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As I learned, and by that I mean as I sorta figured out without actual consequence, the flavor/mechanics love is hard to balance. Cards like Loam Lion are suave and cool and mysterious to me; you got that mechanical bend but also, like, the lion gets to hide in the woods! Thatās really cool! And...thereās also the mechanical ones straight-up, which encourage deckbuilding restrictions, but those are a different kind of fun, and... I think I shouldāve asked for more of the former but Iām glad that I got all these good designs regardless.
Like, this week was GOOD. Very few mechanical stumbles. It does kinda suck when you have some cards that are functional but not exciting but still REALLY good, because talking about them is different than evaluating them. Yāknow? They canāt be evaluated in the same way because theyāre already really awesome, so they end up just being good on their own and thatās about it. Still, the nature of this contest allowed for that open-endedness; what else could I have expected? Iām still quite happy to be talking about the cards I enjoyed and tweaking the things that need tweaking. Itās all fun.
JUDGE PICKS are cards I want to commend for one reason or another, that either had a specific cool aspect or just missed the cutoff.
@0woah ā Contracted Excavator
Interesting name and concept youāre working with here. I would definitely caution to make this rare, because, I mean, Ragavanās a strong little monkey as is (and, like, this isn't even comparable, just so we're clear), and even at this cost the ability to run a mono-red deck with all Mountains and this is incredibly strong. Still, I gotta say: this is a real solid submission. Iām viewing it through a rare lens all the same. The ability to exile-steal your opponentsā best cards or at least prevent them from getting their shenanigans is pretty crazy.
I think I see the flavor, too, but this is one of those utilitarian cards; Iām doing commentary out of order so I think I said something similar below. Regardless! On the flavor front, sure, dwarf mercenaries checks out. Good use of the type with the mechanical synergy. The dwarf mines, and whatever they find is yours. Awesome. In limited, this could be a really strong utility card if not a half-decent attacker, and once you up the rarity weāre pretty good. Notes: It should be āMountain cardā for the activation, and I would word it: āChoose target opponent. Exile the top card of that playerās library and the top card of your library. You may cast those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.ā You donāt need āin handā for this.
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@batatafilosofal ā Flood Away (JUDGE PICK)
In a mono-blue deck, this thingās a heck of a slog to get through. Iām a huge fan of big swingy bounce-like cards, but wow... All the same, though, this has a unique way of getting around that by having the big things come in first. Itās a shame that your opponentsā permanents will enter the battlefield before yoursāunless theyāre all small and your stuff is pretty big. Which, well, speaks for itself. What a strange card. I think I want to veer away from flavor-specific critique here because itās clearly a general-magic utilitarian card, and thatās totally fine. The art could speak for all of that.
The question is then, with the math and whatnot, if this is a little too headachey for standard, or even for limited, and I love this card but I gotta say, a zillion counters and upkeep triggers and a return to suspend in standard? Not sure how I feel about that optimistically. What I will say, however, is that this cardās definitely great in digital. On Arena, you cast this card, and beep boop everythingās out of the picture. I have a vehement disdain for Arena, but I have a soft spot for places where human error would make things worse. Perhaps this card has a home. Also, you can remove that second āeachā from the first ability, I believe.
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@bread-into-toastā Peak Performance
Iām curious why this wasnāt an āuntil end of turnā or āuntil the end of your next turnā here; Occamās razor, that was an oversight, but regardless. Quite a strange little thing here. I think the wording that you were going for and the ultimate execution may have, well, needed more words, like those weird milling-recursion cards theyāve been making lately. I think I see what you were going for generally: double-impulse type of common, with an extra land grab. Fine enough! Not egg-in-an-avocado good, but fine enough.
Iāll admit that the flavor text is making me grin. This isnāt a flavor-based contest, so people are probably going for a little more of a natural what-follows kind of vibe, which is totally cool! Silly for the advantage. You know, itās a shame that this card only gets Mountains. Itās basically unplayable or at least really frustrating in a two-color draft archetype. Perhaps this is suggesting more of a constructed lean or a monocolor format, Pauper-burny, and I feel that. The limited player in me is seeing this as a fifteenth pick almost all of the time. I aināt about to complain when I get advantageād out by the 16-mountain burner, yāknow?
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@deg99 ā Llanowar Purist
Is there precedent for two replacement effects like this? I mean, I grok it, but wow. This card can be absolutely bonkers. In a casual mono-green Elf deck, having each basic Forest put a COUNTER on each Elf you control?? Good lord. I wonder if this card would be better served as a core-set or DMU-type staple, because in a type-matters environment where Elves are one of the draftable archetypes, this is pretty strong. Hm, all the same, you have to build around it kinda hard. But in constructed? I dunno, I feel that you can make a strong Elf deck even stronger to the point of it being almost out of control. But maybe not. I think Iām worrying too much about blowouts from my days of Felidar Retreat. And this is kind of a more limited Felidar Retreat.
Iām overthinking it. Powerful? Yes. A staple? Eh. Good in limited? If you can make it work, I suppose. Elves and the rest of āem make for hard archetypes but the environment can change that. By itself, this cardās speaking to a more constructed means, I think, but could work for limited. Nothing wrong with cards like that overall. Itās not immediately evident but itās not asking to be so. Getting even one other Elf out would make things work pretty well, so Iām going to say that, just like DMU, this would be totally fine. Oh, right, and as a grammar check: A basic foRest is a land. A basic foRRest....you know what, there was a joke here, but I'm electing to omit it. Point is, one R.
