Our runners-up this week are @bergdg, @hiygamer, and @hypexion!
@bergdg ā Monument of the Guardian
Youāre an absolute mad...person (Damn you, broken pronoun-bot!). Well! I love this card. Who knew that there were more ways to make shrines absolutely bonkers weird? You, clearly. Good that you didnāt specify the basic type, because that would make it harder in the five-color Shrine piles. You can activate it at instant speed, spending a mana for a combat trick, or pre-combat swingies. Totally fair there! Really enjoy the slightly slower payoff-kinda notion, and I imagine that if you have one other shrine, you can enchant your second color next turnĀ and then boom, your previously enchanted Plains can function as basically a free spell.
First small wording order, it should be āgain vigilance.ā Second flavor order, I like your flavor text. Good punctuation impact. Second flavor order thatās not the good kind, monuments are really darn tangible, and as an aura, I donāt feel that āMonumentā was the one you shouldāve gone for here. There are quite a few others, but considering monuments in MTGās history? Itās a small quibble and easily rectified, though. Overall? Supremely happy with this card from you.
@hiygamer ā Siren Seacharter
I feel this card is printable. Iām not sure how I actually feel that impacts my judgment. When you have a card thatās great and understandable, it makes it really hard to weigh against cards in the same vein. In the end, this oneās definitely commendable, and also a beast to deal with in limited. The explore-on-attack clause means a lot of free pseudo-surveils, a lot of damage in the air, and a lot of card advantage when you build the deck right. Once more, it feels less flavor-focused, but the flavor of charting the islands is still there, which is pretty cool.
Is it too much? No, but I can imagine that this card comes down and itās an answer-or-you-die kind of deal. If you have any extra pirate support, thatās just a bonus. Iām surprised that there were two explore-themed cards this week, actually. Itās a very popular mechanic and I totally get that. Perhaps the workshop gives ideas... Heh. No, yeah, all the same, itās just plain good, and I would be remiss not to include it. Perhaps itās not as weird as some of the other cards, but itās not asking to be.
@hypexion ā Light Mageās Might
Iām honestly a little floored by this card. I had to think long and hard about the kind of deck youāre making with this, and how it would play in different formats. Iām a mono-white player in Pioneer (sometimes), and I considered the four-mana go-wide sorcery, and honestly, itās not that overpowered, even though it seems it at times. The balance you made here is oddly fantastic. Even having a 3 or 4-creature brigade in limited would be awesome, but not too much, also depending on your deck.
I suppose that this is, uh... Gobakhan? That would make the most sense. āGeostormā is a pretty crazy mechanic, and I donāt mind it. I wonder how it would be flavored for other land types, and I wonder how you would balance it. Honestly, it seems small in its design space to me, but thatās not a bad thing. Itās a powerful mechanic for sure and this is a powerful card. The nameās not exactly blowing me away but whatever, Iām sure that an army of shieldmages will be the ones to do that if the sandstorm doesnāt do it first. Overall: quirky, pretty daring, and an excellent thought puzzle for me.
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As I learned, and by that I mean as I sorta figured out without actual consequence, the flavor/mechanics love is hard to balance. Cards like Loam Lion are suave and cool and mysterious to me; you got that mechanical bend but also, like, the lion gets to hide in the woods! Thatās really cool! And...thereās also the mechanical ones straight-up, which encourage deckbuilding restrictions, but those are a different kind of fun, and... I think I shouldāve asked for more of the former but Iām glad that I got all these good designs regardless.
Like, this week was GOOD. Very few mechanical stumbles. It does kinda suck when you have some cards that are functional but not exciting but still REALLY good, because talking about them is different than evaluating them. Yāknow? They canāt be evaluated in the same way because theyāre already really awesome, so they end up just being good on their own and thatās about it. Still, the nature of this contest allowed for that open-endedness; what else could I have expected? Iām still quite happy to be talking about the cards I enjoyed and tweaking the things that need tweaking. Itās all fun.
