Frogify
That gnat was still hovering by the venison, and now both looked delicious.
Artist: Chris Seaman TCG Player Link Scryfall Link EDHREC Link
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Frogify
That gnat was still hovering by the venison, and now both looked delicious.
Artist: Chris Seaman TCG Player Link Scryfall Link EDHREC Link

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So one of my friends that’s going to be playing in my Strixhaven game requested I make the Magic card Frogify into a D&D spell. So I did! I basically just used the framework of polymorph. Narrowed it down to just a frog, and reduced the duration from 1 hour to “Concentration, up to 1 minute”, and reduced the range. I hope you enjoy!
(Classes: Bard, Cryomancer, Cleric, Druid, Hexslinger, Sorcerer, Warlock, Wizard)
I'm curious if this is a glitch in mtg arena or some layers thing I'll not understanding. I have Vulpikeet on the field. Opponent casts Frogify on it which makes my creature a 1/1 with no abilities. I later try to cast Gemrazer via mutate onto Vulpikeet to use the Gemrazer Mutate trigger to remove Frogify. But, the new mutation is still just a 1/1 with no abilities and Frogify remains. I thought creatures could still gain ability after losing them and Gemrazer having later timestamp would help.
That interaction is working as intended.
While it’s true that effects that add and remove abilities apply in timestamp order, mutate doesn’t work by giving abilities and the like, but rather by changing the copiable characteristics of the mutated creature. Since mutate is a copy effect, it applies earlier than Frogify’s effect and so any ability that would be gained by the creature is stripped away by Frogify before it can be relevant.
That gnat was still hovering by the venison, and now both looked delicious.Â
-Frogify