My deck 16 map remake from unreal tournament game series is slowly growing. I honestly don,t expect to have this job done in a few months but more in a few years. More assets have to be modeled in Blender. All I have is this few types of ultra detailed panels and one variant of crates.. and this ramp. More and completely different assets will follow but honestly to produce this 8 or 10 million poly assets does take a lot of time. So I spend most of the time in blender, modeling all thisΒ βdetail monstersβ From time to time I import new assets and start to replace materials on material slots and to place new meshes into this level. I can,t tell you, if I,m completely serious about this project or just wan,t to go insane inside unreal engine 5. I,m just a traveller through time and space on the invinite search for unlimited details,lol. From engine generation to engine generation I repeat the same task over and over again... q(O_o)p I guess this very long statement has more grammar mistakes that static meshes placed in this level, lol.