Good news! Thereās only one card I could immediately see with which this goes two-card infinite. You, my friend, are tempting fate. What on earth! This is a beast of a card to get down for making blockers and tappers and mana dorks even better. What else?... You know what, it doesnāt have to do anything else. Clock of Omens was broken, and this card is less so, which is genuinely awesome. Itās asking for infinite combos, of course, but thatās the way the cookie crumbles, and thereās no specific archetype around which to build, AND it takes up mana resources, so thatās great.
Maybe this cardās even bad! Hold on. I mean, like, if youāre in limited, and you try to make this card work, and itās the one you draw when youāre dead on board, itās gonna feel REALLY bad to draw it. Like, astoundingly bad feeling. I love that. Itās a card that asks a lot of the player to make it work. Simple, powerful, great for looting dorks. I will say that the flavor text is pretty weak here. Waterwheels making kinetic energy isnāt exactly surprising, so the ārevealā youāre going for doesnāt land for me. I dunno, just not feeling the payoff.
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@izzet-always-r-versus-u ā Scuttle
You know, Iām not sure why this one didnāt wow me. I think the simplicity is fine, and the card plays harder the more Islands you have, which is fine, even though itās almost always going to be a strictly better Mana Leak in the late gameābut, it is an uncommon after all. Limited is gonna be fine with it, as it can vary depending on the environment and thereās nothing wrong with Force Spikes. Maybe thatās it: the most I can say for it is that āthereās nothing wrong with it.ā And we do need cards like that, cards that could even be great in scenarios where now we have Mana Leak-but-better in Pioneer and whatnot.
The flavor is a little off. Sirens dashing hopes and dashing ships is a violent act of enforced luring, and perhaps this is the place where the ships (spells) are destroyed, but the flavor textās description feels...like there should be another party? I donāt know, I think that itās probably fineāwith a different name. Scuttling is the act of making holes to sink the ship, cutting away, sometimes deliberately to your own vessel. Itās a subtle/non-telegraphed act of espionage by two equal parties, which doesnāt come across here for me. Now, I was thinking about crabs, and the flavor text of a possible reprint where crabs eat their way through the bottom of a boat, making a hole to sink itāand thatās the slightly less violent version than the ādashingā here. Verb choice matters.
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@just--a--penguin ā Garden of the Eidolon
How exactly does the dragon come into play here? Perhaps in the art direction, but who knows. Greek mythology is full of possibilities. First things first: I like the flavor format. Also, how does a land get inspired? Couldāve used a little more substance. I assume the eidolons are the ones tending the gardens. Do the gods need to eat? At least on Theros, I thought they were supplemented by the belief of their people. No matter. Tirezius still has fruit, so maybe Iām talking nonsense. At the end of the day, this card is fine, but I wouldnāt pick it highly in any format. Also, how does a land get inspired?
I guess third things third, this card should be uncommon? Itās a pretty great ramp spell and fixer, but thatās been done at common before. The mana not emptying feels like itās upping the complexity; maybe this could be a three-mana uncommon? Either way, itās not a bad card, but itās lacking a little bit for me. Going back to it, I think the flavor text couldāve used a little more oomph.
EDIT: Something strange happened to the copy-pasting of the commentary here, so I have no idea what else to say beyond this. I think in the end I went with a rant about rarity, mana emptying, questioning myself and how mana works, and then I asked Maro something, and then I made popcorn and drove to catsit. Bottom line as well was that this card is nigh unplayable even in limited at this cost and rarity. Needs other substance and focus.
Oh, well thatās weirdābut I guess either great minds think alike or great workshops produce cool results. The merfolk Island-love has always been there but I havenāt thought about it much until now! I really like the mechanics of this card. Itās asking a little bit of the board, but itās an effect that, given the state of the board, I can imagine people trying to make work, and having it work well. Tap a merfolk, then get your High Tide. Wording-wise, I believe āuntil end of turnā needs to go before all that because most MTG cards like to end on a clean .ā at the end of their rules text when applicable.
I donāt think playability would be affected in either limited or constructed. This is a card for Merfolk players to have fun with and to boost their archetypical decks. I like the specificity of it. The flavor text feels good conceptually but reads oddly to me. The second part being its own sentence makes me... Oh, no, nono, dangit, now I REALLY want this to be a rhyming couplet somehow. Look, Iām not going to figure that out, but Iām tasking you with it now. This is your burden to bear. The tl;dr of it is that having that sentence makes it feel stilted after a period and, like the river, it could use smoother flow.
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@nine-effing-hells ā Ire of Stones
You might want to double-check and hand-enter your reminder text, because āanother Mountainā is cute flavorfully but doesnāt need the ānotherā up in there. Still, I feel this card and I feel what youāre going for. This one is weird and I really like that drawback for it. For this contest, I feel that this is exactly the kind of card that I was hoping to see at the concept level: it interacts with the card type in a manner that shows a flavorful caress. Did I ask for that specifically? No, but whatāre we gonna do at this point, right?
The title āireā is a little off, but as for the rest of it... What can I say? This cardās cute. It could be fun to get your Goblin Guides in early and then, when they die, you get some untapped lands. I doubt you can go infinite easily with these things, so thatās all fun and fair. Instead, you have a beater, and thatās all we can ask for. Hm, I wonder how this contest would have gone with monocolor cards that care about different land types... In retrospect, that might have even been better, but you know what, Iāll give it another year, assuming I have the time and energy for this, heh. Itās a beater, itās sensible, itās fast, itās not too powerful, I like it. Fairās fair.
