That's how I did it. :-) I create a random amount of birds at a random point, randomize their attributes each time and let them fly to an opposite position.
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That's how I did it. :-) I create a random amount of birds at a random point, randomize their attributes each time and let them fly to an opposite position.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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When attacked, Questline characters will make a defensive roll with one of four results:
š©¹Fail the roll and take the hit
šŖBlock!
šØDodge!
šŖCounter attack!
Here's Raven demonstrating why a bow and arrow is just as dangerous close up
The resulting direction of movement is determined from the self-rotation and the global wind direction.
Bullet Patterns (#2)
Just a short post. Iāve been mostly working on learning OpenGL, which has left me a little bit frustrated at times. (Though I think Iām making good progress!)
In the regular breaks Iāve had to take, Iāve been playing Touhou 8, and Iāve noticed a particular problem with its bullet patterns, as illustrated below, that Iāve been thinking a lot about.
This is one of Reisenās spell cards, and as you can see, the perfect circular symmetry is broken by the fact that there are bullets on top of others. Of course, these bullets are simply drawn last, so they have to go on top. But itās still sort of ugly, and there may be a way around it.
Hey y'all! Have a look at what puzzle solving looks like in my new game, Stealth Squad!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Testing in progress: movements and combo chains
New character skin will be added to the Spine/Unity Starter Kit after it goes live. All future updates will be free. The kit goes live on 9/1/2015.
https://gumroad.com/take10animation
Juju Cards will Morph Reality
A long-promised addition to King's Conflict is now nearly ready for release with v0.257Ā - cards that change the map.Ā Regions are no longer static. This will change the game forever.
Ā Jujus
The map-changing commands are called JujusĀ - a nod to the classic boardgame Kings and Things. They have many uses:
- Killing units (by changing the terrain to something they can't survive in), Jujus can be thought of as cheap but unreliableĀ assassination cards (see below). In some cases though they will give you a guaranteed kill.
- Blocking choke points (turn the bridge in 'The Crossing' to river to force the enemy to find another way to cross - or block up the passes in 'Mountain Passes'
- Removing choke points (turn the whole river to plains if you like!)
- Expanding regions to increase income (by turning forests to plains, for instance,Ā you can create huge regions on some maps)
- Altering regions to remove enemy income or food (merge two regions so you have control of them, or so their food supply drops)
- Trapping units (especially kings - convert large expanses to water and the enemy king may not be able to go anywhere!)
There's probably more you can do too - experimentation is encouraged!
The new cards:
First we have the Juju Master
The master doesn't do any map-changing work himself, but every turn he draws you a "Small Juju" card (which does). If you are lucky, he will be really on his game and have a "Big Juju" for you!
He's also a (weak) fire mage, so not completely useless in combat.
Then there are the two Juju commands themselves...
Ā Small Juju (common card - you can have up to three in your deck, or let the Juju Master generate them for you instead)
A "Small Juju" changes the terrain type of a single map tile to the adjacent type (so if you play it on a forest tile which has plains next to it, the forestĀ tile becomes plains).
You can't play it on a king, and you can't convert tiles to road. Apart from that you can play it in any tile which has a different terrain type next to it.
If there is more than one type of terrain adjacent - well you'll have to figureĀ out the rules used (it's not random - some terrain types are always picked over others).
If, after a juju, a unit finds itself in terrain it can't be placed in (e.g. a Firemage in forest, most servants in water or mountains), then it either dies (50% chance) or tries to move toĀ an adjacent tile if it can (50% chance). If it can't move for whatever reason then it dies anyway.Ā This is why you aren't allowed to Juju kings!
Ā Big Juju (epic card - you can only have one in your deck)
A "Big Juju" changes the terrain type of an entire region.
It works in the same way as the Small Juju - select a tile with adjacent terrain of a different type to choose what you want to change the region to. But this time the whole region gets Jujued.
Used at the right time and in the right way, a Big Juju can wipe out an army... or trap a king.
Fear the Big Juju!