JUDGE PICKS are cards I want to commend for one reason or another, that either had a specific cool aspect or just missed the cutoff.
@0woah ā Contracted Excavator
Interesting name and concept youāre working with here. I would definitely caution to make this rare, because, I mean, Ragavanās a strong little monkey as is (and, like, this isn't even comparable, just so we're clear), and even at this cost the ability to run a mono-red deck with all Mountains and this is incredibly strong. Still, I gotta say: this is a real solid submission. Iām viewing it through a rare lens all the same. The ability to exile-steal your opponentsā best cards or at least prevent them from getting their shenanigans is pretty crazy.
I think I see the flavor, too, but this is one of those utilitarian cards; Iām doing commentary out of order so I think I said something similar below. Regardless! On the flavor front, sure, dwarf mercenaries checks out. Good use of the type with the mechanical synergy. The dwarf mines, and whatever they find is yours. Awesome. In limited, this could be a really strong utility card if not a half-decent attacker, and once you up the rarity weāre pretty good. Notes: It should be āMountain cardā for the activation, and I would word it: āChoose target opponent. Exile the top card of that playerās library and the top card of your library. You may cast those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.ā You donāt need āin handā for this.
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@batatafilosofal ā Flood Away (JUDGE PICK)
In a mono-blue deck, this thingās a heck of a slog to get through. Iām a huge fan of big swingy bounce-like cards, but wow... All the same, though, this has a unique way of getting around that by having the big things come in first. Itās a shame that your opponentsā permanents will enter the battlefield before yoursāunless theyāre all small and your stuff is pretty big. Which, well, speaks for itself. What a strange card. I think I want to veer away from flavor-specific critique here because itās clearly a general-magic utilitarian card, and thatās totally fine. The art could speak for all of that.
The question is then, with the math and whatnot, if this is a little too headachey for standard, or even for limited, and I love this card but I gotta say, a zillion counters and upkeep triggers and a return to suspend in standard? Not sure how I feel about that optimistically. What I will say, however, is that this cardās definitely great in digital. On Arena, you cast this card, and beep boop everythingās out of the picture. I have a vehement disdain for Arena, but I have a soft spot for places where human error would make things worse. Perhaps this card has a home. Also, you can remove that second āeachā from the first ability, I believe.
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@bread-into-toastā Peak Performance
Iām curious why this wasnāt an āuntil end of turnā or āuntil the end of your next turnā here; Occamās razor, that was an oversight, but regardless. Quite a strange little thing here. I think the wording that you were going for and the ultimate execution may have, well, needed more words, like those weird milling-recursion cards theyāve been making lately. I think I see what you were going for generally: double-impulse type of common, with an extra land grab. Fine enough! Not egg-in-an-avocado good, but fine enough.
Iāll admit that the flavor text is making me grin. This isnāt a flavor-based contest, so people are probably going for a little more of a natural what-follows kind of vibe, which is totally cool! Silly for the advantage. You know, itās a shame that this card only gets Mountains. Itās basically unplayable or at least really frustrating in a two-color draft archetype. Perhaps this is suggesting more of a constructed lean or a monocolor format, Pauper-burny, and I feel that. The limited player in me is seeing this as a fifteenth pick almost all of the time. I aināt about to complain when I get advantageād out by the 16-mountain burner, yāknow?
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@deg99 ā Llanowar Purist
Is there precedent for two replacement effects like this? I mean, I grok it, but wow. This card can be absolutely bonkers. In a casual mono-green Elf deck, having each basic Forest put a COUNTER on each Elf you control?? Good lord. I wonder if this card would be better served as a core-set or DMU-type staple, because in a type-matters environment where Elves are one of the draftable archetypes, this is pretty strong. Hm, all the same, you have to build around it kinda hard. But in constructed? I dunno, I feel that you can make a strong Elf deck even stronger to the point of it being almost out of control. But maybe not. I think Iām worrying too much about blowouts from my days of Felidar Retreat. And this is kind of a more limited Felidar Retreat.