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@real-aspen-hours ā Slip Under
So yeah, letās assume a rare here, heh. Mechanically, I think that thereās nothing wrong with either part of this card. The wording on the first ability could be āCreatures you control have ward (2)ā for ease of access, so letās assume that. This card is a limited stranger, an odd duck, because it kind of forces these two colors, but if thatās what works, thatās what works. I would have liked more of a flavorful connection between them, because itās fine as it stands and I appreciate the multicolor bend, but I want that little glue there.
The real glue thatās missing is what the name represents in terms of an aura. Intangible concepts arenāt easy, and perhaps with cards like Find the Path and Annex I have less ground to stand on, but verbs as aura names rub me the wrong wayāor at least I feel that it doesnāt fit as well. Maybe the creatures are slipping under? But then, why would one slipping-under action result in the ward, and then another be phasing out? I would rather have a specific flavor name that referred to the protection granted by the act of enchanting this land that made the sacrifice effect more sensible. Oh, yeah, before I forget: cardās still pretty great! Fun to abuse all your little creatures for a boardwipe.
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@reaperfromtheabyss ā Seeker of the Thousand Ways
Gah, long names that look awkward, my old nemesis! ... Gah, cool mechanics involved in combat, my other nemesis! Ahem. Anyway, this cardās hella cool. I think that it speaks for itself, and I think that āYou may play that card this turnā would be a better way to word it and has appeared before, but thatās a small quibble. Should the exile be a may ability? Eh, no, maybe not. I also really like the idea of scrying both cards to the bottom and then flipping an even more unplayable card off of the top. That would happen to me for sure.
Itās also quite an archetype youāre asking for. Three-color possibilities actually feels...kinda cool? It makes me wonder if theyād reprint the DMU dualsāand how many times have I mentioned those now? I donāt even want to countāfor those kinds of specific shenanigans. Maybe just a couple, maybe just enemy pairs. Either way, no, yeah, itās a totally fine card. The name really does leave a bit to be desired, though. Seeker of the Way was certainly a card, and this callback feels almost...funny, or at least an attempt at a joke rather than an uplifting remembrance to me. Still, could just be me.
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@spooky-bard ā Tarpit Ceratops
Like a fossilized dinosaur skeleton, this card feels cool but a little too sticky. The explore archetype in limited was a strange one to say the least, and in constructedāwell, wasnāt there some crazy-ass lifegain deck going around? Am I the only one who remembers that? I might be going crazy. Anyway, this card groks, but the pieces that want to go together donāt quite have that backing for me yet. Referencing cards revealed through another cardās exploration means that this card is kinda dead a lot of the time, no pun intended, and a four-mana 3/3 menace is super cool but not awesome. The archetype could work well by putting THIS into the graveyard, and thatās all cool.
I dunno, Iām just not sold yet. I do grok it, I promise, and I know that it should adhere. Thereās nothing specific that I can point to that makes me hesitate. If anything, Iād say that itās the ambition of it. There is indeed a fair amount of ambition taking place with the question of what gets revealed, and you know what, I want to commend you for trying something new on that front. Small actual note, the āitā on the Swamp clause there? It reads like itās referring to the Swamp and thatās pretty confusing. And shouldnāt it be āisā revealed?
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@stupidstupidratcreatures ā Kor Ambusher
This is certainly a Kor. You know what, Iām actually a little surprised that there wasnāt a card named this already, and I could have sworn that there was. Ah well, learn something new every day. So! Mechanically, yep, thatās a warrior, itās suggesting an RW warriors archetype, itās a cool white card, and it gets to break a little chunk of a the pie without actually breaking anything. That much is all fine.
For contest terms, this cardās pretty insubstantial? The lack of art direction and flavor text mean that the āgenerally goodā mechanics are all we have from it. This card feels like something in the slot of a set skeleton. And you know what, if youāre building a set, thereās nothing wrong with that, and itās understandable why this card would exist. It just means that thereās not much to say about it beyond the fact that itās...good. Perhaps the nature of the contest meant that that was more of the mechanical bend, but all the same. Afraid I donāt have much more to say, capān.
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@wolkemesser ā The Soilsmith
The reasons why Yedora specifies ānontokenā are numerous, but in general, the face-down restriction is the more important one. The Soilsmith retaining name, mana value, and abilities means that going infinite and abusing sac outlets to basically get unkillable lands with static abilities is...rough. Itās rough! I think itās inadvertent, but you made a magnificently busted card here. In Limited, this is the card you have to build around and win the game with, and in constructedāIām thinking Commanderāyou arenāt going to make any friends here. Besides, it counts ITSELF. Which is disgustingly strong.
I know that Obsidian Fireheart is cool, but that reminder text wouldnāt be as useful as just saying that it remains after The Soilsmith isnāt on the battlefield or whatever. āRottingā implies decay, and this is permanent. There are...quite a few quibbles with this card, and I do still want to say that itās a cool idea, but wow, no, itās mechanically broken. Win some, lose some.
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One of these cards, IMO, fits next weekās prompt perfectly. Which one?
The village did not respect Minato's desire to see Naruto as a hero and treated him like garbage, as all Jinchuurikis are. But what about people who knew Minato and Kushina on a personal level? In your opinion, did Jiraiya, Kakashi and Hiruzen fail with Naruto? Why Mikoto, being friend of Kushina, did not took care of Naruto? What do you think of what Minato did to Naruto?
