URM weapons concept art by Shane Baxley

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URM weapons concept art by Shane Baxley

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Destiny 2- Shadowkeep Trailer
Client: Bungie Materials: Formlabs resin (clear, elastic), feathers (pheasant, turkey), beads, fabric, leather, EVA foam Total parts (gun): 19 Live action elements created for the Destiny 2: Shadowkeep trailer. The Loud Lullaby hand cannon and Eris Morn's gloves. Loud Lullaby concept by Dima Goryainov, hard surface model by Lee Hinds. Paint by Derek Rosengrant, fabric elements by Melody Tripp.
https://www.artstation.com/artwork/v18WLx
Here is my latest drawing - a concept art for lightning rifle. This drawing is not finished yet. Parts of pencil scetch still can be seen there until I will draw over with ink. I always create a pencil scetch for each of my ink drawings, work this scetch up and than start to work with ink on finest details.
Destiny 2- Sunshot
Materials: SC300 urethane resin Total parts: 34 This project was commissioned by several members of Bungie art team, a total of 6 were made. The hires model did not have any engravings so I had to replicate the star map in Photoshop and translate it onto the model as an alpha. The parts were made watertight and consolidated in Blender before sending it to the SLA printer. There were 34 parts in the final design, 28 of which are the "teeth" along the inside of the open barrel. Each part was molded and solid cast in urethane resin. The cylinder in the center is suspended by neodymium magnets, allowing it to be removed and spin. Concept by Adrian Majkrzak, hard surface by Joshua Morrison.
https://www.artstation.com/artwork/nQQ06o
Destiny 2- Whisper of the Worm
Client: Bungie Materials: Formlabs resin (clear), aluminum Total parts: 79 This project was created for the Bungie booth at PAX 2018. Before printing, many of the organic looking parts had to be smoothed or resculpted in Zbrush. The greatest challenge was replicating the Taken effect on the barrel of the gun without using lights, as the whole project was done in 2.5 weeks. This was also one of the most massive Destiny weapons I've created, coming in at 60" long.
https://www.artstation.com/artwork/dOOKXW

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Destiny- Thorn
Materials: SC300 urethane resin, SC325 resin Parts: 8 Thorn Hand Cannon based on the concept art from Bungie's game Destiny. Original 3D work done by Michael Vroegop, modified by myself to allow the addition of a magnetically suspended cylinder and glow in the dark ornaments. All parts were printed on my Formlabs Form 2 SLA printer, molded and casted for reproduction.
https://www.artstation.com/artwork/Bmm1zr
Destiny 2- Outbreak Perfected
Client: Bungie Materials: Formlabs resin (grey, clear), acrylic Total parts: 26 The Outbreak Perfected exotic pulse rifle from Destiny 2, created for the Bungie booth at PAX West 2019. Printing done by Steve Burnaroos, painted by Derek Rosengrant. Concept by Adrian Majkrzak.
https://www.artstation.com/artwork/oOqvgm
Halo 3- Plasma Rifle
Client: Bungie Materials: Formlabs resin (clear), rigid polyfoam Total parts: 39 I created this 1:1 Halo 3 Plasma Rifle for one of Bungie's 20 year employee anniversary gifts in 2018. The 3d model was created by Lael Lee at Indigenous Effects which I then optimized for fabrication and assembly. In total there were 39 separate parts that were printed on my SLA printer that needed to be assembled, body shopped, and painted. Total fabrication time was approximately 2 weeks.
https://www.artstation.com/artwork/XB6XVy
I really love this weapon design. I always thought it was really interesting and unique (then you started seeing similar designs in other games all over the place).