Iām overthinking it. Powerful? Yes. A staple? Eh. Good in limited? If you can make it work, I suppose. Elves and the rest of āem make for hard archetypes but the environment can change that. By itself, this cardās speaking to a more constructed means, I think, but could work for limited. Nothing wrong with cards like that overall. Itās not immediately evident but itās not asking to be so. Getting even one other Elf out would make things work pretty well, so Iām going to say that, just like DMU, this would be totally fine. Oh, right, and as a grammar check: A basic foRest is a land. A basic foRRest....you know what, there was a joke here, but I'm electing to omit it. Point is, one R.
Good news! Thereās only one card I could immediately see with which this goes two-card infinite. You, my friend, are tempting fate. What on earth! This is a beast of a card to get down for making blockers and tappers and mana dorks even better. What else?... You know what, it doesnāt have to do anything else. Clock of Omens was broken, and this card is less so, which is genuinely awesome. Itās asking for infinite combos, of course, but thatās the way the cookie crumbles, and thereās no specific archetype around which to build, AND it takes up mana resources, so thatās great.
Maybe this cardās even bad! Hold on. I mean, like, if youāre in limited, and you try to make this card work, and itās the one you draw when youāre dead on board, itās gonna feel REALLY bad to draw it. Like, astoundingly bad feeling. I love that. Itās a card that asks a lot of the player to make it work. Simple, powerful, great for looting dorks. I will say that the flavor text is pretty weak here. Waterwheels making kinetic energy isnāt exactly surprising, so the ārevealā youāre going for doesnāt land for me. I dunno, just not feeling the payoff.
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@izzet-always-r-versus-u ā Scuttle
You know, Iām not sure why this one didnāt wow me. I think the simplicity is fine, and the card plays harder the more Islands you have, which is fine, even though itās almost always going to be a strictly better Mana Leak in the late gameābut, it is an uncommon after all. Limited is gonna be fine with it, as it can vary depending on the environment and thereās nothing wrong with Force Spikes. Maybe thatās it: the most I can say for it is that āthereās nothing wrong with it.ā And we do need cards like that, cards that could even be great in scenarios where now we have Mana Leak-but-better in Pioneer and whatnot.
The flavor is a little off. Sirens dashing hopes and dashing ships is a violent act of enforced luring, and perhaps this is the place where the ships (spells) are destroyed, but the flavor textās description feels...like there should be another party? I donāt know, I think that itās probably fineāwith a different name. Scuttling is the act of making holes to sink the ship, cutting away, sometimes deliberately to your own vessel. Itās a subtle/non-telegraphed act of espionage by two equal parties, which doesnāt come across here for me. Now, I was thinking about crabs, and the flavor text of a possible reprint where crabs eat their way through the bottom of a boat, making a hole to sink itāand thatās the slightly less violent version than the ādashingā here. Verb choice matters.
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@just--a--penguin ā Garden of the Eidolon
How exactly does the dragon come into play here? Perhaps in the art direction, but who knows. Greek mythology is full of possibilities. First things first: I like the flavor format. Also, how does a land get inspired? Couldāve used a little more substance. I assume the eidolons are the ones tending the gardens. Do the gods need to eat? At least on Theros, I thought they were supplemented by the belief of their people. No matter. Tirezius still has fruit, so maybe Iām talking nonsense. At the end of the day, this card is fine, but I wouldnāt pick it highly in any format. Also, how does a land get inspired?
I guess third things third, this card should be uncommon? Itās a pretty great ramp spell and fixer, but thatās been done at common before. The mana not emptying feels like itās upping the complexity; maybe this could be a three-mana uncommon? Either way, itās not a bad card, but itās lacking a little bit for me. Going back to it, I think the flavor text couldāve used a little more oomph.