Why did they fail with Naruto? Naruto was shown better treatment than any orphan in Leaf. Iruka was asked about Naruto regularly. He treated the kid with kindness. Hiruzen used to watch over him, too, despite being the Hokage in precarious times (heās shown using his crystal ball, often, for this purpose). He allowed his grandson to befriend Naruto, and his personal tutor to teach him, too. A decree was passed by Hiruzen that prevented people from talking about Narutoās past. He stole a Kinjutsu and wasnāt punished for it when the punishment for stealing state-sensitive Kinjutsu would be quite severe (Shinobi werenāt asking for his head for nothing). He engaged in vandalism on regular basis and insulted the Hokage, too, and he was let off constantly. What more should Hiruzen have done? Read him bedtime stories? Eat meals with him? What? As an aside, most Jinchurkis arenāt treated like garbage: Bee had the best treatment out of ... most kids in the Shinobi world, let alone Jinchurkis; he was adopted at the mere age of 5 by the Raikage as his son; The only Jinchurki who actually had it bad was Gaara and the one before him, too; so it seems that Suna are cruel to their Jinchurkirs; Kushina was treated fine; she lived a happy live in Leaf. Mito was the same. Yagura was given a ruling position. The rest of the Jinchurkis were left alone.
Which other orphan had these luxuries? These rest of them were dehumanized, used, and abused to a horrific degree, and Hiruzen didnāt do a thing. In fact, he actively participated in their misery. Hiruzen was actively involved in the genocide of Sasukeās entire clan and he saw it convenient to throw the boy in the same compound where his entire family was butchered. Neji and Sai were slaves who were literally marked with slave-marks; and when the time came to take a stand for the Branch Family, Hiruzen demanded a sacrifice instead. What did Hiruzen do about any of that? Kabuto, and many other orphans like him, were exploited by the village. Hiruzen seemed cool with it. Jiraiya? He didnāt want to stay in the village. I donāt see how Naruto was his problem. He was his god-son? All right, I donāt see how a man on whom Minato thrust this responsibility should be held accountable for anything. Do people want him to abandon his life-goals and babysit Naruto? Heās not his family. Kakashi? That guy can barely wipe his own ass. How would he have taken care of Naruto when he can barely take care of himself? Narutoās not his headache. Why do fans even want others to make Naruto their headache? I donāt get it.
And why Mikoto of all the people should take care of Naruto when herĀ āfriendā knew about the Uchiha discrimination and didnāt do a thing about it? Fuck Kushina; and Minato? Heās a brain-washed douche. Heās not that different from Hashirama or Tobirama or Hiruzen. Maybe if he was given more time heād have done something, but thatās a big āmaybeā. Theyād have done the same thing if Naruto were their son. Butchering all and sundry for the state is kind of LeafāsĀ āmoralityā.Ā
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When Bonnie wasnāt living at the Foundation at the start of season 3 she had her own apartment. Herās was #212. She keeps her modest place relatively orderly.Ā
The apartment comes with more keys than a Federal Reserve bank which, to Bonnie is mildly irritating but super comforting. After working to catch criminals with the Foundation For Law and Government all day, the last thing she wants to do is deal with is feeling vulnerable in her own place.Ā
Her kitchen has wooden cabinets and she has a more modern fridge and appliances. The interior of Bonnieās apartment was predominantly furnished by herself. As she states,Ā āthe apartment was empty when I moved in.ā TheĀ outside balcony separated from the inside by a sliding glass door and it came pre-furnished.
Bonnie is also a careful packer- having everything wrapped in protective layers of newspaper.Ā She abhors packing and unpacking. Especially, in a hurry and whilst sick because everything ends up getting lost or misplaced.
Kitt saysĀ āwhy did Bonnie have to choose one of those singles buildings?ā That is because at this point in the series, she still believes she will never find anyone to settle down with. What she doesnāt realize is that she and Michael are destined for each other. Also: letās not forget that Kittās instincts here are spot on. It isnāt exactly the safe place Bonnie had expected it to be.Ā Ā
She hates being pitied and being made to feel like she is going crazy. Because of the pranks pulled on her Devon attempts to sway her to come and stay at Wiltonās mansion. While staying at the mansion is probably the best option for her, she insists she is fine because she likes to have some semblance of independence.Ā Honestly, this apartment is her one real connection to the world outside of FLAG and outside of the garage. As a social being, she sometimes craves human companionship.Ā
When her apartment was broken into a she canāt help but feel violated. The individual had gone through her boxes, her clothing, and her cupboards. Not only did they intrude upon her privacy but they had trashed the place! Even more alarming is that the individual had enough time to mess with the ceiling tiles and vents in her bathroom, rigging up a holograph projector and a mini cassette recorder.
After witnessing a murder there and the fiasco that ensued. Bonnie most likely finds another place to live. Legally fighting the lease agreement with the help of Devon Miles. Especially, since her landlord and fellow attendants attempted to murder her and Michael. They were secondary of course and only targeted 1) because Bonnie witnessed the murder (2) because she was too close to the evidence they desperately wanted to get their hands on
Michael and Bonnie going to the Halloween party in matching costumes makes a HUGE statement. He goes as Rhett Butler and she goes as Scarlett Oāhara from Gone with the Wind. IE: they are genuinely meant for each other but just canāt see it yet. It also fits the kind of relationship they have together.Ā
I reread my initial contest post, and Iām realizing now that I should have emphasized more publicly than the discord how different I wanted the cards to be from their art. I know I said there should be mechanical differences, but as to what the art was doing and on what cards, well, I hoped the examples had given enough of an idea. Perhaps not. The point is, I wanted weirdness.
