au concept: undertale fun value
basically what if fun value was more like a minecraft seed system n affected game more
first playthrough will always be classic undertale, same for the all neutral routes after that... it will be until pressing "true reset" or "erase" button, depending on what route you chose. after that fun value will be set to random
randomization of fun value happens only after "true pacifist" n "genocide" routes
only way to not get random fun value (in game, w/out changing files) is to use different names w/ preset value. e.g CHARA will always set fun value to all 0 (except for last 2 digits, they r for easter eggs), which is classic undertale
names that r connected to other souls (colours or traits short names) will result in shuffling of weapons n armor locations, as well as their stats and ACT menu
joke versions of character names gives fun value w/ different lvl off brainrot
FRISK is still unfinished hardmod
some values can make characters remember previous timelines, n depending on what routes you did before, what is current route is, n how many routes before current one they will react to you differently. some of those values only gives characters ability to remember only current neutral routes (including aborted routes) (staying in "remembering" values can make some parts of fun value permanent) :)
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