EDIT: Something strange happened to the copy-pasting of the commentary here, so I have no idea what else to say beyond this. I think in the end I went with a rant about rarity, mana emptying, questioning myself and how mana works, and then I asked Maro something, and then I made popcorn and drove to catsit. Bottom line as well was that this card is nigh unplayable even in limited at this cost and rarity. Needs other substance and focus.
Oh, well thatās weirdābut I guess either great minds think alike or great workshops produce cool results. The merfolk Island-love has always been there but I havenāt thought about it much until now! I really like the mechanics of this card. Itās asking a little bit of the board, but itās an effect that, given the state of the board, I can imagine people trying to make work, and having it work well. Tap a merfolk, then get your High Tide. Wording-wise, I believe āuntil end of turnā needs to go before all that because most MTG cards like to end on a clean .ā at the end of their rules text when applicable.
I donāt think playability would be affected in either limited or constructed. This is a card for Merfolk players to have fun with and to boost their archetypical decks. I like the specificity of it. The flavor text feels good conceptually but reads oddly to me. The second part being its own sentence makes me... Oh, no, nono, dangit, now I REALLY want this to be a rhyming couplet somehow. Look, Iām not going to figure that out, but Iām tasking you with it now. This is your burden to bear. The tl;dr of it is that having that sentence makes it feel stilted after a period and, like the river, it could use smoother flow.
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@nine-effing-hells ā Ire of Stones
You might want to double-check and hand-enter your reminder text, because āanother Mountainā is cute flavorfully but doesnāt need the ānotherā up in there. Still, I feel this card and I feel what youāre going for. This one is weird and I really like that drawback for it. For this contest, I feel that this is exactly the kind of card that I was hoping to see at the concept level: it interacts with the card type in a manner that shows a flavorful caress. Did I ask for that specifically? No, but whatāre we gonna do at this point, right?
The title āireā is a little off, but as for the rest of it... What can I say? This cardās cute. It could be fun to get your Goblin Guides in early and then, when they die, you get some untapped lands. I doubt you can go infinite easily with these things, so thatās all fun and fair. Instead, you have a beater, and thatās all we can ask for. Hm, I wonder how this contest would have gone with monocolor cards that care about different land types... In retrospect, that might have even been better, but you know what, Iāll give it another year, assuming I have the time and energy for this, heh. Itās a beater, itās sensible, itās fast, itās not too powerful, I like it. Fairās fair.
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@real-aspen-hours ā Slip Under
So yeah, letās assume a rare here, heh. Mechanically, I think that thereās nothing wrong with either part of this card. The wording on the first ability could be āCreatures you control have ward (2)ā for ease of access, so letās assume that. This card is a limited stranger, an odd duck, because it kind of forces these two colors, but if thatās what works, thatās what works. I would have liked more of a flavorful connection between them, because itās fine as it stands and I appreciate the multicolor bend, but I want that little glue there.
The real glue thatās missing is what the name represents in terms of an aura. Intangible concepts arenāt easy, and perhaps with cards like Find the Path and Annex I have less ground to stand on, but verbs as aura names rub me the wrong wayāor at least I feel that it doesnāt fit as well. Maybe the creatures are slipping under? But then, why would one slipping-under action result in the ward, and then another be phasing out? I would rather have a specific flavor name that referred to the protection granted by the act of enchanting this land that made the sacrifice effect more sensible. Oh, yeah, before I forget: cardās still pretty great! Fun to abuse all your little creatures for a boardwipe.
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@reaperfromtheabyss ā Seeker of the Thousand Ways
Gah, long names that look awkward, my old nemesis! ... Gah, cool mechanics involved in combat, my other nemesis! Ahem. Anyway, this cardās hella cool. I think that it speaks for itself, and I think that āYou may play that card this turnā would be a better way to word it and has appeared before, but thatās a small quibble. Should the exile be a may ability? Eh, no, maybe not. I also really like the idea of scrying both cards to the bottom and then flipping an even more unplayable card off of the top. That would happen to me for sure.