But itās also hard, in the good way, to have so many cards about which I can say so many positive things, and it makes me reconsider a lot of what my criteria are. Sometimes, there are cards you just need to play, and sometimes there are cards you just need to admit arenāt for you. Some cards are easy to get! Others, ech. and yet, theyāre awesome. With so many entries, picking winners is actually quite difficult! I find myself second-guessing in commentary, but perhaps thereās a kind of poetry to it, some unknown quality of imagination and grace. Who knows, right?
Judge Picks are cards that, for one specific reason, I want to point out as a critical example to folks. These arenāt necessarily the strongest full-bodied designs, but they have one particular place where they shine, and I want people to learn from them. Letās take a look.
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@bergdgā ā Crushed by the Depths
A strong start and a finish that had the potential to be strong but didnāt quite get there. The multicolor darkness of the sea, great choice, very classical. The bounce that specifically implies vehicles, love it. And I think itās the landing on the flavor text that came to a dribble. Honestly, this cardās 80% amazing. Milling is great and bounce is great, plus the discard? Super cool. I feel that this could have been an instant even. āNonland permanentā wouldāve been too powerful for instant speed, so you made the right call there in the first place even as a sorcery. I dunno, the sense of this thing is still fantastic!
ā...faster than waterā is where I feel your simile could have been stronger. āFlowsā as a verb choice is unfortunately predictable, even though the image is evocative enough. Itās difficult to explain writing choices specifically, but I will give you props for placing the sailors at the center with the octopus at the front, as well as having the āDepthsā be the action here, as though the octopus is the incarnation of the ocean rather than merely some monster living there. Again, lots of good subtle decisions, but flavor text word choice couldāve been stronger.
EDIT: So I wrote all of this before I looked up the actual card, and Iām realizing that you were riffing off the original flavor text. Iām writing this before I go over the main reflection, but I need to state here: part of the point of this contest was to break away from the original art, context, and to use the art in your own unique way, to make the OPPOSITE of a callback.
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@deg99ā ā Cavalry Charge
As I began to write, I looked up the original card, and I need to state again that the purpose of this contest was to make something new out of the art, as the post and examples were supposed to have demonstrated. With the name being a callback, the mana cost being the same, and the flavor being a riff off of the original, this is, bluntly, not what I was looking for.
I actually didnāt bother to look up some of the cards from which these were based, either because I knew them and their context already, or because I assumed people would deviate as expected. Still, looking at this card on its own merits, itās perfectly fine. Itās quite powerful, honestly, and perhaps the +4 is even a little too good? If you go unpunished with a 1/1, this is an entire quarter if someoneās life with extra evasion if necessary on turn two. +3 is perhaps safer. I admittedly do like the haste.
On the original card, though: the cavalry in question gives haste to demonstrate the action without the consequences. This card is an action with the consequences still in limbo, but the flavor text implies that there are consequences suffered? The keyword haste implies momentum and celerity that is disconnected from consequences; as a result, the talk of consequences doesnāt gel as well as the original. The first paragraph still stands, though, as the most important thing to keep in mind.
Well this is a weird little thing. I honestly had to look up three or four different cards, but this is worded perfectly even if it feels strange. I do think, however, that it needs to be rare. Itās a choice, yeah, but itās not an easy choice, and I donāt want more than one or two of these in any given draft going around the table. You broke away from the norm and itās very strange? I wonder what people would do with this card. Still, it feels...neat! It feels like there are some places where it would be useless, but thatās all cards, really.
āIndolentā certainly is a choice of words. I had to re-check the definitionāgah, youāre making me do WORK here, what a travestyābut I guess it checks out? It feels kind of cruel, and perhaps ācrueltyā over āloathingā would be my personal choice; loathing feels more personal, and youāre not even targeting. Or, is this saying that the act of loathing for the world is so strong that this Medusa character simply exerts it into the world, and itās soaked up by the unfortunate? Hm, lots of thoughts here. This is a card thatās honestly more perplexing than it is exciting, but itās far more intriguing than it is confusing. Yay, adjectives!
I wanted to make this card a Judge Pick to show the weirdness of how cards can push limits while retaining the ability to be grokked.
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@dimestoretajicā ā Fiery Fascinator
There was a lot of talk in the chat about this, wasnāt there! A bear that wrangles feels like something, unfortunately, that would have been an uncommon all-star back in the day, and now would be a common chaff baby. But wow, there are odd consequences here, and I wonder how much tech this can be when considering some of the things people are doing with creatures. A burn deck can steal an incarnation or Batterskull germ in Modern, it can nab anything in Pauper but bogles, itās a draft bomb practically... Actually, this would be a problem in draft. Considering that itās a body of its own that you can save up for to grab two of your opponentās best creatures late in the game, and that you can easily draft 2-3 of them... God, in Sealed? What a nightmare.
