Our Steam page is now live! The first gameplay.
Wishlist on Steam! https://store.steampowered.com/app/3508880/
Build a base for survivors, A unique mix of customer simulator, base building, and fps open-world survival game.

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Our Steam page is now live! The first gameplay.
Wishlist on Steam! https://store.steampowered.com/app/3508880/
Build a base for survivors, A unique mix of customer simulator, base building, and fps open-world survival game.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
EVERY LVL 150 EVER | HELLDIVERS: FOREVER WAR | EPISODE 2
The Tarkovification of stalker was a mistake
gonna go on a rant here, The valid criticism of the game, performance issues and bugs, get drowned out by gamma and eft fanboys whining about A-Life not being perfect, as if itâs the death of the entire franchise. eft fanboys, in particular, keep demanding features that have no place in stalker, treating it like itâs supposed to be some tarkov-lite experience instead of its own thing. Do these masochists even know what made the original stalker games great? Every complaint boils down to âgamma did this, and this game didnât,â as if that modpack is the definitive version of the series. But hereâs the thing, A-Life while ahead of its time and something that should absolutely be fixed in stalker 2, wasnât the sole thing that defined the originals. The real core of the trilogy was its atmosphere. the tension, the dread, the beauty, the sense of immersion. Without that, the A-Life system wouldâve been fucking meaningless. The dynamic world of A-Life only worked because it complemented that atmosphere, not the other way around. The obsession with the endless tarkov comparisons also miss the point entirely. stalker was never about cramming in features for the sake of realism or complexity; it was about creating a world that felt alive, haunting, and unforgettable, being challenging while not being tedious. the GAMMA modpack has completely warped peopleâs perception of what stalker is, and now theyâre rewriting history to fit their nonsense. One review I see: âFar Cry with a stalker skin.â Then the inevitable âI went back to playing GAMMA.â Calling this game âFar Cry with a stalker skinâ is lazy criticism at best, and the subredditâs echo chamber keeps it alive. The game is a mess; it needs performance fixes and A-Life back as soon as possible. But calling it Far Cry and then praising a bloated modpack as a better stalker experience? kindly fuck off for us If youâre saying that, you donât understand stalker. What youâve been playing isnât stalker. Itâs a tedious, miserable mishmash of mods that barely resembles the originals. Go back and play Shadow of Chernobyl, Call of Pripyat, or even Clear Sky. Those games werenât Tarkov clones designed to punish you for existing. They werenât made tedious just for the sake of it. I blame the people who started the âSTALKER is just Tarkov offlineâ narrative. More than that, I blame GAMMA and its smugass, fuckwad of a creator, grok. I used to defend GAMMA and Anomaly, but now I see the purists were right. I went back to GAMMA, and it doesnât feel like stalker at all. It feels like it hates the very idea of being stalker. PS: To everyone who drops, âWell, I read Roadside Picnic and watched the Tarkovsky film,â shut the fuck up. You didnât. And even if you did, you donât understand them or their history. You just know the games were loosely inspired by them. Congrats on your trivia knowledge. Hereâs a ribbon for your participation trophy. Now fuck off.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
my pink ice cream gun âĄ
We have decided to launch BAD BLOOD: 1926 on Kickstarter! We are really passionate about the game and know we can make an outstanding title that gamers will love to play! Although we have had a lot of positive feedback both from publishers and those who have played the demo we are still awaiting funds to move forward with full production.
Our hope is through kickstarter, at minimum, be able to wrap up the demo adding the boss fight at the end and continue polishing the demo to be a final vertical slice, but our hope is to get much more, move beyond this and actually make the game :)
Please support us to make our game a reality : https://www.kickstarter.com/projects/redmarmoset/bad-blood-1926
Many thanks from the Red Marmoset Team :)
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