Itās also quite an archetype youāre asking for. Three-color possibilities actually feels...kinda cool? It makes me wonder if theyād reprint the DMU dualsāand how many times have I mentioned those now? I donāt even want to countāfor those kinds of specific shenanigans. Maybe just a couple, maybe just enemy pairs. Either way, no, yeah, itās a totally fine card. The name really does leave a bit to be desired, though. Seeker of the Way was certainly a card, and this callback feels almost...funny, or at least an attempt at a joke rather than an uplifting remembrance to me. Still, could just be me.
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@spooky-bard ā Tarpit Ceratops
Like a fossilized dinosaur skeleton, this card feels cool but a little too sticky. The explore archetype in limited was a strange one to say the least, and in constructedāwell, wasnāt there some crazy-ass lifegain deck going around? Am I the only one who remembers that? I might be going crazy. Anyway, this card groks, but the pieces that want to go together donāt quite have that backing for me yet. Referencing cards revealed through another cardās exploration means that this card is kinda dead a lot of the time, no pun intended, and a four-mana 3/3 menace is super cool but not awesome. The archetype could work well by putting THIS into the graveyard, and thatās all cool.
I dunno, Iām just not sold yet. I do grok it, I promise, and I know that it should adhere. Thereās nothing specific that I can point to that makes me hesitate. If anything, Iād say that itās the ambition of it. There is indeed a fair amount of ambition taking place with the question of what gets revealed, and you know what, I want to commend you for trying something new on that front. Small actual note, the āitā on the Swamp clause there? It reads like itās referring to the Swamp and thatās pretty confusing. And shouldnāt it be āisā revealed?
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@stupidstupidratcreatures ā Kor Ambusher
This is certainly a Kor. You know what, Iām actually a little surprised that there wasnāt a card named this already, and I could have sworn that there was. Ah well, learn something new every day. So! Mechanically, yep, thatās a warrior, itās suggesting an RW warriors archetype, itās a cool white card, and it gets to break a little chunk of a the pie without actually breaking anything. That much is all fine.
For contest terms, this cardās pretty insubstantial? The lack of art direction and flavor text mean that the āgenerally goodā mechanics are all we have from it. This card feels like something in the slot of a set skeleton. And you know what, if youāre building a set, thereās nothing wrong with that, and itās understandable why this card would exist. It just means that thereās not much to say about it beyond the fact that itās...good. Perhaps the nature of the contest meant that that was more of the mechanical bend, but all the same. Afraid I donāt have much more to say, capān.
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@wolkemesser ā The Soilsmith
The reasons why Yedora specifies ānontokenā are numerous, but in general, the face-down restriction is the more important one. The Soilsmith retaining name, mana value, and abilities means that going infinite and abusing sac outlets to basically get unkillable lands with static abilities is...rough. Itās rough! I think itās inadvertent, but you made a magnificently busted card here. In Limited, this is the card you have to build around and win the game with, and in constructedāIām thinking Commanderāyou arenāt going to make any friends here. Besides, it counts ITSELF. Which is disgustingly strong.
I know that Obsidian Fireheart is cool, but that reminder text wouldnāt be as useful as just saying that it remains after The Soilsmith isnāt on the battlefield or whatever. āRottingā implies decay, and this is permanent. There are...quite a few quibbles with this card, and I do still want to say that itās a cool idea, but wow, no, itās mechanically broken. Win some, lose some.
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One of these cards, IMO, fits next weekās prompt perfectly. Which one?
Monocolor decks are a fun little thing. I remember looking at the Staff cycle as upgrades to that one lifegain cycle back in the M15 or whatever days, and as a budget player, I'm a huge fan of monocolor decks as ways to make a mana base inexpensive while having a competitively viable time.