I want to like this card a lot more than I know I should. Three wouldāve been the cutoff. Iām considering my experiences over the years, and yeah, this guyās just too much. Still, what I do like is how you completely changed the context while keeping so much of the original card. Heās drawing a crowd, but heās more jerkish than malicious, and that Rakdos grin is smug more than demonic. It does indeed feel different because itās an EOT effect rather than an aura, and thatās pretty great. The name is...a little eh, but thatās a personal preference thing. The FT made me smirk and I literally just noticed the Performer type. Smirk X2 combo.
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@fractured-infinityā ā Wings of Nyx
This is a fascinating card. I liked how you found the perfect precedent in Majestic Metamorphosis (or another card, but thatās where I found it) and you made a new flier that feels different in the moment, a new story. Interesting! I...think that escaping from the underworld feels a little odd to me, and thereās a question of how common escape is and a whole lot of other inconclusive thingsāthatās all nonsense. The point IS. This cardās alright!
I donāt love it but thereās no reason not to love it. I think, from a limited standpoint, itās both an explosive finisherādouble strike, my pride and joyāand it can turn an annoying enchantment into a creature for easier removal, possibly. Itās versatile, sensible, and perhaps thereās some tautology between the name of the card and the flavor text but mechanically, thereās nothing wrong with it. Turn-four swinging and drawing is quite aggressive sometimes, but this can also make surprise blockers. Is this a combat trick? Making it an instant was... You know what ,I think Iām liking this card a lot more now that I write about it.
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@greensunzenithā ā Draconic Pulse
Bold move, turning the cat into a dragon. It really does look similar! I think that thereās a lot unspoken in your use of the word āpulseā there. It implies that momentary beat in the world thatās also some kind of constancy in the background, that it could happen at any time. Very interesting. Looking through, wow, you guys are impressing me with precedent. Defiling Tears, of all cards! Not gonna lie, people got somewhat weird with this contest, but I donāt hate it. This card feels very much like a limited common thatās mostly going to be used for an Aerial Formation or Jump effect.
Thereās nothing wrong with that, but itās not jumping out to me. I suppose this is the issue with thee contests, right? I love this card and itās doing exactly what it needs to do and itās just not scratching an itch. Compared to uncommon/rare cards, itās hard for commons to stand out too much. I guess the only possible critique I could have is that thereās no flavor text? This hardly needed it, even, not when its role is almost purely mechanical. Maybe thereās something best left unsaid about the draconic underpinnings, the way that creatures in this world just exist within ephemeral states... Yeah. This made me think a lot.
I think this oneās definitely a far fling from its original context, thatās for sure. Honestly I donāt know what the āgambitā even was in the original card. Keeping it Innistradian is a little hit or miss, but you know, Izzet would be the only contender, and thatās just about the same context as the original. Still, I canāt help but feel a little odd about the fact that itās... Wait, no, is the lamp MADE from geists and geist-energy? The name almost suggests that he wants to kill geists with the lamp, ish, but the flavor text talks about beasts (werewolves?) who wonāt stay dead (zombies??). I feel that youāre mixing your metaphors a little here.
Mechanically, heck yeah, this cardās pretty good. I personally would have given it a static ability that killed things on exile like Incendiary Oracle. Hm. Actually, did you see Incendiary Oracle before making this card? The difference of four power with one mana to four with four isnāt insignificant, though, thatās fair. Maybe you did! This is an interesting one to consider with that power level. Dying is another issue. Still, yeah, Iād make the exile clause static. You did a good job on the stats, I think.
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@hiygamerā ā Precognitive Patrol
āImpending murderā is funny, Iāll admit. As a rare...I donāt know about this card? Itās not bad but I donāt feel youāre getting the most bang for your buck with it as it stands. Iād rather have taken the flavor text out for a tax, even. Is that a bit much? Possibly, but there are plenty of sweepers and ETB abilities and sacrifices to worry about that are much more annoying. With the big toughness above power, this card doesnāt have that aggressive edge that something like True-Name Nemesis evokes. Not that TNN is precedent, God no, but it invites a form of comparison that makes this particular card feel underpowered.
Additionally, while the name is a stellar choice, I donāt know if this particular art was the one to pick for this contest, because itās so specific that thereās not much you can do to change the mood of it. You have a smug wizard explaining the law in both instances, although the situational context is implied to be different. But itās the same place, Guild, manner of dissipation, etc. I donāt think thatās what I was looking for exactly. How much more āout thereā could you have gone? With this contest, there was a lotāand this art, while good, was limiting.
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@horsecrashā ā Valakut Aspirant (JUDGE PICK)
I laughed at the flavor text. Then the card made me scratch my chin a little, and there really isnāt a whole load of precedent here. Akoum Hellkite is certainly a card, and then you have this goblin whoās doing some awesome things, so thatās...nice? I think this is a card where youāre gonna hope it doesnāt die and then go nuts with it. Bolting for Mountains works in Amulet-Titan, but would it work here? Dryad/Scapeshift is already pretty nuts. But forgetting that, limitedāitās fine. Really good, actually. Youāre not going to get the Bolt too often and if you do itās because your opponent canāt do anything about a 1/1 somehow. Which happens. But not too often. God, is this card balanced?
Probably not but what am I if not a pusher of limitations. Actually, I bemoan power level a lot, but I donāt bemoan goblins, so thatās fun. Kurgar, though, thatās my guy, heās cool. I think the non-sequitur of wanting to become a volcano in the context of the name is actually hilarious, and the follow-up question of āhow?ā is met by a hot rock to the face. What if this guy was a wizard instead of a warrior, actually? I mean, the art says warrior, but the implication feels more mystical to me. Iād also change āKurgar wantsā to āKurgar wantedā in the flavor text since this card is a little more tongue-in-cheek storytelling focused. He got what he wanted: to rock out.
