I got a message saying “The Halo reach server is unavailable” I checked more Halos, and it was the same... I’ll miss it, it was a sad day, but I hope we sent it out with a bang.
Happy Birthday Halo 3 ODST!
Some of the best Alpha-Nine shots I’ve done over the year I’ve been taking figure pics, My humble tribute to an amazing game.
Some of my favorite Jazwares 1:12th scale Master chief figure pictures. I really love this figure, and this shows pics from unmodified brand new, to my own custom version of it that I have now.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
This is fun. #wifelife #halofan https://www.instagram.com/p/Cbln7luMMUJ/?utm_medium=tumblr
M6H Magnum - Halo 3 version Another project I build a few years ago and never posted a finished image of. I think I have some progress pic in the feed somewhere. I still need to make a holster for it Made from EVA foam with a wood core. . . . . . . #propmaking #xbox #halofan #halocosplay #props #spartan #haloinfinite #halo3cosplay #magnumguns #halomagnum #halo3weapon #prop #cosplay #cosplayprop #m6hmagnum #halo3 #halo3odst #haloreach #haloce (at UNSC Infinity) https://www.instagram.com/p/CVLYJibL2F5/?utm_medium=tumblr
Halo Infinite and what I expect from launch
I honestly can't wait to see what news would come out for Halo Infinite. Been playing since 3 but went back to play from C.E and 2 after 3 ODST. Those games were hella fun, then Reach dropped, boi did i have a blast for the last "HURRAH!" from Bungie when it came. My memories of the games were so amazing, my first achievement only was "Flying to close to the sun" I remember how I got it, it was a double kill on Sandtrap, I had a Spartan Lazer with half charge and an enemy Banshee came in close to kill my teammates in the narrow mashpit of the split and I lazered him out of the sky. Sadly I didn't or couldn't save one guy from dying from the debris XD rip teammate and enemy players.... I got taken down and hunted by that guy for the rest of the game. I want to relive those moments with friends and family in Halo Infinite.
343i should take as long as they need to finish development and polishing the game before it comes out to a new teaser or announcement. A game that is more in the Delta build is a good place to show off some new info maybe even further then that.
The things I'm looking forward to at launch is
1. NO bs hand holding invisible boundaries that binds a player to a linear path almost all of the game and rarely give an open world experience in the campaign/firefighte/warzone. Yes invisible boundaries are good, if and only if it is 4 to 5 Tim the size of the map or level you are in.
2. Good if not great cutscenes and choreography from the mondaine to action, no Michelle Bay style ones of style and no substance, it may look pretty but if it has nothing of value then it would be skipped and forgotten, the best cutscenes gave both style and substance. Style as in good or great choreography and not having characters just standing there and talking or doing absolutely nothing, it's bad and very noticeable.
3. Competent friendly A.Is. This is pretty much self explanatory but if I must, what u mean by competent friendly a.i is that they can do roughly everything the player can do (if it's a Spartan ai), a ODST and Marine ai should be just below that in having to use non player/Spartan ai specific weapons for campaign unless it's weapon variants like the knights blade M5 Assault Rifle or like a power weapon like the SPNKr Rocket Launcher that houses a splinter grenade unit, those are fine, but stuff like detached torrents or target locators are a nope, it should be a player or Spartan ai use only.
4. Creative boundaries. Good example of it would be Halo 3's Sandtrap and Snowbound. Both had auto kill systems if a player tried to leave the map. Sandtrap had the guardian landmines to prevent such a thing and Snowbound had the auto shade torrents. If you want a map with natural boundaries then put it it high altitude location, space or above/under water. Not all maps need to be box like or have high ass walls that prevents you from jumping or blown off of.
5. Maps that forces you to slow down, smaller maps designed for all abilities is fine but ones that with strict abilities such as sprint or clamber would be very interesting. Forcing players to play smarter and slower so it isn't just run and gun 24/7. Tactical play. Power play. (Power play means to get to tactical locations for better chances of winning a game, even picking up power weapons and using it to out smart and out play other players)
6. More creative Dev maps. I miss developer maps that aren't remixes of pre-existing ones. Two or three are fine with 4 or 5 Dev maps but not the other way around. And when I mean creative I mean it. Each map giving specific play styles for each, even some fantasy ones. Again Narrows and Highground even Blackout is one that comes to mind. And creative ways to get around the map without sprint or thrusters. Using different vehicle or man cannons (it's a launch unit that flings you or anything across the map a certain distance) or even teleporters, gravlifts or other things that the community haven't seen before.
7. Having Spartan abilities an option to turn on or off in custom games, in fact make it so the players can modify it to our hearts content. Making it a custom game option makes it so that you don't need to use many, many resources to do a, b, c for each area of the game and so the community has more options for the games.
8. 60 - 90% of all of Halo's collective gaming sandbox from all the titles under its belt if not all of it. From weapons and vehicles to armor customisation.
9. An improvement or mix of both Reach, 4 and 3's customisation. Reaches armor layouts and for all the variant types in them (which means make actual variants to the so called variants of Halo 5's armors not different patterns) was and is the best way for anyone to look at what they can get or have. Its in game credits was the greatest, no microtransaction or loot box bs, easy to earn credits and its emblem and tags are the best in Halo. Halo 4 armor length of customisation of each little armor was amazing and I want to see an improvement brought back in the future if it's not in the game. Now for colors I like 3's three colors choice. But let's add improvements and make by adding paint jobs and patterns to every armor, human and elite. All of these things for Spartans should go for every character chosen by the player. To play as human, an elite, a brute etc. Again in future titles if it isn't in the game.
10. A good set of game modes that are permanent for players to play. And that it isn't sweaty at every game mode. Casual party fun first and naturally the competitive side comes later. This also goes for weapons too.
11. A good fucking story that doesn't need outside content to be aware of the story and for it to have an actual focus on what story it needs or has to tell.
12. Split screen, 4 player split screen.
For now that is what I'm expecting from it or future Halo titles. I replayed Halo 4, 5 and Reach, the campaign. Halo 4 and 5 just felt so... narrow and limiting, I couldn't explore much or move to different places on the mission that I thought I would be able to. The invisible boundaries ruined it for me, the high walls and linear paths was to much for me. Reach, a the Halo games had them but each of them gave you room to fuck up and learn from your mistakes, to build up each scenario as you please. Like, do I let my Marine drive and hope to not fall off the cliff or not get shot down when going to this objective. Or even having it open for you choose which area you would like to go to first to continue the mission of how big and open the maps are for the characters and vehicles. I missed that in the campaigns. Halo always had beautiful and breath taking set pieces in anything. From C.E to Halo War 2 and the future Halo Infinite. That's one reason I'm not talking about it much. I hope they keep that up but have more substance to it too. The story up to Halo 5 was good if not great, from the big galactic life changing events to that of the personal, from the games. It always felt like I was watching and living a movie everytime I played them. A good movie, not a bad one.