Sometimes in limited, you might not want all the types, and having that kind of restriction is going to make for awkward deckbuilding at times with two-colored signposts and all that, but sometimes? Sometimes you have a fun little treat to build aroundāor perhaps just a bonus for when you rip it in the midrange. Who knows what you'll find?
Design a card whose rules text contains exactly one basic land type.
Not two, not three, not five, but exactly one.
Cards to think about include:
Quarry Colossus
Razor Golem
Vedalken Shackles
Merfolk Wayfinder
Cabal Coffers
Squelching Leeches
Koth of the Hammer
Mine Collapse
Loam Lion
Binding the Old Gods
What kind of cards am I looking for? This week, I'd be curious about mechanical elegance that we haven't seen before in cares-about-basic-types before, and/or a really unique flavor connection between your card and that land type.
You are designing for a draftable premier set.
Happy hunting! I'm curious to see what kind of land-based distribution we'll have.
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Congratulations to @helloijustreadyourpost, @i-am-the-one-who-wololoes, and @snugz for winning this week's contest!
@helloijustreadyourpost ā Urborgās Descent
There are a lot of great cards to talk about this week, and this one is just plain elegant. I agonized a little near the end of my selection process, but thinking about the world, about the way that these cards play out, and the limited/constructed applications, I had to conclude that this card is just pretty darn great. Milling and losing life isnāt the greatest four-drop ETB you could ask for, but the eventual downfall being super-Mutilate is just about worth it. This cardās worded spectacularly, which is good to see, and itās for sure a control-oriented and slower card.
I do really enjoy the flavor progression thatās both straightforward, sensible, and powerful. You have the sinking into the mire, the flooding of black mana and death, and the necromancy that arose from its sinking. Selective exile is great, untapped Zombies is great, and you know what, this card could be fantastically annoying in a mono-black deck or a deck with swamp types, so Iām all for it. DMU duals especially make this one a fun little treat in that meta, heh. So you know what? Well-won. I especially appreciate the attention to wording on a fairly complicated card.
@i-am-the-one-who-wololoes ā Wavesā Rising
This card, man. I feel some sense of modernity thatās hard to explain here, but this is quite a powerful card and I would hate to be on the other side of the table. Looking at it more, I wish it would work just as well as a sorcery, but you and I both know that it doesnāt. This is an instant-speed horror that is a game blowout if anyone can use it. Limited-wise, I donāt think anyoneās going to be forcing it, but you never know. Constructed-wise, whoof, someone will have fun with their duals here. What a card.
Your art direction and flavor text are pretty spot-on, too. These sailors are lost at sea, and perhaps they were lost at sea to the people waiting for them, too, and this card serves as a warning. The camera angle of the art direction implies a really awesome piece too! Itās worldless and thatās totally fineākrakens are everywhere. All in all, the bounce and potential 6/6 is a swell idea, the limits are reasonable, the late-game style is great, and I just really love this cardās vibe! Good power sensibility here.
@snugz ā Necromancerās Apotheosis
I grok this card. Does everyone? Perhaps not, but thatās fine. The limits here are intended to be a little convoluted and I totally feel that. Once you get it, thoughāfor anyone reading this thatās not there, really imagine the game state and the balance you can make from this. Itās a fantastically head-scratching card that asks the most from MTG players that they could possibly put into it. Limited all-star, constructed...maybe, commander self-mill for sure. And weirdos will try to make it happen because itās fun to do so.
Once you make the deck right, itās definitely a get-rid-of-this-or-I-win card. A few Swamps and a lotta self-mill means that this baby regulates itself. But things have to die to make sure the triggers still happen, and you have to watch your drops, and this is a tricky tricky card that can really gum up the board if youāre not careful. I would have LOVED to play this card last night at FNM. All that aside, I do want to point out that the nameās a bit of a bugbear. āNecropotheosisā would be fun but somehow worse. Still, who am I to judge double-turn possible-amazing reanimation? Iām gonna get eight swamps, nine creatures in the graveyard, and reanimate Atraxa.
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