I wanted to make this card a Judge Pick for touching on a specific type of humor that doesnāt try to jump through hoops to make an emotional connection.
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@i-am-the-one-who-wololoesā ā Volcano Watcher
Well, going back-to-back with volcanos then! Touching on the mechanics, this card is actually very odd to me just because the hoops you have to go through and the timing doesnāt feel super streamlined even though itās grokable enough to be useful. Basic mountain was the right call here. I think thatās the best way you could have worded it, and I suppose that itās a good implication of building around in limited! You want wizards and this card suggests an interest in how you play your lands, how you manage your spells, and what you want to loot. The forceful discard can be really annoying, though. Imagine: You have an awesome 5-drop in hand as your only card, you have four lands, and you have this guy. You draw a basic Mountain. Now, you canāt play your awesome 5-drop because, to do so, you need to play your Mountain, and when you play your Mountain, you have to discard the card you want to play. See what I mean?
Thereās not much to say about the flavor besides the usual comments about exposition. When every part of the name and flavor explains what we already know, thereās no mystery. Thatās what I want you to make more of: mystery. The next time you make flavor text for a card, sincerely think about what the reader might already guess, what they might know, and what you can say that makes them consider that they donāt know anything after all.
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@misterstingyjackā ā Linked Instinct
Tough break on Collective Unconscious already being a card. Ah well! This cardās certainly something. I think I was actually down on the name to begin with because, well, isnāt the instinct of a creature type a good thing? Why would they all tap? But then, I realized, if you put the fear or confusion in one, it frightens and confuses the othersāa twisteroo on the old, well, collective unconscious of a species. Checks out! Very very interesting use of the physical to represent the mystical there. Thatās exactly the kind of recontextualization that I was hoping for in this contest.
I guess the implications of tribal mean that this card is a combat trick answer of sorts. The fact that itās one-sided is probably a good thing. With this kind of effect, I honestly donāt have much to say, because it does exactly what it says on the tin. Perhaps thereās something else to connect it with tribes that like to tap pre-combat before swinging in and doing things, or untapping your creatures to activate tap abilities on someoneās end step, but regardless, this is a perfectly reasonable tribal card. Or anti-tribal. Weāll figure it out.
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@ozthearistocratā ā Pharikaās Afflictor
Minor minor minor note before I talk about all the good things: the lose 1 life would come before the card draw. ANYWAY. Mechanically, this cardās a slam-dunk. The difference between this and the still-awesome Ophiomancer is that youāre sacrificing mana every turn to get that extra snake which will eventually cost you life if youāre not careful to the point of Not Alive. But you can get a billion of āem! But, but, but. Lots of power and lots of payoffs. The fact that itās a tap and not automatic is a great drawback. I think this is one of the most powerful and yet balanced cards from this round, no question. Itās definitely a bomb and it uses great contemporary design skills.
Perhaps it would have been best for this contest to, again, steer away from the intention of the art in the same world. I would have loved to see a snake-guy on the back streets of Ravnica, perhaps, or sneaking around the walls of [city from Ikoria?] or something. There wasnāt much transition between the art as intended and the card as presented, which, again, is what I really wanted to see more of. Still, perhaps this is another save-for-the-imaginary-cube card. I suppose that, on Theros, this art would have been better revered, so thatās nice.
So this card is a fantastic example of a card where, if I didnāt know this was Draco, I would have imagined that you found this off the internet as an example from someoneās fantasy portfolio. Is it a specific legend? No, itās the depiction of a rebirth, as emphasized by the clawing from the lava with newly-minted metal parts! Iām exaggerating just slightly, but really, itās that cool. This is what I wanted to see a lot more of. Good job.
Cardās alright too! I still would have liked to see a line of flavor there with something pithy or menacing about this totally-not-Draco creature, for one, and for two, this card honestly could have been 2BB. Most reanimation that gets back the massive creatures does so because theyāre massive, so limited the power and toughness is a drawback most of the time. Perhaps 3BB since it can get any graveyard, but still. I also like how you used the limitation of that P/T to show how the metal locks the body into place. Overall, yeah, this is really good!
I wanted to make this card a Judge Pick to show what kind of emphasis you can use to truly change the context of a piece of art.
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@realaspenhours ā Mournful Geist (JUDGE PICK)
Sorry to put the behind-the-scenes out there, but just so you know, the flavor text post-grammar change is still a run-on sentence. The comma could have perhaps been replaced with an emdash and the period with a question mark, and at this point itās so minor that Iām actually joking a tiny bit. It matters, but donāt take it too seriously. I will say that the LTB trigger should have come before Unearth, Iām 90% sure. Anyway, though. Unearth to represent spirits, thatās an interesting one flavorfully. This cardās curious to say the least. Whether or not that more or less accurately represents deathās walky-abouty on Innistrad, well, I have my opinions. Wait, youāre literally here to read my opinions. Cool! My opinion is that disturb gets the job done with a little more flavor accuracy but I understand Unearth as well and think there are cool things to be done with it.
āIf it didnāt die,ā though! Thatās so cool! I read that and I felt something click on in my brain, you know? Like, thatās just a fascinating piece of text. Exile, bounce, flickering, shuffling in, all triggering that? I think thatās really interesting and a great piece of text. You really nailed something that hasnāt been thought of before and I want to commend that.
I wanted to make this card a Judge Pick for opening my eyes to new curious limitations I hadnāt seen before.
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@reaperfromtheabyssā ā Traverse Terra Nova
I immediately thought of Scapeshift, which Iām realizing is a terrible precedent, but wow, can you imagine. Look, Iāve been playing a lot of TitanShift on digital goldfishing, alright? This cardās still really good, oddly unique, and honestly, it might be comparable to Growth Spiral of all things. Itās hard to make the draw work in limited unless thereās a huge as-fan of nonbasics, but forgoing that, thereās also this idea that you get to beef everything by +2/+2 for two mana if you have the land-drops, and if you have the land drops, you havenāt spent as much on creatures, and thatās pretty crazy to think about, actually. This card goes through a LOT of thought to make work in the ways you need for maximization. Quite cool.
The name really isnāt doing it for me. I can try to ignore the gray skin of the Conquistadors there and pretend itās a trick of the light, but that name really is the weakest part of the card. I donāt know, thatās a small thing to consider, but with a contest about contextualizing art, the focus there is a bigger sticking point than it would be elsewhere. Maybe this is one of those things where itās a me-issue and people like it, but it reads clunkily to me. I do like your use of the green complement with the package, though. I feel where you were going.
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@spooky-bardā ā Roll Out the Red Carpet
The use of a newspaper as flavor text is actually so cool. Thereās absolutely no precedent for it but it feels so natural in the world of New Capenna and I think that Capennaās strength in its references was super cool. You bring that out quite well there, although, heh, the lede isnāt quite editorial standards. I think as a piece of context in the world, you really hit the nail on the head there.
Cardās good! Tutors are definitely good, and tokens are good too. Limiting it to Naya/Cabaretti colors is a feelbad for commander players, but they can go sac treasures. Aināt no issue when you have a limited focus in mind, so thank you for that. While the context is close, I appreciate how you made the rhino from a bodyguard into a celebrity. Look at that suit, that expression! I think the celebratory context is just about all you could have done, and thatās okay. Maybe earlier I was too harsh with how much deviation I wanted, but thereās only so many times you guys can read the word ācontextā before you start booing, and I donāt blame you.
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@squeezyboi ā Janoc, Tin Street Tinker
Good things: this cardās weird. Not as good things: this was supposed to be for a standard-legal draftable set, and this card feels way too wonky for that. Am I paranoid, or is the likelihood of seeing a Ravnica set without guild mechanics or with splashy guild mechanics a bit... Actually, wait, investigation is deciduous, isnāt it. Ugh. I feel that thereās going to be a lot of mixing and matching in Magicās future, but maybe it wonāt be so bad. Maybe. I do want more cohesion from time to time but Iāll accept that this cardās going to be weird.
For the activated ability, I would phrased it: āUntil end of turn, Clues you control gain āT, Sacrifice...āā etc., with āaddā being capitalized. The ability to get clues off of spells is very cool and this would definitely be a fun commander. I think that, for this contest, this may have been a little too fun. Either my vibes for what constitutes a standard/premier card are off, or this feels a touch wacky for me. Hardly an issue when itās gained an amount of popularity, right? Ah, who am I kidding, peer pressure means nothing. This cardās cool but not my particular brand of cool, and Iām not going to discount the coolness that itās made upon other folks. I will say that the FT isnāt particularly gripping, but itās serviceable, and the card does a good enough job at explaining what youāre doing.
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@stareyedesperā ā Pursuer of Divinity
I guess itās kind of old hat, but it fits. I think the mechanical addition of counters is the best use of your mechanics here and itās got precedent in the Evolved Sleeper. Clerics could have fun with it, and if someone makes it happen in draft, well, all the more power to them. Maybe Iām a little wibbly because Iāve seen this kind of thing happen before, but does it work? Yeah, absolutely. Ten mana over however many turns to make an 8/8 flying, vigilance, indestructible... HEY, WAIT A MINUTE.
Ha. Quite clever, actually. I genuinely did not see that coming. Also, I do particularly enjoy how you used the art here. Iām getting this kind of midrange-mysticism Ojutai-ish vibes from this card that feel natural and cool, not gonna lie. Again, this is the exact kind of art-twisting that I wanted to see, per the examples. The figure at the center becomes the focus, and they pursue divinity. What else is there? I think the angelic callback (intentional or not, who knows) helps out a lot and you did a good job with this one.
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@wolkemesserā ā Naive Rich
The flavor text is good. Thatās about all I got because this card has a lot of mechanical tweaks we need to get through and one major sin. In short, the most important thing I wanted from this contest was to have mechanical distinctions between your card and the card from which you took the art, and Prosperityās X=draw is practically built into this card. Thatās basically the opposite of what I was asking for.
X and Y donāt have to exist here. The abilities shouldāve been: ā~ enters the battlefield with X wealth counters on it. // When ~ enters the battlefield, for each wealth counter on it, you lose 1 life and draw a card. // When ~ leaves the battlefield, discard a card for each wealth counter on it You gain that much life.ā Maybe thereās a āthat much lifeā somewhere in there but precedent is hard to find. The point is, though, that thereās no precedent for X an Y being what they are. Reading down this rabbit hole, did you intend for Give // Take to be precedent? I donāt think thatās the hole to go down. Someone smarter than me, I may need help.
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Thatās all! Thanks for reading, and be good.
@abelzumiā